API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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DropBlockSprite (vilya 1.3 API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_com.threerings.media.AbstractMedia">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.puzzle.drop.client</FONT>
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Class DropBlockSprite</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">com.threerings.puzzle.drop.client.DropSprite</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.client.DropBlockSprite</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>DropBlockSprite</B><DT>extends <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></DL>
</PRE>
<P>
The drop block sprite represents a block of multiple pieces that can be rotated to any of the
four cardinal compass directions. As such, it may span multiple columns or rows depending on
its orientation. The block has a "central" piece around which it rotates, with the other pieces
referred to as "external" pieces.
<P>
<P>
<HR>
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>HUD_LAYER</CODE></TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[])">DropBlockSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop block sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[], int)">DropBlockSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces,
int&nbsp;renderOrder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop block sprite and starts it dropping.</TD>
</TR>
</TABLE>
&nbsp;
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#canPopup()">canPopup</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Can this sprite pop-up a row on a forgiving rotation?</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#didPopup()">didPopup</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called if we pop up to decrement the remaining popups we have.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Rectangle.html?is-external=true" title="class or interface in java.awt">Rectangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#getBoardBounds()">getBoardBounds</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the block in board piece coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#getColumns()">getColumns</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array of the column numbers containing the block pieces.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#getExternalColumn()">getExternalColumn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the column the external piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#getExternalRow()">getExternalRow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the row the external piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#getRows()">getRows</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array of the row numbers containing the block pieces.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#setBoardLocation(int, int)">setBoardLocation</A></B>(int&nbsp;row,
int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the row and column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#setColumn(int)">setColumn</A></B>(int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#setOrientation(int)">setOrientation</A></B>(int&nbsp;orient)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the sprite image offset to reflect the direction in which the external piece is
hanging.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#setRow(int)">setRow</A></B>(int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the row the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#toString(java.lang.StringBuilder)">toString</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.puzzle.drop.client.DropSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.puzzle.drop.client.<A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()">drop</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#fastForward(long)">fastForward</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getColumn()">getColumn</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getDistance()">getDistance</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone(long)">getPercentDone</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPieces()">getPieces</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getRow()">getRow</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getVelocity()">getVelocity</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#inside(java.awt.Shape)">inside</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isBouncing()">isBouncing</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isDropping()">isDropping</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#paint(java.awt.Graphics2D)">paint</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBouncing(boolean)">setBouncing</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset(int)">setColumnOffset</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setPieces(int[])">setPieces</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset(int)">setRowOffset</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setVelocity(float)">setVelocity</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()">stop</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#tick(long)">tick</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addSpriteObserver, cancelMove, contains, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, hitTest, intersects, isMoving, move, paintPath, pathBeginning, pathCompleted, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getBounds</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</TABLE>
<A NAME="DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[])"><!-- --></A><H3>
DropBlockSprite</H3>
<PRE>
public <B>DropBlockSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces)</PRE>
<DL>
<DD>Constructs a drop block sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the central piece.<DD><CODE>row</CODE> - the row of the central piece.<DD><CODE>orient</CODE> - the orientation of the sprite.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.</DL>
</DL>
<HR>
<A NAME="DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[], int)"><!-- --></A><H3>
DropBlockSprite</H3>
<PRE>
public <B>DropBlockSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces,
int&nbsp;renderOrder)</PRE>
<DL>
<DD>Constructs a drop block sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the central piece.<DD><CODE>row</CODE> - the row of the central piece.<DD><CODE>orient</CODE> - the orientation of the sprite.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>renderOrder</CODE> - the rendering order of the sprite.</DL>
</DL>
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getRows()"><!-- --></A><H3>
getRows</H3>
<PRE>
public int[] <B>getRows</B>()</PRE>
<DL>
<DD>Returns an array of the row numbers containing the block pieces. The first index is the row
of the central piece. The array is cached and re-used internally and so the caller should
make their own copy if they care to modify it.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getColumns()"><!-- --></A><H3>
getColumns</H3>
<PRE>
public int[] <B>getColumns</B>()</PRE>
<DL>
<DD>Returns an array of the column numbers containing the block pieces. The first index is the
column of the central piece. The array is cached and re-used internally and so the caller
should make their own copy if they care to modify it.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBoardBounds()"><!-- --></A><H3>
getBoardBounds</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Rectangle.html?is-external=true" title="class or interface in java.awt">Rectangle</A> <B>getBoardBounds</B>()</PRE>
<DL>
<DD>Returns the bounds of the block in board piece coordinates. The bounds rectangle is cached
and re-used internally and so the caller should make their own copy if they care to modify
it.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getExternalRow()"><!-- --></A><H3>
getExternalRow</H3>
<PRE>
public int <B>getExternalRow</B>()</PRE>
<DL>
<DD>Returns the row the external piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getExternalColumn()"><!-- --></A><H3>
getExternalColumn</H3>
<PRE>
public int <B>getExternalColumn</B>()</PRE>
<DL>
<DD>Returns the column the external piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColumn(int)"><!-- --></A><H3>
setColumn</H3>
<PRE>
public void <B>setColumn</B>(int&nbsp;col)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)">DropSprite</A></CODE></B></DD>
<DD>Sets the column the piece is located in.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)">setColumn</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRow(int)"><!-- --></A><H3>
setRow</H3>
<PRE>
public void <B>setRow</B>(int&nbsp;row)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)">DropSprite</A></CODE></B></DD>
<DD>Set the row the piece is located in.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)">setRow</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoardLocation(int, int)"><!-- --></A><H3>
setBoardLocation</H3>
<PRE>
public void <B>setBoardLocation</B>(int&nbsp;row,
int&nbsp;col)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)">DropSprite</A></CODE></B></DD>
<DD>Sets the row and column the piece is located in.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)">setBoardLocation</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrientation(int)"><!-- --></A><H3>
setOrientation</H3>
<PRE>
public void <B>setOrientation</B>(int&nbsp;orient)</PRE>
<DL>
<DD>Updates the sprite image offset to reflect the direction in which the external piece is
hanging.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>setOrientation</CODE> in interface <CODE>com.threerings.media.util.Pathable</CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setOrientation(int)">setOrientation</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString(java.lang.StringBuilder)"><!-- --></A><H3>
toString</H3>
<PRE>
public void <B>toString</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#toString(java.lang.StringBuilder)">toString</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="canPopup()"><!-- --></A><H3>
canPopup</H3>
<PRE>
public boolean <B>canPopup</B>()</PRE>
<DL>
<DD>Can this sprite pop-up a row on a forgiving rotation?
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didPopup()"><!-- --></A><H3>
didPopup</H3>
<PRE>
public void <B>didPopup</B>()</PRE>
<DL>
<DD>Called if we pop up to decrement the remaining popups we have.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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DropControllerDelegate (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.puzzle.drop.client</FONT>
<BR>
Class DropControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameControllerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">com.threerings.puzzle.client.PuzzleControllerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.client.DropControllerDelegate</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.FrameParticipant, com.threerings.presents.data.InvocationCodes, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>, com.threerings.util.DirectionCodes</DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>DropControllerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A><DT>implements <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>, com.threerings.media.FrameParticipant</DL>
</PRE>
<P>
Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.
<p> It handles logical actions for a puzzle game that generally consists of a two-dimensional
board containing pieces, with new pieces either falling into the board as a "drop block", or
rising into the bottom of the board in new piece rows.
<p> Derived classes must implement <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getPieceVelocity(boolean)"><CODE>getPieceVelocity(boolean)</CODE></A> and <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#evolveBoard()"><CODE>evolveBoard()</CODE></A>.
<p> Block-dropping puzzles will likely want to override <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#createNextBlock()"><CODE>createNextBlock()</CODE></A>,
<A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#blockDidLand()"><CODE>blockDidLand()</CODE></A>, and <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getPieceDropLogic()"><CODE>getPieceDropLogic()</CODE></A>.
<p> Board-rising puzzles will likely want to override <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getRiseVelocity()"><CODE>getRiseVelocity()</CODE></A>,
<A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getRiseDistance()"><CODE>getRiseDistance()</CODE></A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getPieceDropLogic()"><CODE>getPieceDropLogic()</CODE></A>, and <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#boardDidRise()"><CODE>boardDidRise()</CODE></A>.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#END_DROP_BLOCK">END_DROP_BLOCK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for ending dropping the block.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#MOVE_BLOCK_LEFT">MOVE_BLOCK_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for moving the block to the left.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#MOVE_BLOCK_RIGHT">MOVE_BLOCK_RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for moving the block to the right.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#RAISE_ROW">RAISE_ROW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for raising the next rising row.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#ROTATE_BLOCK_CCW">ROTATE_BLOCK_CCW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for rotating the block counter-clockwise.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#ROTATE_BLOCK_CW">ROTATE_BLOCK_CW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for rotating the block clockwise.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#START_DROP_BLOCK">START_DROP_BLOCK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command for starting to dropping the block.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.drop.data.DropCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.drop.data.<A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_MESSAGE_BUNDLE">DROP_MESSAGE_BUNDLE</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_STREAM">DROP_STREAM</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#RISE_STREAM">RISE_STREAM</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.drop.data.DropPieceCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.drop.data.<A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#DROP_BLOCK_PIECE_COUNT">DROP_BLOCK_PIECE_COUNT</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE">PIECE_NONE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#DropControllerDelegate(com.threerings.puzzle.client.PuzzleController, com.threerings.puzzle.drop.data.DropLogic)">DropControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a delegate with the specified drop game logic and controller.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>GAME_OVER</code>
state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt">Component</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#getComponent()">getComponent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A></B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#needsPaint()">needsPaint</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle controller sets up a new board for the player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#setRisingPaused(boolean)">setRisingPaused</A></B>(boolean&nbsp;paused)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the board rising is paused.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#tick(long)">tick</A></B>(long&nbsp;tickStamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#updateSelfSummary()">updateSelfSummary</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the player's own local board summary to reflect the local copy of the player's
board which is likely to be more up to date than the server-side board from which all other
player board summaries originate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#zipToNextRow()">zipToNextRow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Causes the board to zip quickly to the next row.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.puzzle.client.PuzzleControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.puzzle.client.<A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#playerKnockedOut(int)">playerKnockedOut</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setChatting(boolean)">setChatting</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>mayLeavePlace</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="MOVE_BLOCK_LEFT"><!-- --></A><H3>
MOVE_BLOCK_LEFT</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>MOVE_BLOCK_LEFT</B></PRE>
<DL>
<DD>The action command for moving the block to the left.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.MOVE_BLOCK_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="MOVE_BLOCK_RIGHT"><!-- --></A><H3>
MOVE_BLOCK_RIGHT</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>MOVE_BLOCK_RIGHT</B></PRE>
<DL>
<DD>The action command for moving the block to the right.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.MOVE_BLOCK_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ROTATE_BLOCK_CCW"><!-- --></A><H3>
ROTATE_BLOCK_CCW</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>ROTATE_BLOCK_CCW</B></PRE>
<DL>
<DD>The action command for rotating the block counter-clockwise.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.ROTATE_BLOCK_CCW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ROTATE_BLOCK_CW"><!-- --></A><H3>
ROTATE_BLOCK_CW</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>ROTATE_BLOCK_CW</B></PRE>
<DL>
<DD>The action command for rotating the block clockwise.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.ROTATE_BLOCK_CW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="START_DROP_BLOCK"><!-- --></A><H3>
START_DROP_BLOCK</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>START_DROP_BLOCK</B></PRE>
<DL>
<DD>The action command for starting to dropping the block.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.START_DROP_BLOCK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="END_DROP_BLOCK"><!-- --></A><H3>
END_DROP_BLOCK</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>END_DROP_BLOCK</B></PRE>
<DL>
<DD>The action command for ending dropping the block.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.END_DROP_BLOCK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="RAISE_ROW"><!-- --></A><H3>
RAISE_ROW</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>RAISE_ROW</B></PRE>
<DL>
<DD>The action command for raising the next rising row.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.client.DropControllerDelegate.RAISE_ROW">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="DropControllerDelegate(com.threerings.puzzle.client.PuzzleController, com.threerings.puzzle.drop.data.DropLogic)"><!-- --></A><H3>
DropControllerDelegate</H3>
<PRE>
public <B>DropControllerDelegate</B>(<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</PRE>
<DL>
<DD>Creates a delegate with the specified drop game logic and controller.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">GameControllerDelegate</A></CODE></B></DD>
<DD>Called when the game transitions to the <code>GAME_OVER</code>
state. This happens when the game reaches some end condition by
normal means (is not cancelled or aborted).
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleAction(java.awt.event.ActionEvent)"><!-- --></A><H3>
handleAction</H3>
<PRE>
public boolean <B>handleAction</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>handleAction</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoard(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
setBoard</H3>
<PRE>
public void <B>setBoard</B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">PuzzleControllerDelegate</A></CODE></B></DD>
<DD>Called when the puzzle controller sets up a new board for the player.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>board</CODE> - the newly initialized and ready-to-go board.</DL>
</DD>
</DL>
<HR>
<A NAME="updateSelfSummary()"><!-- --></A><H3>
updateSelfSummary</H3>
<PRE>
public void <B>updateSelfSummary</B>()</PRE>
<DL>
<DD>Updates the player's own local board summary to reflect the local copy of the player's
board which is likely to be more up to date than the server-side board from which all other
player board summaries originate.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tick(long)"><!-- --></A><H3>
tick</H3>
<PRE>
public void <B>tick</B>(long&nbsp;tickStamp)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>tick</CODE> in interface <CODE>com.threerings.media.FrameParticipant</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getComponent()"><!-- --></A><H3>
getComponent</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt">Component</A> <B>getComponent</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>getComponent</CODE> in interface <CODE>com.threerings.media.FrameParticipant</CODE></DL>
</DD>
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</DL>
</DD>
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needsPaint</H3>
<PRE>
public boolean <B>needsPaint</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>needsPaint</CODE> in interface <CODE>com.threerings.media.FrameParticipant</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRisingPaused(boolean)"><!-- --></A><H3>
setRisingPaused</H3>
<PRE>
public void <B>setRisingPaused</B>(boolean&nbsp;paused)</PRE>
<DL>
<DD>Sets whether the board rising is paused.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="zipToNextRow()"><!-- --></A><H3>
zipToNextRow</H3>
<PRE>
public void <B>zipToNextRow</B>()</PRE>
<DL>
<DD>Causes the board to zip quickly to the next row.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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DropPanel (vilya 1.3 API)
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com.threerings.puzzle.drop.client</FONT>
<BR>
Interface DropPanel</H2>
<HR>
<DL>
<DT><PRE>public interface <B>DropPanel</B></DL>
</PRE>
<P>
Puzzles using the drop services need implement this interface to display drop puzzle related
information.
<P>
<P>
<HR>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html#setNextBlock(int[])">setNextBlock</A></B>(int[]&nbsp;pieces)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the next block to be displayed.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html#setSummary(int, com.threerings.puzzle.data.BoardSummary)">setSummary</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the board summary display for the given player.</TD>
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<A NAME="setNextBlock(int[])"><!-- --></A><H3>
setNextBlock</H3>
<PRE>
void <B>setNextBlock</B>(int[]&nbsp;pieces)</PRE>
<DL>
<DD>Sets the next block to be displayed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSummary(int, com.threerings.puzzle.data.BoardSummary)"><!-- --></A><H3>
setSummary</H3>
<PRE>
void <B>setSummary</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</PRE>
<DL>
<DD>Updates the board summary display for the given player.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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DropSprite (vilya 1.3 API)
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com.threerings.puzzle.drop.client</FONT>
<BR>
Class DropSprite</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.client.DropSprite</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>DropSprite</B><DT>extends com.threerings.media.sprite.Sprite</DL>
</PRE>
<P>
The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
board.
<P>
<P>
<HR>
<P>
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<TD><CODE>HUD_LAYER</CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()">drop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts the piece dropping toward the next row.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#fastForward(long)">fastForward</A></B>(long&nbsp;timeDelta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getColumn()">getColumn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getDistance()">getDistance</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the remaining number of columns to drop.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone(long)">getPercentDone</A></B>(long&nbsp;timestamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPieces()">getPieces</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the pieces the sprite is displaying.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getRow()">getRow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the row the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getVelocity()">getVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the velocity of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#inside(java.awt.Shape)">inside</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A>&nbsp;shape)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isBouncing()">isBouncing</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this sprite is bouncing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isDropping()">isDropping</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#paint(java.awt.Graphics2D)">paint</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)">setBoardLocation</A></B>(int&nbsp;row,
int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the row and column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBouncing(boolean)">setBouncing</A></B>(boolean&nbsp;bouncing)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Puts the drop sprite into (or takes it out of) bouncing mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)">setColumn</A></B>(int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset(int)">setColumnOffset</A></B>(int&nbsp;count)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the column offset of the sprite image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setOrientation(int)">setOrientation</A></B>(int&nbsp;orient)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setPieces(int[])">setPieces</A></B>(int[]&nbsp;pieces)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the pieces the sprite is displaying.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)">setRow</A></B>(int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the row the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset(int)">setRowOffset</A></B>(int&nbsp;count)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the row offset of the sprite image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setVelocity(float)">setVelocity</A></B>(float&nbsp;velocity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the velocity of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()">stop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops the piece from dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#tick(long)">tick</A></B>(long&nbsp;timestamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#toString(java.lang.StringBuilder)">toString</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addSpriteObserver, cancelMove, contains, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, hitTest, intersects, isMoving, move, paintPath, pathBeginning, pathCompleted, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getBounds</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)"><!-- --></A><H3>
DropSprite</H3>
<PRE>
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</PRE>
<DL>
<DD>Constructs a drop sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.</DL>
</DL>
<HR>
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)"><!-- --></A><H3>
DropSprite</H3>
<PRE>
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</PRE>
<DL>
<DD>Constructs a drop sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.<DD><CODE>renderOrder</CODE> - the render order.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getDistance()"><!-- --></A><H3>
getDistance</H3>
<PRE>
public int <B>getDistance</B>()</PRE>
<DL>
<DD>Returns the remaining number of columns to drop.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getColumn()"><!-- --></A><H3>
getColumn</H3>
<PRE>
public int <B>getColumn</B>()</PRE>
<DL>
<DD>Returns the column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRow()"><!-- --></A><H3>
getRow</H3>
<PRE>
public int <B>getRow</B>()</PRE>
<DL>
<DD>Returns the row the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPieces()"><!-- --></A><H3>
getPieces</H3>
<PRE>
public int[] <B>getPieces</B>()</PRE>
<DL>
<DD>Returns the pieces the sprite is displaying.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVelocity()"><!-- --></A><H3>
getVelocity</H3>
<PRE>
public float <B>getVelocity</B>()</PRE>
<DL>
<DD>Returns the velocity of this sprite.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoardLocation(int, int)"><!-- --></A><H3>
setBoardLocation</H3>
<PRE>
public void <B>setBoardLocation</B>(int&nbsp;row,
int&nbsp;col)</PRE>
<DL>
<DD>Sets the row and column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColumn(int)"><!-- --></A><H3>
setColumn</H3>
<PRE>
public void <B>setColumn</B>(int&nbsp;col)</PRE>
<DL>
<DD>Sets the column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRow(int)"><!-- --></A><H3>
setRow</H3>
<PRE>
public void <B>setRow</B>(int&nbsp;row)</PRE>
<DL>
<DD>Set the row the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColumnOffset(int)"><!-- --></A><H3>
setColumnOffset</H3>
<PRE>
public void <B>setColumnOffset</B>(int&nbsp;count)</PRE>
<DL>
<DD>Sets the column offset of the sprite image.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRowOffset(int)"><!-- --></A><H3>
setRowOffset</H3>
<PRE>
public void <B>setRowOffset</B>(int&nbsp;count)</PRE>
<DL>
<DD>Sets the row offset of the sprite image.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPieces(int[])"><!-- --></A><H3>
setPieces</H3>
<PRE>
public void <B>setPieces</B>(int[]&nbsp;pieces)</PRE>
<DL>
<DD>Sets the pieces the sprite is displaying.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setVelocity(float)"><!-- --></A><H3>
setVelocity</H3>
<PRE>
public void <B>setVelocity</B>(float&nbsp;velocity)</PRE>
<DL>
<DD>Sets the velocity of this sprite. The time at which the current row was entered is modified
so that the sprite position will remain the same when calculated using the new velocity
since the piece sprite may have its velocity modified in the middle of a row traversal.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="drop()"><!-- --></A><H3>
drop</H3>
<PRE>
public void <B>drop</B>()</PRE>
<DL>
<DD>Starts the piece dropping toward the next row.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDropping()"><!-- --></A><H3>
isDropping</H3>
<PRE>
public boolean <B>isDropping</B>()</PRE>
<DL>
<DD>Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
public void <B>stop</B>()</PRE>
<DL>
<DD>Stops the piece from dropping.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBouncing(boolean)"><!-- --></A><H3>
setBouncing</H3>
<PRE>
public void <B>setBouncing</B>(boolean&nbsp;bouncing)</PRE>
<DL>
<DD>Puts the drop sprite into (or takes it out of) bouncing mode. Bouncing mode is used to put
the sprite into limbo after it lands but before we commit the landing, giving the user a
last moment change move or rotate the piece. While the sprite is "bouncing" it will be
rendered one pixel below its at rest state.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isBouncing()"><!-- --></A><H3>
isBouncing</H3>
<PRE>
public boolean <B>isBouncing</B>()</PRE>
<DL>
<DD>Returns true if this sprite is bouncing.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="inside(java.awt.Shape)"><!-- --></A><H3>
inside</H3>
<PRE>
public boolean <B>inside</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A>&nbsp;shape)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>inside</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPercentDone(long)"><!-- --></A><H3>
getPercentDone</H3>
<PRE>
public float <B>getPercentDone</B>(long&nbsp;timestamp)</PRE>
<DL>
<DD>Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="paint(java.awt.Graphics2D)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>paint</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tick(long)"><!-- --></A><H3>
tick</H3>
<PRE>
public void <B>tick</B>(long&nbsp;timestamp)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>tick</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fastForward(long)"><!-- --></A><H3>
fastForward</H3>
<PRE>
public void <B>fastForward</B>(long&nbsp;timeDelta)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>fastForward</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString(java.lang.StringBuilder)"><!-- --></A><H3>
toString</H3>
<PRE>
public void <B>toString</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrientation(int)"><!-- --></A><H3>
setOrientation</H3>
<PRE>
public void <B>setOrientation</B>(int&nbsp;orient)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>setOrientation</CODE> in interface <CODE>com.threerings.media.util.Pathable</CODE><DT><B>Overrides:</B><DD><CODE>setOrientation</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
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DropSpriteObserver (vilya 1.3 API)
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com.threerings.puzzle.drop.client</FONT>
<BR>
Interface DropSpriteObserver</H2>
<HR>
<DL>
<DT><PRE>public interface <B>DropSpriteObserver</B></DL>
</PRE>
<P>
Provides notifications for drop puzzle specific stuff.
<P>
<P>
<HR>
<P>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSpriteObserver.html#pieceMoved(com.threerings.puzzle.drop.client.DropSprite, long, int, int)">pieceMoved</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>&nbsp;sprite,
long&nbsp;when,
int&nbsp;col,
int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the drop sprite has moved completely to the specified board coordinates.</TD>
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&nbsp;
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<A NAME="pieceMoved(com.threerings.puzzle.drop.client.DropSprite, long, int, int)"><!-- --></A><H3>
pieceMoved</H3>
<PRE>
void <B>pieceMoved</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>&nbsp;sprite,
long&nbsp;when,
int&nbsp;col,
int&nbsp;row)</PRE>
<DL>
<DD>Called when the drop sprite has moved completely to the specified board coordinates.
<P>
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</DL>
</DD>
</DL>
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PieceGroupAnimation (vilya 1.3 API)
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Class PieceGroupAnimation</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.sprite.PathObserver, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
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<DT><PRE>public abstract class <B>PieceGroupAnimation</B><DT>extends com.threerings.media.animation.Animation<DT>implements com.threerings.media.sprite.PathObserver</DL>
</PRE>
<P>
Animates all the pieces on a puzzle board doing some sort of global effect like all flying into
place or out into the ether.
<P>
<P>
<HR>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>HUD_LAYER</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#PieceGroupAnimation(com.threerings.puzzle.drop.client.DropBoardView, com.threerings.puzzle.drop.data.DropBoard)">PieceGroupAnimation</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a piece group animation which must be initialized with a subsequent call to
<CODE>AbstractMedia.init(AbstractMediaManager)</CODE>.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#paint(java.awt.Graphics2D)">paint</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#pathCancelled(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path)">pathCancelled</A></B>(com.threerings.media.sprite.Sprite&nbsp;sprite,
com.threerings.media.util.Path&nbsp;path)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#pathCompleted(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path, long)">pathCompleted</A></B>(com.threerings.media.sprite.Sprite&nbsp;sprite,
com.threerings.media.util.Path&nbsp;path,
long&nbsp;when)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#tick(long)">tick</A></B>(long&nbsp;tickStamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.animation.Animation"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.animation.Animation</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addAnimationObserver, isFinished, removeAnimationObserver, reset, setLocation</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, fastForward, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString, viewLocationDidChange</CODE></TD>
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<P>
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<A NAME="PieceGroupAnimation(com.threerings.puzzle.drop.client.DropBoardView, com.threerings.puzzle.drop.data.DropBoard)"><!-- --></A><H3>
PieceGroupAnimation</H3>
<PRE>
public <B>PieceGroupAnimation</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board)</PRE>
<DL>
<DD>Creates a piece group animation which must be initialized with a subsequent call to
<CODE>AbstractMedia.init(AbstractMediaManager)</CODE>.
<P>
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<A NAME="tick(long)"><!-- --></A><H3>
tick</H3>
<PRE>
public void <B>tick</B>(long&nbsp;tickStamp)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>tick</CODE> in class <CODE>com.threerings.media.AbstractMedia</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="paint(java.awt.Graphics2D)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>paint</CODE> in class <CODE>com.threerings.media.AbstractMedia</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pathCancelled(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path)"><!-- --></A><H3>
pathCancelled</H3>
<PRE>
public void <B>pathCancelled</B>(com.threerings.media.sprite.Sprite&nbsp;sprite,
com.threerings.media.util.Path&nbsp;path)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>pathCancelled</CODE> in interface <CODE>com.threerings.media.sprite.PathObserver</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pathCompleted(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path, long)"><!-- --></A><H3>
pathCompleted</H3>
<PRE>
public void <B>pathCompleted</B>(com.threerings.media.sprite.Sprite&nbsp;sprite,
com.threerings.media.util.Path&nbsp;path,
long&nbsp;when)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>pathCompleted</CODE> in interface <CODE>com.threerings.media.sprite.PathObserver</CODE></DL>
</DD>
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</DD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#rotateDropBlock(com.threerings.puzzle.drop.client.DropBlockSprite, int)">rotateDropBlock</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>&nbsp;sprite,
int&nbsp;orient)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates the given drop block sprite to the specified orientation, updating the image as
necessary.</TD>
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Uses of Class com.threerings.puzzle.drop.client.DropBoardView (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.drop.client.DropBoardView</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[])">DropBlockSprite</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop block sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[], int)">DropBlockSprite</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int&nbsp;orient,
int[]&nbsp;pieces,
int&nbsp;renderOrder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop block sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)">DropSprite</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)">DropSprite</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/NextBlockView.html#NextBlockView(com.threerings.puzzle.drop.client.DropBoardView, int, int, int)">NextBlockView</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;pwid,
int&nbsp;phei,
int&nbsp;orient)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a next block view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#PieceGroupAnimation(com.threerings.puzzle.drop.client.DropBoardView, com.threerings.puzzle.drop.data.DropBoard)">PieceGroupAnimation</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a piece group animation which must be initialized with a subsequent call to
<CODE>AbstractMedia.init(AbstractMediaManager)</CODE>.</TD>
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Uses of Class com.threerings.puzzle.drop.client.DropControllerDelegate (vilya 1.3 API)
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Uses of Interface com.threerings.puzzle.drop.client.DropPanel (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.drop.client.DropSprite</B></H2>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop block sprite represents a block of multiple pieces that can be rotated to any of the
four cardinal compass directions.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that return <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#createPieces(int, int, int[], int)">createPieces</A></B>(int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new drop sprite used to animate the given pieces falling in the specified column.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropSpriteObserver.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSpriteObserver.html#pieceMoved(com.threerings.puzzle.drop.client.DropSprite, long, int, int)">pieceMoved</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>&nbsp;sprite,
long&nbsp;when,
int&nbsp;col,
int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the drop sprite has moved completely to the specified board coordinates.</TD>
</TR>
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&nbsp;
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No usage of com.threerings.puzzle.drop.client.DropSpriteObserver
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Interfaces</FONT>&nbsp;
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Classes</FONT>&nbsp;
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com.threerings.puzzle.drop.client (vilya 1.3 API)
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Package com.threerings.puzzle.drop.client
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client">DropPanel</A></B></TD>
<TD>Puzzles using the drop services need implement this interface to display drop puzzle related
information.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSpriteObserver.html" title="interface in com.threerings.puzzle.drop.client">DropSpriteObserver</A></B></TD>
<TD>Provides notifications for drop puzzle specific stuff.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A></B></TD>
<TD>The drop block sprite represents a block of multiple pieces that can be rotated to any of the
four cardinal compass directions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A></B></TD>
<TD>The drop board view displays a drop puzzle game in progress for a single player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></TD>
<TD>Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A></B></TD>
<TD>The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client">NextBlockView</A></B></TD>
<TD>The next block view displays an image representing the next drop block to appear in the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A></B></TD>
<TD>Animates all the pieces on a puzzle board doing some sort of global effect like all flying into
place or out into the ether.</TD>
</TR>
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&nbsp;
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<LI TYPE="circle">com.threerings.puzzle.drop.client.<A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client"><B>DropPanel</B></A><LI TYPE="circle">com.threerings.puzzle.drop.client.<A HREF="../../../../../com/threerings/puzzle/drop/client/DropSpriteObserver.html" title="interface in com.threerings.puzzle.drop.client"><B>DropSpriteObserver</B></A></UL>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/client/class-use/DropBlockSprite.html#com.threerings.puzzle.drop.client"><B>DropBlockSprite</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop block sprite represents a block of multiple pieces that can be rotated to any of the
four cardinal compass directions.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/client/class-use/DropBoardView.html#com.threerings.puzzle.drop.client"><B>DropBoardView</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop board view displays a drop puzzle game in progress for a single player.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/client/class-use/DropSprite.html#com.threerings.puzzle.drop.client"><B>DropSprite</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
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