API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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Board (vilya 1.3 API)
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com.threerings.puzzle.data</FONT>
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Class Board</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.Board</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></DD>
</DL>
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<DT><PRE>public abstract class <B>Board</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, com.threerings.io.Streamable</DL>
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<P>
An abstract base class for generating and storing puzzle board data.
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#Board()">Board</A></B>()</CODE>
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<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#clone()">clone</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#dump()">dump</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Outputs a string representation of the board contents.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Outputs a string representation of the board contents, interlaced with the supplied
comparison board.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this board is equal to the given comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#getRandom()">getRandom</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the random number generator used by the board to generate random numbers for our
puzzles.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#initializeSeed(long)">initializeSeed</A></B>(long&nbsp;seed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the seed in the board's random number generator and calls <A HREF="../../../../com/threerings/puzzle/data/Board.html#populate()"><CODE>populate()</CODE></A>.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/Board.html#seedFromEvent(int, int)">seedFromEvent</A></B>(int&nbsp;pidx,
int&nbsp;gevent)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows puzzles to add extra noise to their random number generators based on the specific
events sent from the client to make it more difficult for a hacked client to predict things
such as piece generation.</TD>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<A NAME="Board()"><!-- --></A><H3>
Board</H3>
<PRE>
public <B>Board</B>()</PRE>
<DL>
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<A NAME="dump()"><!-- --></A><H3>
dump</H3>
<PRE>
public abstract void <B>dump</B>()</PRE>
<DL>
<DD>Outputs a string representation of the board contents.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dumpAndCompare(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
dumpAndCompare</H3>
<PRE>
public abstract void <B>dumpAndCompare</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</PRE>
<DL>
<DD>Outputs a string representation of the board contents, interlaced with the supplied
comparison board.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="equals(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
equals</H3>
<PRE>
public abstract boolean <B>equals</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</PRE>
<DL>
<DD>Returns whether this board is equal to the given comparison board.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="clone()"><!-- --></A><H3>
clone</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> <B>clone</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#clone()" title="class or interface in java.lang">clone</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="initializeSeed(long)"><!-- --></A><H3>
initializeSeed</H3>
<PRE>
public void <B>initializeSeed</B>(long&nbsp;seed)</PRE>
<DL>
<DD>Sets the seed in the board's random number generator and calls <A HREF="../../../../com/threerings/puzzle/data/Board.html#populate()"><CODE>populate()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRandom()"><!-- --></A><H3>
getRandom</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A> <B>getRandom</B>()</PRE>
<DL>
<DD>Returns the random number generator used by the board to generate random numbers for our
puzzles.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="seedFromEvent(int, int)"><!-- --></A><H3>
seedFromEvent</H3>
<PRE>
public void <B>seedFromEvent</B>(int&nbsp;pidx,
int&nbsp;gevent)</PRE>
<DL>
<DD>Allows puzzles to add extra noise to their random number generators based on the specific
events sent from the client to make it more difficult for a hacked client to predict things
such as piece generation.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index that submitted the progress event.<DD><CODE>gevent</CODE> - the progress event itself.</DL>
</DD>
</DL>
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Class BoardSummary</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.io.SimpleStreamableObject
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.BoardSummary</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable</DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A></DD>
</DL>
<HR>
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<DT><PRE>public abstract class <B>BoardSummary</B><DT>extends com.threerings.io.SimpleStreamableObject</DL>
</PRE>
<P>
Provides summarized data representing a player's board in a puzzle game. Board summaries are
maintained by the puzzle server and are periodically sent to the clients to give them a view
into how well their opponent(s) are doing. The data required to marshal a board summary object
should be notably smaller in size than what would be required to marshal the entire associated
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data"><CODE>Board</CODE></A>.
<p> Note all non-transient members of this and derived classes will automatically be serialized
when the summary is sent over the wire.
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#BoardSummary()">BoardSummary</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an empty board summary for use when un-serializing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#BoardSummary(com.threerings.puzzle.data.Board)">BoardSummary</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a board summary that retrieves full board information from the supplied board
when summarizing.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board associated with this board summary, causing an immediate update to this
summary.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#summarize()">summarize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><CODE>PuzzleManager</CODE></A> to refresh the board
summary information by studying the associated board contents.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.io.SimpleStreamableObject</B></TH>
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<TD><CODE>toString</CODE></TD>
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<A NAME="BoardSummary()"><!-- --></A><H3>
BoardSummary</H3>
<PRE>
public <B>BoardSummary</B>()</PRE>
<DL>
<DD>Constructs an empty board summary for use when un-serializing.
<P>
</DL>
<HR>
<A NAME="BoardSummary(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
BoardSummary</H3>
<PRE>
public <B>BoardSummary</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD>Constructs a board summary that retrieves full board information from the supplied board
when summarizing.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="setBoard(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
setBoard</H3>
<PRE>
public void <B>setBoard</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD>Sets the board associated with this board summary, causing an immediate update to this
summary.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="summarize()"><!-- --></A><H3>
summarize</H3>
<PRE>
public abstract void <B>summarize</B>()</PRE>
<DL>
<DD>Called by the <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><CODE>PuzzleManager</CODE></A> to refresh the board
summary information by studying the associated board contents.
<P>
<DD><DL>
</DL>
</DD>
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PuzzleCodes (vilya 1.3 API)
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com.threerings.puzzle.data</FONT>
<BR>
Interface PuzzleCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
</DL>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>, <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>PuzzleCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the puzzle services.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether to enable debug logging and assertions for puzzles.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The default puzzle difficulty level.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The message bundle identifier for general puzzle messages.</TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<A NAME="PUZZLE_MESSAGE_BUNDLE"><!-- --></A><H3>
PUZZLE_MESSAGE_BUNDLE</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PUZZLE_MESSAGE_BUNDLE</B></PRE>
<DL>
<DD>The message bundle identifier for general puzzle messages.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.PUZZLE_MESSAGE_BUNDLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DEFAULT_DIFFICULTY"><!-- --></A><H3>
DEFAULT_DIFFICULTY</H3>
<PRE>
static final int <B>DEFAULT_DIFFICULTY</B></PRE>
<DL>
<DD>The default puzzle difficulty level.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.DEFAULT_DIFFICULTY">Constant Field Values</A></DL>
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<HR>
<A NAME="DEBUG_PUZZLE"><!-- --></A><H3>
DEBUG_PUZZLE</H3>
<PRE>
static final boolean <B>DEBUG_PUZZLE</B></PRE>
<DL>
<DD>Whether to enable debug logging and assertions for puzzles. Note that enabling this may
result in the server or client exiting unexpectedly if certain error conditions arise in
order to facilitate debugging, and so this should never be enabled in any environment even
remotely resembling production.
<P>
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.DEBUG_PUZZLE">Constant Field Values</A></DL>
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<H2>
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com.threerings.puzzle.data</FONT>
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Interface PuzzleGameCodes</H2>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>PuzzleGameCodes</B></DL>
</PRE>
<P>
Contains codes used by the puzzle game client implementations. This differs from
<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data"><CODE>PuzzleCodes</CODE></A> as that is related to the puzzle services which span the client and the
server.
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com.threerings.puzzle.data</FONT>
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Class PuzzleGameMarshaller</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.data.InvocationMarshaller
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.PuzzleGameMarshaller</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, com.threerings.presents.data.InvocationCodes, <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DD>
</DL>
<HR>
<DL>
<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from PuzzleGameService.java.")
</FONT>public class <B>PuzzleGameMarshaller</B><DT>extends com.threerings.presents.data.InvocationMarshaller<DT>implements <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></DL>
</PRE>
<P>
Provides the implementation of the <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.
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<TD><CODE>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</CODE></TD>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS">UPDATE_PROGRESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC">UPDATE_PROGRESS_SYNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller()">PuzzleGameMarshaller</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])">updateProgress</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.presents.data.InvocationMarshaller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getInvocationCode, init, readField__invCode, readField__invOid, readObject, setInvocationOid, setNoResponse, toString, writeField__invCode, writeField__invOid</CODE></TD>
</TR>
</TABLE>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<A NAME="UPDATE_PROGRESS"><!-- --></A><H3>
UPDATE_PROGRESS</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UPDATE_PROGRESS_SYNC"><!-- --></A><H3>
UPDATE_PROGRESS_SYNC</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS_SYNC</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC">Constant Field Values</A></DL>
</DL>
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<A NAME="PuzzleGameMarshaller()"><!-- --></A><H3>
PuzzleGameMarshaller</H3>
<PRE>
public <B>PuzzleGameMarshaller</B>()</PRE>
<DL>
</DL>
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<A NAME="updateProgress(int, int[])"><!-- --></A><H3>
updateProgress</H3>
<PRE>
public void <B>updateProgress</B>(int&nbsp;arg1,
int[]&nbsp;arg2)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">PuzzleGameService</A></CODE></B></DD>
<DD>Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">updateProgress</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><!-- --></A><H3>
updateProgressSync</H3>
<PRE>
public void <B>updateProgressSync</B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">PuzzleGameService</A></CODE></B></DD>
<DD>Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
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</DD>
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PuzzleObject (vilya 1.3 API)
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com.threerings.puzzle.data</FONT>
<BR>
Class PuzzleObject</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.dobj.DObject
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.data.PlaceObject
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">com.threerings.parlor.game.data.GameObject</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.PuzzleObject</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.data.SpeakObject, com.threerings.io.Streamable, com.threerings.presents.data.InvocationCodes, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>PuzzleObject</B><DT>extends <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A><DT>implements <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DL>
</PRE>
<P>
Extends the basic <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status. Puzzle games typically
contain numerous players that may be knocked out of the game while the overall game continues
on, thereby necessitating this second level of game status.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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&nbsp;<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.data.PlaceObject.ManagerCaller</CODE></TD>
</TR>
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&nbsp;
<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.chat.data.SpeakObject"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.crowd.chat.data.SpeakObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.chat.data.SpeakObject.ListenerOp</CODE></TD>
</TR>
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<A NAME="nested_classes_inherited_from_class_com.threerings.io.Streamable"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#difficulty">difficulty</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle difficulty level.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#DIFFICULTY">DIFFICULTY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The field name of the <code>difficulty</code> field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#PUZZLE_GAME_SERVICE">PUZZLE_GAME_SERVICE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The field name of the <code>puzzleGameService</code> field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#puzzleGameService">puzzleGameService</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides general puzzle game invocation services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#seed">seed</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The seed used to germinate the boards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#SEED">SEED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The field name of the <code>seed</code> field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#summaries">summaries</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Summaries of the boards of all players in this puzzle (may be null if the puzzle doesn't
support individual player boards).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#SUMMARIES">SUMMARIES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The field name of the <code>summaries</code> field.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.game.data.GameObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.threerings.parlor.game.data.<A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED">CANCELLED</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER">GAME_OVER</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY">IN_PLAY</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE">IS_PRIVATE</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#IS_RATED">IS_RATED</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isPrivate">isPrivate</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isRated">isRated</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY">PLAYER_IN_PLAY</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME">PLAYER_LEFT_GAME</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS">PLAYER_STATUS</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#players">players</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#PLAYERS">PLAYERS</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#playerStatus">playerStatus</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME">PRE_GAME</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#SESSION_ID">SESSION_ID</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#sessionId">sessionId</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#state">state</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#STATE">STATE</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#winners">winners</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#WINNERS">WINNERS</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>manager, OCCUPANT_INFO, occupantInfo, occupants, OCCUPANTS, SPEAK_SERVICE, speakService</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#PuzzleObject()">PuzzleObject</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#setDifficulty(int)">setDifficulty</A></B>(int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>difficulty</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#setPuzzleGameService(com.threerings.puzzle.data.PuzzleGameMarshaller)">setPuzzleGameService</A></B>(<A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>puzzleGameService</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#setSeed(long)">setSeed</A></B>(long&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>seed</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummaries(com.threerings.puzzle.data.BoardSummary[])">setSummaries</A></B>(<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>summaries</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummariesAt(com.threerings.puzzle.data.BoardSummary, int)">setSummariesAt</A></B>(<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;value,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>index</code>th element of
<code>summaries</code> field be set to the specified value.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.data.GameObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.data.<A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount()">getActivePlayerCount</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerCount()">getWinnerCount</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerIndex()">getWinnerIndex</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isDraw()">isDraw</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isInPlay()">isInPlay</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer(int)">isOccupiedPlayer</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#isWinner(int)">isWinner</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setIsPrivate(boolean)">setIsPrivate</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setIsRated(boolean)">setIsRated</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setPlayers(com.threerings.util.Name[])">setPlayers</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setPlayersAt(com.threerings.util.Name, int)">setPlayersAt</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatus(int[])">setPlayerStatus</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt(int, int)">setPlayerStatusAt</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setSessionId(int)">setSessionId</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setState(int)">setState</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setWinners(boolean[])">setWinners</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html#setWinnersAt(boolean, int)">setWinnersAt</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addToOccupantInfo, addToOccupants, applyToListeners, getOccupantInfo, initManagerCaller, removeFromOccupantInfo, removeFromOccupants, setOccupantInfo, setSpeakService, shouldBroadcast, updateOccupantInfo</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.presents.dobj.DObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.dobj.DObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>acquireLock, addListener, addListener, addSubscriber, addToSet, cancelTransaction, changeAttribute, checkPermissions, checkPermissions, commitTransaction, destroy, getAccessController, getAttribute, getLocal, getLocals, getManager, getOid, getSet, inTransaction, isActive, notifyListeners, notifyProxies, postEvent, postMessage, postMessage, readField__oid, releaseLock, removeFromSet, removeListener, removeSubscriber, setAccessController, setAttribute, setDestroyOnLastSubscriberRemoved, setLocal, setManager, setOid, startTransaction, toString, updateSet, which, writeField__oid</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PUZZLE_GAME_SERVICE"><!-- --></A><H3>
PUZZLE_GAME_SERVICE</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PUZZLE_GAME_SERVICE</B></PRE>
<DL>
<DD>The field name of the <code>puzzleGameService</code> field.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleObject.PUZZLE_GAME_SERVICE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIFFICULTY"><!-- --></A><H3>
DIFFICULTY</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>DIFFICULTY</B></PRE>
<DL>
<DD>The field name of the <code>difficulty</code> field.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleObject.DIFFICULTY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SUMMARIES"><!-- --></A><H3>
SUMMARIES</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>SUMMARIES</B></PRE>
<DL>
<DD>The field name of the <code>summaries</code> field.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleObject.SUMMARIES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEED"><!-- --></A><H3>
SEED</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>SEED</B></PRE>
<DL>
<DD>The field name of the <code>seed</code> field.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleObject.SEED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="puzzleGameService"><!-- --></A><H3>
puzzleGameService</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A> <B>puzzleGameService</B></PRE>
<DL>
<DD>Provides general puzzle game invocation services.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="difficulty"><!-- --></A><H3>
difficulty</H3>
<PRE>
public int <B>difficulty</B></PRE>
<DL>
<DD>The puzzle difficulty level.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="summaries"><!-- --></A><H3>
summaries</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[] <B>summaries</B></PRE>
<DL>
<DD>Summaries of the boards of all players in this puzzle (may be null if the puzzle doesn't
support individual player boards).
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="seed"><!-- --></A><H3>
seed</H3>
<PRE>
public long <B>seed</B></PRE>
<DL>
<DD>The seed used to germinate the boards.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="PuzzleObject()"><!-- --></A><H3>
PuzzleObject</H3>
<PRE>
public <B>PuzzleObject</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="setPuzzleGameService(com.threerings.puzzle.data.PuzzleGameMarshaller)"><!-- --></A><H3>
setPuzzleGameService</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public void <B>setPuzzleGameService</B>(<A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>&nbsp;value)</PRE>
<DL>
<DD>Requests that the <code>puzzleGameService</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDifficulty(int)"><!-- --></A><H3>
setDifficulty</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public void <B>setDifficulty</B>(int&nbsp;value)</PRE>
<DL>
<DD>Requests that the <code>difficulty</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSummaries(com.threerings.puzzle.data.BoardSummary[])"><!-- --></A><H3>
setSummaries</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public void <B>setSummaries</B>(<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]&nbsp;value)</PRE>
<DL>
<DD>Requests that the <code>summaries</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSummariesAt(com.threerings.puzzle.data.BoardSummary, int)"><!-- --></A><H3>
setSummariesAt</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public void <B>setSummariesAt</B>(<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;value,
int&nbsp;index)</PRE>
<DL>
<DD>Requests that the <code>index</code>th element of
<code>summaries</code> field be set to the specified value.
The local value will be updated immediately and an event will be
propagated through the system to notify all listeners that the
attribute did change. Proxied copies of this object (on clients)
will apply the value change when they received the attribute
changed notification.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSeed(long)"><!-- --></A><H3>
setSeed</H3>
<PRE>
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
</FONT>public void <B>setSeed</B>(long&nbsp;value)</PRE>
<DL>
<DD>Requests that the <code>seed</code> field be set to the
specified value. The local value will be updated immediately and an
event will be propagated through the system to notify all listeners
that the attribute did change. Proxied copies of this object (on
clients) will apply the value change when they received the
attribute changed notification.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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Uses of Class com.threerings.puzzle.data.Board (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.data.Board</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#getBoard()">getBoard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board associated with the puzzle.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#addProgressEvent(int, com.threerings.puzzle.data.Board)">addProgressEvent</A></B>(int&nbsp;event,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle controller sets up a new board for the player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a new board is set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board to be displayed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameService.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Outputs a string representation of the board contents, interlaced with the supplied
comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this board is equal to the given comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board associated with this board summary, causing an immediate update to this
summary.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameMarshaller.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#BoardSummary(com.threerings.puzzle.data.Board)">BoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a board summary that retrieves full board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary(com.threerings.puzzle.data.Board)">DropBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoards()">getBoards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the boards for all players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle manager receives a progress update.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameProvider.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>PuzzleGameService.updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> request.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class com.threerings.puzzle.data.BoardSummary (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.data.BoardSummary</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PlayerStatusView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PlayerStatusView.html#setBoardSummary(com.threerings.puzzle.data.BoardSummary)">setBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the player board summary.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> declared as <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#summaries">summaries</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Summaries of the boards of all players in this puzzle (may be null if the puzzle doesn't
support individual player boards).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummaries(com.threerings.puzzle.data.BoardSummary[])">setSummaries</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>summaries</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummariesAt(com.threerings.puzzle.data.BoardSummary, int)">setSummariesAt</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;value,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>index</code>th element of
<code>summaries</code> field be set to the specified value.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropPanel.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html#setSummary(int, com.threerings.puzzle.data.BoardSummary)">setSummary</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the board summary display for the given player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides a summary of a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that return <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoardSummary(int)">getBoardSummary</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board summary for the given player index.</TD>
</TR>
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Uses of Interface com.threerings.puzzle.data.PuzzleCodes (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.puzzle.data.PuzzleCodes</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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</TABLE>
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<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides services used by puzzle game clients to request that actions be taken by the puzzle
manager.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle panel class should be extended by classes that provide a view for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
</TR>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle panel class should be extended by classes that provide a view for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the drop game services.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
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<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> declared as <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></FONT></TH>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#puzzleGameService">puzzleGameService</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides general puzzle game invocation services.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setPuzzleGameService(com.threerings.puzzle.data.PuzzleGameMarshaller)">setPuzzleGameService</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>puzzleGameService</code> field be set to the
specified value.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleAnimationWaiter.html#PuzzleAnimationWaiter(com.threerings.puzzle.data.PuzzleObject)">PuzzleAnimationWaiter</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>&nbsp;puzobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle animation waiter.</TD>
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Interfaces</FONT>&nbsp;
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<A HREF="PuzzleCodes.html" title="interface in com.threerings.puzzle.data" target="classFrame"><I>PuzzleCodes</I></A>
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Package com.threerings.puzzle.data
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TD>
<TD>Constants relating to the puzzle services.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></B></TD>
<TD>An abstract base class for generating and storing puzzle board data.</TD>
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<TD>Provides summarized data representing a player's board in a puzzle game.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></B></TD>
<TD>Provides the implementation of the <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></TD>
<TD>Extends the basic <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
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Hierarchy For Package com.threerings.puzzle.data
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<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
<LI TYPE="circle">com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data"><B>Board</B></A> (implements java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, com.threerings.io.Streamable)
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<LI TYPE="circle">com.threerings.presents.data.InvocationMarshaller (implements com.threerings.presents.client.InvocationService, com.threerings.io.Streamable)
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<LI TYPE="circle">com.threerings.io.SimpleStreamableObject (implements com.threerings.io.Streamable)
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<H2>
Interface Hierarchy
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<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
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Uses of Package com.threerings.puzzle.data (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.puzzle.data</B></H2>
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Packages that use <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/Board.html#com.threerings.puzzle.client"><B>Board</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for generating and storing puzzle board data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/BoardSummary.html#com.threerings.puzzle.client"><B>BoardSummary</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides summarized data representing a player's board in a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleCodes.html#com.threerings.puzzle.client"><B>PuzzleCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the puzzle services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleGameCodes.html#com.threerings.puzzle.client"><B>PuzzleGameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the puzzle game client implementations.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleObject.html#com.threerings.puzzle.client"><B>PuzzleObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/Board.html#com.threerings.puzzle.data"><B>Board</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for generating and storing puzzle board data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/BoardSummary.html#com.threerings.puzzle.data"><B>BoardSummary</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides summarized data representing a player's board in a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleCodes.html#com.threerings.puzzle.data"><B>PuzzleCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the puzzle services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleGameMarshaller.html#com.threerings.puzzle.data"><B>PuzzleGameMarshaller</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/Board.html#com.threerings.puzzle.drop.client"><B>Board</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for generating and storing puzzle board data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/BoardSummary.html#com.threerings.puzzle.drop.client"><B>BoardSummary</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides summarized data representing a player's board in a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleCodes.html#com.threerings.puzzle.drop.client"><B>PuzzleCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the puzzle services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleGameCodes.html#com.threerings.puzzle.drop.client"><B>PuzzleGameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the puzzle game client implementations.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/Board.html#com.threerings.puzzle.drop.data"><B>Board</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for generating and storing puzzle board data.</TD>
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<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/BoardSummary.html#com.threerings.puzzle.drop.data"><B>BoardSummary</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides summarized data representing a player's board in a puzzle game.</TD>
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<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleGameCodes.html#com.threerings.puzzle.drop.data"><B>PuzzleGameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the puzzle game client implementations.</TD>
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Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleCodes.html#com.threerings.puzzle.drop.server"><B>PuzzleCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the puzzle services.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleGameCodes.html#com.threerings.puzzle.drop.server"><B>PuzzleGameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the puzzle game client implementations.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> used by <A HREF="../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/Board.html#com.threerings.puzzle.server"><B>Board</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for generating and storing puzzle board data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/BoardSummary.html#com.threerings.puzzle.server"><B>BoardSummary</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides summarized data representing a player's board in a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/data/class-use/PuzzleCodes.html#com.threerings.puzzle.server"><B>PuzzleCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the puzzle services.</TD>
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