API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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PuzzleAnimationWaiter (vilya 1.3 API)
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com.threerings.puzzle.client</FONT>
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Class PuzzleAnimationWaiter</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.animation.AnimationWaiter
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.client.PuzzleAnimationWaiter</B>
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<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.animation.AnimationObserver</DD>
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<DT><PRE>public abstract class <B>PuzzleAnimationWaiter</B><DT>extends com.threerings.media.animation.AnimationWaiter</DL>
</PRE>
<P>
An animation waiter to be used with puzzles that want to modify the game object or board in some
way after the animations end, and would like to do so in a safe fashion such that their changes
aren't unwittingly performed on game data for a subsequent round of the puzzle.
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleAnimationWaiter.html#PuzzleAnimationWaiter(com.threerings.puzzle.data.PuzzleObject)">PuzzleAnimationWaiter</A></B>(<A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>&nbsp;puzobj)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle animation waiter.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleAnimationWaiter.html#puzzleStillValid()">puzzleStillValid</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the puzzle associated with this puzzle animation waiter is still valid.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.animation.AnimationWaiter</B></TH>
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<TD><CODE>addAnimation, addAnimations, animationCompleted, animationStarted</CODE></TD>
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<A NAME="PuzzleAnimationWaiter(com.threerings.puzzle.data.PuzzleObject)"><!-- --></A><H3>
PuzzleAnimationWaiter</H3>
<PRE>
public <B>PuzzleAnimationWaiter</B>(<A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>&nbsp;puzobj)</PRE>
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<DD>Constructs a puzzle animation waiter.
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<A NAME="puzzleStillValid()"><!-- --></A><H3>
puzzleStillValid</H3>
<PRE>
public boolean <B>puzzleStillValid</B>()</PRE>
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<DD>Returns whether the puzzle associated with this puzzle animation waiter is still valid.
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PuzzleController.ClearPender (vilya 1.3 API)
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com.threerings.puzzle.client</FONT>
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Interface PuzzleController.ClearPender</H2>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></DD>
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<DT><PRE>public static interface <B>PuzzleController.ClearPender</B></DL>
</PRE>
<P>
Used by <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)"><CODE>PuzzleController.fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)</CODE></A>.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#CARE_NOT">CARE_NOT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()">actionCleared</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the action is fully cleared.</TD>
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<A NAME="RESTART_ACTION"><!-- --></A><H3>
RESTART_ACTION</H3>
<PRE>
static final int <B>RESTART_ACTION</B></PRE>
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<DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.client.PuzzleController.ClearPender.RESTART_ACTION">Constant Field Values</A></DL>
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<A NAME="CARE_NOT"><!-- --></A><H3>
CARE_NOT</H3>
<PRE>
static final int <B>CARE_NOT</B></PRE>
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<DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.client.PuzzleController.ClearPender.CARE_NOT">Constant Field Values</A></DL>
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<A NAME="NO_RESTART_ACTION"><!-- --></A><H3>
NO_RESTART_ACTION</H3>
<PRE>
static final int <B>NO_RESTART_ACTION</B></PRE>
<DL>
<DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>actionCleared()</CODE></A> return code.
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<A NAME="actionCleared()"><!-- --></A><H3>
actionCleared</H3>
<PRE>
int <B>actionCleared</B>()</PRE>
<DL>
<DD>Called when the action is fully cleared.
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<DD><DL>
<DT><B>Returns:</B><DD>One of <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#RESTART_ACTION"><CODE>RESTART_ACTION</CODE></A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html#CARE_NOT"><CODE>CARE_NOT</CODE></A> or
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PuzzleController (vilya 1.3 API)
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com.threerings.puzzle.client</FONT>
<BR>
Class PuzzleController</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceController
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameController</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.client.PuzzleController</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>PuzzleController</B><DT>extends <A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A><DT>implements <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DL>
</PRE>
<P>
The puzzle game controller handles logical actions for a puzzle game.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used by <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)"><CODE>fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)</CODE></A>.</TD>
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&nbsp;<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.client.PlaceController.DelegateOp</CODE></TD>
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<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#TOGGLE_CHATTING">TOGGLE_CHATTING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action command to toggle chatting mode.</TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</A></CODE></TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#PuzzleController()">PuzzleController</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#addProgressEvent(int, com.threerings.puzzle.data.Board)">addProgressEvent</A></B>(int&nbsp;event,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes our listener registration from the game object and cleans house.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#getBoard()">getBoard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board associated with the puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#getEventCount()">getEventCount</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of progress events currently queued up for sending to the server with
the next progress update.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#getPauseString()">getPauseString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the (untranslated) string to display when the puzzle is paused.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#getPlayerIndex()">getPlayerIndex</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the player's index in the list of players for the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles basic game controller action events.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#hasAction()">hasAction</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the puzzle has action, false if the action is cleared or it is suspended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#isChatting()">isChatting</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the puzzle has been defocused because the player is doing some chatting.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#mayLeavePlace(com.threerings.crowd.data.PlaceObject)">mayLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#sendProgressUpdate()">sendProgressUpdate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends the server a game progress update with the list of events, as well as board states if
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a new board is set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#setChatting(boolean)">setChatting</A></B>(boolean&nbsp;chatting)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether we're focusing on the chat window rather than the puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#setGameOver(boolean)">setGameOver</A></B>(boolean&nbsp;gameOver)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the client game over override.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#getMatchType()">getMatchType</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameController.html#getSessionId()">getSessionId</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameController.html#isGameOver()">isGameOver</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameController.html#resetGame()">resetGame</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getPlaceConfig, getPlaceView</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">actionPerformed</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction(javax.swing.AbstractButton, java.lang.String)" title="class or interface in com.samskivert.swing">configureAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton(java.lang.String, java.lang.String)" title="class or interface in com.samskivert.swing">createActionButton</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.lang.Object, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel(javax.swing.JComponent)" title="class or interface in com.samskivert.swing">setControlledPanel</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded()" title="class or interface in com.samskivert.swing">wasAdded</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved()" title="class or interface in com.samskivert.swing">wasRemoved</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="TOGGLE_CHATTING"><!-- --></A><H3>
TOGGLE_CHATTING</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>TOGGLE_CHATTING</B></PRE>
<DL>
<DD>The action command to toggle chatting mode.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.client.PuzzleController.TOGGLE_CHATTING">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PuzzleController()"><!-- --></A><H3>
PuzzleController</H3>
<PRE>
public <B>PuzzleController</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getBoard()"><!-- --></A><H3>
getBoard</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> <B>getBoard</B>()</PRE>
<DL>
<DD>Returns the board associated with the puzzle.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerIndex()"><!-- --></A><H3>
getPlayerIndex</H3>
<PRE>
public int <B>getPlayerIndex</B>()</PRE>
<DL>
<DD>Returns the player's index in the list of players for the game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGameOver(boolean)"><!-- --></A><H3>
setGameOver</H3>
<PRE>
public void <B>setGameOver</B>(boolean&nbsp;gameOver)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">GameController</A></CODE></B></DD>
<DD>Sets the client game over override. This is used in situations where we determine that the
game is over before the server has informed us of such.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">setGameOver</A></CODE> in class <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hasAction()"><!-- --></A><H3>
hasAction</H3>
<PRE>
public boolean <B>hasAction</B>()</PRE>
<DL>
<DD>Returns true if the puzzle has action, false if the action is cleared or it is suspended.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setChatting(boolean)"><!-- --></A><H3>
setChatting</H3>
<PRE>
public void <B>setChatting</B>(boolean&nbsp;chatting)</PRE>
<DL>
<DD>Sets whether we're focusing on the chat window rather than the puzzle.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPauseString()"><!-- --></A><H3>
getPauseString</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getPauseString</B>()</PRE>
<DL>
<DD>Get the (untranslated) string to display when the puzzle is paused.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isChatting()"><!-- --></A><H3>
isChatting</H3>
<PRE>
public boolean <B>isChatting</B>()</PRE>
<DL>
<DD>Returns true if the puzzle has been defocused because the player is doing some chatting.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">GameController</A></CODE></B></DD>
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></CODE> in class <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mayLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
mayLeavePlace</H3>
<PRE>
public void <B>mayLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>mayLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didLeavePlace</H3>
<PRE>
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">GameController</A></CODE></B></DD>
<DD>Removes our listener registration from the game object and cleans house.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></CODE> in class <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><!-- --></A><H3>
attributeChanged</H3>
<PRE>
public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></CODE> in class <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoard(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
setBoard</H3>
<PRE>
public void <B>setBoard</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD>Called when a new board is set.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleAction(java.awt.event.ActionEvent)"><!-- --></A><H3>
handleAction</H3>
<PRE>
public boolean <B>handleAction</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">GameController</A></CODE></B></DD>
<DD>Handles basic game controller action events. Derived classes should be sure to call
<code>super.handleAction</code> for events they don't specifically handle.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></CODE> in class <CODE><A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getEventCount()"><!-- --></A><H3>
getEventCount</H3>
<PRE>
public int <B>getEventCount</B>()</PRE>
<DL>
<DD>Returns the number of progress events currently queued up for sending to the server with
the next progress update.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addProgressEvent(int, com.threerings.puzzle.data.Board)"><!-- --></A><H3>
addProgressEvent</H3>
<PRE>
public void <B>addProgressEvent</B>(int&nbsp;event,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD>Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sendProgressUpdate()"><!-- --></A><H3>
sendProgressUpdate</H3>
<PRE>
public void <B>sendProgressUpdate</B>()</PRE>
<DL>
<DD>Sends the server a game progress update with the list of events, as well as board states if
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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PuzzleControllerDelegate (vilya 1.3 API)
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com.threerings.puzzle.client</FONT>
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Class PuzzleControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameControllerDelegate</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.client.PuzzleControllerDelegate</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.data.InvocationCodes, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></DD>
</DL>
<HR>
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<DT><PRE>public class <B>PuzzleControllerDelegate</B><DT>extends <A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A><DT>implements <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></DL>
</PRE>
<P>
A base class for puzzle controller delegates. Provides access to some delegated puzzle
controller methods (<A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#startAction()"><CODE>startAction()</CODE></A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#clearAction()"><CODE>clearAction()</CODE></A>, etc.) and provides a casted
reference to the puzzle object.
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#PuzzleControllerDelegate(com.threerings.puzzle.client.PuzzleController)">PuzzleControllerDelegate</A></B>(<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle controller delegate.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#playerKnockedOut(int)">playerKnockedOut</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player is knocked out of the game.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle controller sets up a new board for the player.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setChatting(boolean)">setChatting</A></B>(boolean&nbsp;chatting)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the user toggles chatting mode.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TH>
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<TD><CODE><A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A>, <A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
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<TD><CODE>handleAction, init, mayLeavePlace</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<A NAME="PuzzleControllerDelegate(com.threerings.puzzle.client.PuzzleController)"><!-- --></A><H3>
PuzzleControllerDelegate</H3>
<PRE>
public <B>PuzzleControllerDelegate</B>(<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl)</PRE>
<DL>
<DD>Constructs a puzzle controller delegate.
<P>
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<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>willEnterPlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
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<HR>
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didLeavePlace</H3>
<PRE>
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>didLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerKnockedOut(int)"><!-- --></A><H3>
playerKnockedOut</H3>
<PRE>
public void <B>playerKnockedOut</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Called when a player is knocked out of the game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setChatting(boolean)"><!-- --></A><H3>
setChatting</H3>
<PRE>
public void <B>setChatting</B>(boolean&nbsp;chatting)</PRE>
<DL>
<DD>Called when the user toggles chatting mode.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoard(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
setBoard</H3>
<PRE>
public void <B>setBoard</B>(<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD>Called when the puzzle controller sets up a new board for the player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>board</CODE> - the newly initialized and ready-to-go board.</DL>
</DD>
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com.threerings.puzzle.client</FONT>
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Interface PuzzleGameService</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes, com.threerings.presents.client.InvocationService, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></DD>
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<DT><PRE>public interface <B>PuzzleGameService</B><DT>extends com.threerings.presents.client.InvocationService, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DL>
</PRE>
<P>
Provides services used by puzzle game clients to request that actions be taken by the puzzle
manager.
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">updateProgress</A></B>(int&nbsp;sessionId,
int[]&nbsp;events)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
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<A NAME="updateProgress(int, int[])"><!-- --></A><H3>
updateProgress</H3>
<PRE>
void <B>updateProgress</B>(int&nbsp;sessionId,
int[]&nbsp;events)</PRE>
<DL>
<DD>Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><!-- --></A><H3>
updateProgressSync</H3>
<PRE>
void <B>updateProgressSync</B>(int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</PRE>
<DL>
<DD>Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.
<P>
<DD><DL>
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PuzzlePrefs (vilya 1.3 API)
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com.threerings.puzzle.client</FONT>
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Class PuzzlePrefs</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.client.PuzzlePrefs</B>
</PRE>
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<DT><PRE>public class <B>PuzzlePrefs</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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Provides access to runtime configuration parameters for this package and its subpackages.
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<CODE>static&nbsp;<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/PrefsConfig.html?is-external=true" title="class or interface in com.samskivert.util">PrefsConfig</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzlePrefs.html#config">config</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to load our preferences from a properties file and map them to the persistent Java
preferences repository.</TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/client/PuzzlePrefs.html#PuzzlePrefs()">PuzzlePrefs</A></B>()</CODE>
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config</H3>
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public static <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/PrefsConfig.html?is-external=true" title="class or interface in com.samskivert.util">PrefsConfig</A> <B>config</B></PRE>
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<DD>Used to load our preferences from a properties file and map them to the persistent Java
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PuzzlePrefs</H3>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A></CODE></FONT></TD>
<TD><CODE><B>PuzzlePanel.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html#getBoardView()">getBoardView</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the <A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client"><CODE>PuzzleBoardView</CODE></A> in use.</TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop board view displays a drop puzzle game in progress for a single player.</TD>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#setController(com.threerings.puzzle.client.PuzzleController)">setController</A></B>(<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;pctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the board view with a reference to its controller so that it may communicate
directly rather than by posting actions up the interface hierarchy which sometimes fails if
the puzzle board view is hidden before we get a chance to post our actions.</TD>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#PuzzleControllerDelegate(com.threerings.puzzle.client.PuzzleController)">PuzzleControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle controller delegate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html#PuzzlePanel(com.threerings.puzzle.util.PuzzleContext, com.threerings.puzzle.client.PuzzleController)">PuzzlePanel</A></B>(<A HREF="../../../../../com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>&nbsp;ctx,
<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle panel.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#DropControllerDelegate(com.threerings.puzzle.client.PuzzleController, com.threerings.puzzle.drop.data.DropLogic)">DropControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a delegate with the specified drop game logic and controller.</TD>
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<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
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Package com.threerings.puzzle.client
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A></B></TD>
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<TD>An animation waiter to be used with puzzles that want to modify the game object or board in some
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<HR>
<H2>
Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
<LI TYPE="circle">com.threerings.media.animation.AnimationWaiter (implements com.threerings.media.animation.AnimationObserver)
<UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleAnimationWaiter.html" title="class in com.threerings.puzzle.client"><B>PuzzleAnimationWaiter</B></A></UL>
<LI TYPE="circle">java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt"><B>Component</B></A> (implements java.awt.image.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/image/ImageObserver.html?is-external=true" title="class or interface in java.awt.image">ImageObserver</A>, java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/MenuContainer.html?is-external=true" title="class or interface in java.awt">MenuContainer</A>, java.io.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>)
<UL>
<LI TYPE="circle">java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Container.html?is-external=true" title="class or interface in java.awt"><B>Container</B></A><UL>
<LI TYPE="circle">javax.swing.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing"><B>JComponent</B></A> (implements java.io.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>)
<UL>
<LI TYPE="circle">javax.swing.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing"><B>JPanel</B></A> (implements javax.accessibility.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/accessibility/Accessible.html?is-external=true" title="class or interface in javax.accessibility">Accessible</A>)
<UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client"><B>PlayerStatusView</B></A><LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client"><B>PuzzlePanel</B></A> (implements com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/ControllerProvider.html?is-external=true" title="class or interface in com.samskivert.swing">ControllerProvider</A>, com.threerings.crowd.client.PlaceView, com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A>)
</UL>
<LI TYPE="circle">com.threerings.media.MediaPanel (implements com.threerings.media.FrameParticipant, com.threerings.media.MediaConstants, com.threerings.media.MediaHost)
<UL>
<LI TYPE="circle">com.threerings.media.VirtualMediaPanel<UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client"><B>PuzzleBoardView</B></A></UL>
</UL>
</UL>
</UL>
</UL>
<LI TYPE="circle">com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing"><B>Controller</B></A> (implements java.awt.event.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>)
<UL>
<LI TYPE="circle">com.threerings.crowd.client.PlaceController<UL>
<LI TYPE="circle">com.threerings.parlor.game.client.<A HREF="../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client"><B>GameController</B></A> (implements com.threerings.presents.dobj.AttributeChangeListener)
<UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client"><B>PuzzleController</B></A> (implements com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>)
</UL>
</UL>
</UL>
<LI TYPE="circle">com.threerings.crowd.client.PlaceControllerDelegate<UL>
<LI TYPE="circle">com.threerings.parlor.game.client.<A HREF="../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client"><B>GameControllerDelegate</B></A><UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client"><B>PuzzleControllerDelegate</B></A> (implements com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A>)
</UL>
</UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzlePrefs.html" title="class in com.threerings.puzzle.client"><B>PuzzlePrefs</B></A></UL>
</UL>
<H2>
Interface Hierarchy
</H2>
<UL>
<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
<LI TYPE="circle">com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data"><B>PuzzleCodes</B></A><UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><B>PuzzleGameService</B></A> (also extends com.threerings.presents.client.InvocationService)
</UL>
</UL>
<LI TYPE="circle">com.threerings.presents.client.InvocationService<UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><B>PuzzleGameService</B></A> (also extends com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>)
</UL>
<LI TYPE="circle">com.threerings.puzzle.client.<A HREF="../../../../com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client"><B>PuzzleController.ClearPender</B></A></UL>
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Uses of Package com.threerings.puzzle.client (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.puzzle.client</B></H2>
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Packages that use <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> used by <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleBoardView.html#com.threerings.puzzle.client"><B>PuzzleBoardView</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle board view displays a view of a puzzle game.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleController.html#com.threerings.puzzle.client"><B>PuzzleController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> used by <A HREF="../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleGameService.html#com.threerings.puzzle.data"><B>PuzzleGameService</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides services used by puzzle game clients to request that actions be taken by the puzzle
manager.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> used by <A HREF="../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleBoardView.html#com.threerings.puzzle.drop.client"><B>PuzzleBoardView</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle board view displays a view of a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleController.html#com.threerings.puzzle.drop.client"><B>PuzzleController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/puzzle/client/class-use/PuzzleControllerDelegate.html#com.threerings.puzzle.drop.client"><B>PuzzleControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
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