API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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TurnGameManager (vilya 1.3 API)
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<FONT SIZE="-1">
com.threerings.parlor.turn.server</FONT>
<BR>
Interface TurnGameManager</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></DD>
</DL>
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<DT><PRE>public interface <B>TurnGameManager</B></DL>
</PRE>
<P>
A game manager that wishes to make use of the turn game services should
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
which will perform the basic turn game processing and call back to the
main manager via this interface.
<p> The basic flow of a turn-based game is as follows:
<pre>
GameManager.gameWillStart()
GameManager.gameDidStart()
TurnGameManagerDelegate.setFirstTurnHolder()
TurnGameManagerDelegate.startTurn()
TurnGameManager.turnWillStart()
TurnGameManagerDelegate.endTurn()
TurnGameManager.turnDidEnd()
TurnGameManagerDelegate.setNextTurnHolder()
TurnGameManagerDelegate.startTurn()
...
GameManager.endGame()
</pre>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A></B>(com.threerings.util.Name&nbsp;username)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;com.threerings.util.Name</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A></B>(int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the turn was ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we have started the next turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we are about to start the next turn.</TD>
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<A NAME="getPlayerName(int)"><!-- --></A><H3>
getPlayerName</H3>
<PRE>
com.threerings.util.Name <B>getPlayerName</B>(int&nbsp;index)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerIndex(com.threerings.util.Name)"><!-- --></A><H3>
getPlayerIndex</H3>
<PRE>
int <B>getPlayerIndex</B>(com.threerings.util.Name&nbsp;username)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerCount()"><!-- --></A><H3>
getPlayerCount</H3>
<PRE>
int <B>getPlayerCount</B>()</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="isActivePlayer(int)"><!-- --></A><H3>
isActivePlayer</H3>
<PRE>
boolean <B>isActivePlayer</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnWillStart()"><!-- --></A><H3>
turnWillStart</H3>
<PRE>
void <B>turnWillStart</B>()</PRE>
<DL>
<DD>Called when we are about to start the next turn. Implementations
can do whatever pre-start turn activities need to be done.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidStart()"><!-- --></A><H3>
turnDidStart</H3>
<PRE>
void <B>turnDidStart</B>()</PRE>
<DL>
<DD>Called when we have started the next turn. Implementations can do
whatever post-start turn activities need to be done.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidEnd()"><!-- --></A><H3>
turnDidEnd</H3>
<PRE>
void <B>turnDidEnd</B>()</PRE>
<DL>
<DD>Called when the turn was ended. Implementations can perform any
post-turn processing (like updating scores, etc.).
<P>
<DD><DL>
</DL>
</DD>
</DL>
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TurnGameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.turn.server</FONT>
<BR>
Class TurnGameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.turn.server.TurnGameManagerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></DD>
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<DL>
<DT><PRE>public class <B>TurnGameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></DL>
</PRE>
<P>
Performs the server-side turn-based game processing for a turn based game. Game managers which
wish to make use of the turn services must implement <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server"><CODE>TurnGameManager</CODE></A> and either create
an instance of this class, or an instance of a derivation which customizes the behavior, either
of which would be passed to <CODE>PlaceManager.addDelegate(com.threerings.crowd.server.PlaceManagerDelegate)</CODE> to be activated.
<P>
<P>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate()">TurnGameManagerDelegate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)">TurnGameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>&nbsp;tgmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)">didStartup</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn()">endTurn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to end the turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This should be called from <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart()"><CODE>GameManager.gameDidStart()</CODE></A> to let the turn delegate perform
start of game processing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#getTurnHolderIndex()">getTurnHolderIndex</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the index of the current turn holder as configured in the game object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#isPlayersTurn(int)">isPlayersTurn</A></B>(int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Test if it's the inputted player's turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oplayer,
com.threerings.util.Name&nbsp;nplayer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()">startTurn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to start the next turn.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, init, placeBecameEmpty, where</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="TurnGameManagerDelegate()"><!-- --></A><H3>
TurnGameManagerDelegate</H3>
<PRE>
public <B>TurnGameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)"><!-- --></A><H3>
TurnGameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>TurnGameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>&nbsp;tgmgr)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getTurnHolderIndex()"><!-- --></A><H3>
getTurnHolderIndex</H3>
<PRE>
public int <B>getTurnHolderIndex</B>()</PRE>
<DL>
<DD>Returns the index of the current turn holder as configured in the game object.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the index into the players array of the current turn holder or <code>-1</code> if
there is no current turn holder.</DL>
</DD>
</DL>
<HR>
<A NAME="isPlayersTurn(int)"><!-- --></A><H3>
isPlayersTurn</H3>
<PRE>
public boolean <B>isPlayersTurn</B>(int&nbsp;playerIndex)</PRE>
<DL>
<DD>Test if it's the inputted player's turn.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startTurn()"><!-- --></A><H3>
startTurn</H3>
<PRE>
public void <B>startTurn</B>()</PRE>
<DL>
<DD>Called to start the next turn. It calls <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()"><CODE>TurnGameManager.turnWillStart()</CODE></A> to allow our
owning manager to perform any pre-start turn processing, sets the turn holder that was
configured either when the game started or when finishing up the last turn, and then calls
<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()"><CODE>TurnGameManager.turnDidStart()</CODE></A> to allow the manager to perform any post-start turn
processing. This assumes that a valid turn holder has been assigned. If some pre-game
preparation needs to take place in a non-turn-based manner, this function should not be
called until it is time to start the first turn.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endTurn()"><!-- --></A><H3>
endTurn</H3>
<PRE>
public void <B>endTurn</B>()</PRE>
<DL>
<DD>Called to end the turn. Whatever indication a game manager has that the turn has ended
(probably the submission of a valid move of some sort by the turn holding player), it
should call this function to cause this turn to end and the next to begin.
<p>
If the game is no longer in play (see <A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()"><CODE>TurnGameObject.isInPlay()</CODE></A>) after having called
<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()"><CODE>TurnGameManager.turnDidEnd()</CODE></A> and <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>setNextTurnHolder()</CODE></A>, then the next turn will
not automatically be started.
<p>
If the game is in play, but the next turn should not be started immediately, the game
manager should have <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>setNextTurnHolder()</CODE></A> set the <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>_turnIdx</CODE></A> field to
<code>-1</code> which will cause us to not start the next turn. To start things back up
again it would set <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>_turnIdx</CODE></A> to the next turn holder and call <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()"><CODE>startTurn()</CODE></A>
itself.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didInit(com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
didInit</H3>
<PRE>
public void <B>didInit</B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didStartup(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didStartup</H3>
<PRE>
public void <B>didStartup</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>didStartup</CODE> in class <CODE>com.threerings.crowd.server.PlaceManagerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
playerWasReplaced</H3>
<PRE>
public void <B>playerWasReplaced</B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oplayer,
com.threerings.util.Name&nbsp;nplayer)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">GameManagerDelegate</A></CODE></B></DD>
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>This should be called from <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart()"><CODE>GameManager.gameDidStart()</CODE></A> to let the turn delegate perform
start of game processing.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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<B>Uses of Interface<br>com.threerings.parlor.turn.server.TurnGameManager</B></H2>
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
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<A NAME="com.threerings.parlor.card.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)">TurnGameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>&nbsp;tgmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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Uses of Class com.threerings.parlor.turn.server.TurnGameManagerDelegate (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.turn.server.TurnGameManagerDelegate</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
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com.threerings.parlor.turn.server (vilya 1.3 API)
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Package com.threerings.parlor.turn.server
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></B></TD>
<TD>A game manager that wishes to make use of the turn game services should
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
which will perform the basic turn game processing and call back to the
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></B></TD>
<TD>Performs the server-side turn-based game processing for a turn based game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game manager that wishes to make use of the turn game services should
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs the server-side turn-based game processing for a turn based game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game manager that wishes to make use of the turn game services should
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