API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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GameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Class GameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameManagerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></DL>
</PRE>
<P>
Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.
<P>
<P>
<HR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()">GameManagerDelegate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<B>Method Summary</B></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game ended.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game was started.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to end.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game is about to reset, but before any other clearing out of game data has
taken place.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.server.PlayManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</CODE></TD>
</TR>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="GameManagerDelegate()"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
public <B>GameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>GameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called by the game manager after the game was started.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
playerWasReplaced</H3>
<PRE>
public void <B>playerWasReplaced</B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</PRE>
<DL>
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tickAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
tickAI</H3>
<PRE>
public void <B>tickAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index to fake some gameplay for.<DD><CODE>ai</CODE> - a record indicating the AI's configuration.</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillEnd()"><!-- --></A><H3>
gameWillEnd</H3>
<PRE>
public void <B>gameWillEnd</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to end.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called by the game manager after the game ended.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called when the game is about to reset, but before any other clearing out of game data has
taken place. Derived classes should override this if they need to perform some pre-reset
activities.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
setAI</H3>
<PRE>
public void <B>setAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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GameWatcher (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Class GameWatcher&lt;T extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&gt;</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameWatcher&lt;T&gt;</B>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener</DD>
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<DT><PRE>public abstract class <B>GameWatcher&lt;T extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&gt;</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
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An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends. Classes that care to make use of the game watcher should
create an instance with their newly created <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> and implement
<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#gameDidEnd(T)"><CODE>gameDidEnd(T)</CODE></A>.
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#GameWatcher()">GameWatcher</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#init(com.threerings.crowd.server.PlaceManager)">init</A></B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#init(T)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="type parameter in GameWatcher">T</A>&nbsp;gameobj)</CODE>
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<A NAME="GameWatcher()"><!-- --></A><H3>
GameWatcher</H3>
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public <B>GameWatcher</B>()</PRE>
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init</H3>
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public void <B>init</B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr)</PRE>
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init</H3>
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public void <B>init</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="type parameter in GameWatcher">T</A>&nbsp;gameobj)</PRE>
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attributeChanged</H3>
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public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</PRE>
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<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
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TeamGameManager (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Interface TeamGameManager</H2>
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<DL>
<DT><PRE>public interface <B>TeamGameManager</B></DL>
</PRE>
<P>
An interface to be implemented by a game if it wants to hear about
the team indices that were configured during matchmaking.
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/TeamGameManager.html#setTeamMemberIndices(int[][])">setTeamMemberIndices</A></B>(int[][]&nbsp;teams)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the team member indices.</TD>
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<A NAME="setTeamMemberIndices(int[][])"><!-- --></A><H3>
setTeamMemberIndices</H3>
<PRE>
void <B>setTeamMemberIndices</B>(int[][]&nbsp;teams)</PRE>
<DL>
<DD>Set the team member indices. For example, a game with
three players in two teams- players 0 and 2 versus player 1- would
have { {0, 2}, {1} } set.
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Uses of Class com.threerings.parlor.game.server.GameManager (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.game.server.GameManager</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.simulator.server"><B>com.threerings.micasa.simulator.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Simulant.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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<B>Uses of Class<br>com.threerings.parlor.game.server.GameManagerDelegate</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.rating.server"><B>com.threerings.parlor.rating.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
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<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.rating.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rates players after each game and handles persisting the results.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs the server-side turn-based game processing for a turn based game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server"><CODE>GameManagerDelegate</CODE></A> mechanism with puzzle manager specific methods (of
which there are currently none).</TD>
</TR>
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Package com.threerings.parlor.game.server
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<TD>The game manager handles the server side management of a game.</TD>
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<TD>Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.micasa.simulator.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.parlor.card.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManagerDelegate.html#com.threerings.parlor.card.trick.server"><B>GameManagerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.parlor.game.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.rating.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManagerDelegate.html#com.threerings.parlor.rating.server"><B>GameManagerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManagerDelegate.html#com.threerings.parlor.turn.server"><B>GameManagerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManagerDelegate.html#com.threerings.puzzle.drop.server"><B>GameManagerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> used by <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.puzzle.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManagerDelegate.html#com.threerings.puzzle.server"><B>GameManagerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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