API docs for 1.3 release.
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GameAI (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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Class GameAI</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<DT><PRE>public class <B>GameAI</B><DT>extends com.threerings.io.SimpleStreamableObject</DL>
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Represents attributes of an AI player.
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#personality">personality</A></B></CODE>
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<BR>
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The "personality" of the AI, which can be interpreted by
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each puzzle.</TD>
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#skill">skill</A></B></CODE>
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<BR>
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The skill level of the AI.</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI()">GameAI</A></B>()</CODE>
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<BR>
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A blank constructor for serialization.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI(int, int)">GameAI</A></B>(int personality,
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int skill)</CODE>
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<BR>
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Constructs an AI with the specified (game-interpreted) skill and
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personality.</TD>
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<TD><CODE>toString</CODE></TD>
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||||
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||||
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||||
<A NAME="personality"><!-- --></A><H3>
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||||
personality</H3>
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||||
<PRE>
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||||
public int <B>personality</B></PRE>
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||||
<DL>
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||||
<DD>The "personality" of the AI, which can be interpreted by
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||||
each puzzle.
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||||
<P>
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||||
<DL>
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||||
</DL>
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||||
</DL>
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||||
<HR>
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||||
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||||
<A NAME="skill"><!-- --></A><H3>
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||||
skill</H3>
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||||
<PRE>
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||||
public int <B>skill</B></PRE>
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<DL>
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||||
<DD>The skill level of the AI.
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||||
<P>
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||||
<DL>
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||||
</DL>
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||||
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||||
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||||
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||||
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||||
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||||
<A NAME="GameAI()"><!-- --></A><H3>
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||||
GameAI</H3>
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||||
<PRE>
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||||
public <B>GameAI</B>()</PRE>
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<DL>
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||||
<DD>A blank constructor for serialization.
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||||
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||||
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||||
<A NAME="GameAI(int, int)"><!-- --></A><H3>
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||||
GameAI</H3>
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||||
<PRE>
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||||
public <B>GameAI</B>(int personality,
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||||
int skill)</PRE>
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||||
<DL>
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||||
<DD>Constructs an AI with the specified (game-interpreted) skill and
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||||
personality.
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||||
<P>
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||||
</DL>
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GameCodes (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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||||
Interface GameCodes</H2>
|
||||
<DL>
|
||||
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
|
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||||
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||||
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>, <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></DD>
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||||
<DT><PRE>public interface <B>GameCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
|
||||
</PRE>
|
||||
|
||||
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|
||||
Constants relating to the game services.
|
||||
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||||
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||||
<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A chat type for chatting on the game object.</TD>
|
||||
</TR>
|
||||
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|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The message bundle identifier for general game messages.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The name of the message event to a placeObject that a player
|
||||
was knocked out of a puzzle.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The name of the message event to a placeObject that reports
|
||||
the winners and losers of a game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
<A NAME="GAME_MESSAGE_BUNDLE"><!-- --></A><H3>
|
||||
GAME_MESSAGE_BUNDLE</H3>
|
||||
<PRE>
|
||||
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_MESSAGE_BUNDLE</B></PRE>
|
||||
<DL>
|
||||
<DD>The message bundle identifier for general game messages.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.GAME_MESSAGE_BUNDLE">Constant Field Values</A></DL>
|
||||
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|
||||
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|
||||
|
||||
<A NAME="PLAYER_KNOCKED_OUT"><!-- --></A><H3>
|
||||
PLAYER_KNOCKED_OUT</H3>
|
||||
<PRE>
|
||||
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PLAYER_KNOCKED_OUT</B></PRE>
|
||||
<DL>
|
||||
<DD>The name of the message event to a placeObject that a player
|
||||
was knocked out of a puzzle.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.PLAYER_KNOCKED_OUT">Constant Field Values</A></DL>
|
||||
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|
||||
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|
||||
|
||||
<A NAME="WINNERS_AND_LOSERS"><!-- --></A><H3>
|
||||
WINNERS_AND_LOSERS</H3>
|
||||
<PRE>
|
||||
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>WINNERS_AND_LOSERS</B></PRE>
|
||||
<DL>
|
||||
<DD>The name of the message event to a placeObject that reports
|
||||
the winners and losers of a game.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.WINNERS_AND_LOSERS">Constant Field Values</A></DL>
|
||||
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|
||||
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|
||||
|
||||
<A NAME="GAME_CHAT_TYPE"><!-- --></A><H3>
|
||||
GAME_CHAT_TYPE</H3>
|
||||
<PRE>
|
||||
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_CHAT_TYPE</B></PRE>
|
||||
<DL>
|
||||
<DD>A chat type for chatting on the game object.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.GAME_CHAT_TYPE">Constant Field Values</A></DL>
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|
||||
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|
||||
<TR>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
|
||||
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<!-- ========= END OF TOP NAVBAR ========= -->
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||||
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<HR>
|
||||
<!-- ======== START OF CLASS DATA ======== -->
|
||||
<H2>
|
||||
<FONT SIZE="-1">
|
||||
com.threerings.parlor.game.data</FONT>
|
||||
<BR>
|
||||
Class GameConfig</H2>
|
||||
<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.io.SimpleStreamableObject
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.data.PlaceConfig
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.data.GameConfig</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public abstract class <B>GameConfig</B><DT>extends com.threerings.crowd.data.PlaceConfig<DT>implements <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
The game config class encapsulates the configuration information for a particular type of game.
|
||||
The hierarchy of game config objects mimics the hierarchy of game managers and controllers. Both
|
||||
the game manager and game controller are provided with the game config object when the game is
|
||||
created.
|
||||
|
||||
<p> The game config object is also the mechanism used to instantiate the appropriate game
|
||||
manager and controller. Every game must have an associated game config derived class that
|
||||
overrides <CODE>PlaceConfig.createController()</CODE> and <CODE>PlaceConfig.getManagerClassName()</CODE>,
|
||||
returning the appropriate game controller and manager class for that game. Thus the entire chain
|
||||
of events that causes a particular game to be created is the construction of the appropriate
|
||||
game config instance which is provided to the server as part of an invitation or via some other
|
||||
matchmaking mechanism.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- ======== NESTED CLASS SUMMARY ======== -->
|
||||
|
||||
<A NAME="nested_class_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Nested Class Summary</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="nested_classes_inherited_from_class_com.threerings.io.Streamable"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[]</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Configurations for AIs to be used in this game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#PARTY">PARTY</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Matchmaking type constant: a game that starts immediately, and every user that enters is a
|
||||
player.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> com.threerings.util.Name[]</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#players">players</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The usernames of the players involved in this game, or an empty array if such information
|
||||
is not needed by this particular game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#rated">rated</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Indicates whether or not this game is rated.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_CONTINUOUS">SEATED_CONTINUOUS</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Matchmaking type constant: a game that starts immediately, but only has a certain number of
|
||||
player slots.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME">SEATED_GAME</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Matchmaking type constant: a game that is started with a list of players, and those are the
|
||||
only players that may play.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>[]</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#TYPE_STRINGS">TYPE_STRINGS</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Maps the matchmaking type codes into strings used in our XML configuration.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#GameConfig()">GameConfig</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#clone()">clone</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#createConfigurator()">createConfigurator</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Creates a configurator that can be used to create a user interface for configuring this
|
||||
instance prior to starting the game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#createTableConfigurator()">createTableConfigurator</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Creates a table configurator for initializing 'table' properties of the game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)">equals</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A> other)</CODE>
|
||||
|
||||
<BR>
|
||||
Returns true if this game config object is equal to the supplied object (meaning it is a
|
||||
game config for the same game and its configuration settings are the same as ours).</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A><<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getDescription()">getDescription</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns a List of strings that describe the configuration of this game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>abstract int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getGameId()">getGameId</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns a numeric identifier for this game class.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>abstract <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getGameIdent()">getGameIdent</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns a string identifier for this game class (e.g.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getMatchType()">getMatchType</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the matchmaking type of this game: <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><CODE>SEATED_GAME</CODE></A>, etc.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#hashCode()">hashCode</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Computes a hashcode for this game config object that supports our <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>
|
||||
implementation.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.crowd.data.PlaceConfig"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.data.PlaceConfig</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>createController, getControllerClass, getManagerClassName</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.io.SimpleStreamableObject"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.io.SimpleStreamableObject</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>toString</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="SEATED_GAME"><!-- --></A><H3>
|
||||
SEATED_GAME</H3>
|
||||
<PRE>
|
||||
public static final int <B>SEATED_GAME</B></PRE>
|
||||
<DL>
|
||||
<DD>Matchmaking type constant: a game that is started with a list of players, and those are the
|
||||
only players that may play.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.SEATED_GAME">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="SEATED_CONTINUOUS"><!-- --></A><H3>
|
||||
SEATED_CONTINUOUS</H3>
|
||||
<PRE>
|
||||
public static final int <B>SEATED_CONTINUOUS</B></PRE>
|
||||
<DL>
|
||||
<DD>Matchmaking type constant: a game that starts immediately, but only has a certain number of
|
||||
player slots. Users enter the game room, and then choose where to sit.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.SEATED_CONTINUOUS">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="PARTY"><!-- --></A><H3>
|
||||
PARTY</H3>
|
||||
<PRE>
|
||||
public static final int <B>PARTY</B></PRE>
|
||||
<DL>
|
||||
<DD>Matchmaking type constant: a game that starts immediately, and every user that enters is a
|
||||
player.
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.PARTY">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="TYPE_STRINGS"><!-- --></A><H3>
|
||||
TYPE_STRINGS</H3>
|
||||
<PRE>
|
||||
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>[] <B>TYPE_STRINGS</B></PRE>
|
||||
<DL>
|
||||
<DD>Maps the matchmaking type codes into strings used in our XML configuration.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="players"><!-- --></A><H3>
|
||||
players</H3>
|
||||
<PRE>
|
||||
public com.threerings.util.Name[] <B>players</B></PRE>
|
||||
<DL>
|
||||
<DD>The usernames of the players involved in this game, or an empty array if such information
|
||||
is not needed by this particular game.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="rated"><!-- --></A><H3>
|
||||
rated</H3>
|
||||
<PRE>
|
||||
public boolean <B>rated</B></PRE>
|
||||
<DL>
|
||||
<DD>Indicates whether or not this game is rated.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="ais"><!-- --></A><H3>
|
||||
ais</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[] <B>ais</B></PRE>
|
||||
<DL>
|
||||
<DD>Configurations for AIs to be used in this game. Slots with real players should be null and
|
||||
slots with AIs should contain configuration for those AIs. A null array indicates no use of
|
||||
AIs at all.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GameConfig()"><!-- --></A><H3>
|
||||
GameConfig</H3>
|
||||
<PRE>
|
||||
public <B>GameConfig</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getGameId()"><!-- --></A><H3>
|
||||
getGameId</H3>
|
||||
<PRE>
|
||||
public abstract int <B>getGameId</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns a numeric identifier for this game class. This may be used to track persisent
|
||||
information on a per-game basis.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getGameIdent()"><!-- --></A><H3>
|
||||
getGameIdent</H3>
|
||||
<PRE>
|
||||
public abstract <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getGameIdent</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns a string identifier for this game class (e.g. "spades"). This may be used to
|
||||
identify a message bundle for which to obtain translations for this game configuration and
|
||||
to look up the name of the game in said bundle.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getMatchType()"><!-- --></A><H3>
|
||||
getMatchType</H3>
|
||||
<PRE>
|
||||
public int <B>getMatchType</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the matchmaking type of this game: <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><CODE>SEATED_GAME</CODE></A>, etc.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="createConfigurator()"><!-- --></A><H3>
|
||||
createConfigurator</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> <B>createConfigurator</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Creates a configurator that can be used to create a user interface for configuring this
|
||||
instance prior to starting the game. If no configuration is necessary, this method should
|
||||
return null.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="createTableConfigurator()"><!-- --></A><H3>
|
||||
createTableConfigurator</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A> <B>createTableConfigurator</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Creates a table configurator for initializing 'table' properties of the game. The default
|
||||
implementation returns null.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getDescription()"><!-- --></A><H3>
|
||||
getDescription</H3>
|
||||
<PRE>
|
||||
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A><<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>> <B>getDescription</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns a List of strings that describe the configuration of this game. Default
|
||||
implementation returns an empty list.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
|
||||
equals</H3>
|
||||
<PRE>
|
||||
public boolean <B>equals</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A> other)</PRE>
|
||||
<DL>
|
||||
<DD>Returns true if this game config object is equal to the supplied object (meaning it is a
|
||||
game config for the same game and its configuration settings are the same as ours).
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="hashCode()"><!-- --></A><H3>
|
||||
hashCode</H3>
|
||||
<PRE>
|
||||
public int <B>hashCode</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Computes a hashcode for this game config object that supports our <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>
|
||||
implementation. Objects that are equal should have the same hashcode.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="clone()"><!-- --></A><H3>
|
||||
clone</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> <B>clone</B>()</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#clone()" title="class or interface in java.lang">clone</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
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|
||||
</DL>
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File diff suppressed because it is too large
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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|
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UserIdentifier.Ider (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
||||
<FONT SIZE="-1">
|
||||
com.threerings.parlor.game.data</FONT>
|
||||
<BR>
|
||||
Interface UserIdentifier.Ider</H2>
|
||||
<DL>
|
||||
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public static interface <B>UserIdentifier.Ider</B></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Implement this and set the mutha up.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
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||||
<!-- ========== METHOD SUMMARY =========== -->
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||||
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||||
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getUserId</H3>
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int <B>getUserId</B>(com.threerings.util.Name name)</PRE>
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<DT><PRE>public class <B>UserIdentifier</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#UserIdentifier()">UserIdentifier</A></B>()</CODE>
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|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#getUserId(com.threerings.util.Name)">getUserId</A></B>(com.threerings.util.Name name)</CODE>
|
||||
|
||||
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|
||||
Returns the id of the specified user, or 0 if they're not valid.</TD>
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||||
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|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> userIder)</CODE>
|
||||
|
||||
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|
||||
Set the global user identifier to use.</TD>
|
||||
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||||
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||||
|
||||
<A NAME="UserIdentifier()"><!-- --></A><H3>
|
||||
UserIdentifier</H3>
|
||||
<PRE>
|
||||
public <B>UserIdentifier</B>()</PRE>
|
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|
||||
<A NAME="getUserId(com.threerings.util.Name)"><!-- --></A><H3>
|
||||
getUserId</H3>
|
||||
<PRE>
|
||||
public static int <B>getUserId</B>(com.threerings.util.Name name)</PRE>
|
||||
<DL>
|
||||
<DD>Returns the id of the specified user, or 0 if they're not valid.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
<A NAME="setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)"><!-- --></A><H3>
|
||||
setIder</H3>
|
||||
<PRE>
|
||||
public static void <B>setIder</B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> userIder)</PRE>
|
||||
<DL>
|
||||
<DD>Set the global user identifier to use.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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Uses of Class com.threerings.parlor.game.data.GameAI (vilya 1.3 API)
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||||
<B>Uses of Class<br>com.threerings.parlor.game.data.GameAI</B></H2>
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
|
||||
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
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<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
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||||
<P>
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||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
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||||
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||||
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||||
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||||
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||||
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||||
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[]</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Configurations for AIs to be used in this game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int pidx,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</CODE>
|
||||
|
||||
<BR>
|
||||
Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int pidx,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</CODE>
|
||||
|
||||
<BR>
|
||||
Sets the specified player as an AI with the specified configuration.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int pidx,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</CODE>
|
||||
|
||||
<BR>
|
||||
Called by the manager when we should do some AI.</TD>
|
||||
</TR>
|
||||
</TABLE>
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Uses of Interface com.threerings.parlor.game.data.GameCodes (vilya 1.3 API)
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|
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<A HREF="../../../../../../index.html?com/threerings/parlor/game/data//class-useGameCodes.html" target="_top"><B>FRAMES</B></A>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<H2>
|
||||
<B>Uses of Interface<br>com.threerings.parlor.game.data.GameCodes</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A manager class for card games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The game manager handles the server side management of a game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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||||
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PREV
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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Copyright © 2011. All Rights Reserved.
|
||||
</BODY>
|
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</HTML>
|
||||
@@ -0,0 +1,859 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
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|
||||
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<TITLE>
|
||||
Uses of Class com.threerings.parlor.game.data.GameConfig (vilya 1.3 API)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2011-04-06">
|
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|
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
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<SCRIPT type="text/javascript">
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if (location.href.indexOf('is-external=true') == -1) {
|
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parent.document.title="Uses of Class com.threerings.parlor.game.data.GameConfig (vilya 1.3 API)";
|
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|
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}
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</SCRIPT>
|
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<NOSCRIPT>
|
||||
</NOSCRIPT>
|
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|
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</HEAD>
|
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<BODY BGCOLOR="white" onload="windowTitle();">
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
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<A NAME="navbar_top_firstrow"><!-- --></A>
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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PREV
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<A HREF="GameConfig.html" target="_top"><B>NO FRAMES</B></A>
|
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<SCRIPT type="text/javascript">
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</TABLE>
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<A NAME="skip-navbar_top"></A>
|
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<!-- ========= END OF TOP NAVBAR ========= -->
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<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>com.threerings.parlor.game.data.GameConfig</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.lobby"><B>com.threerings.micasa.lobby</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.simulator.client"><B>com.threerings.micasa.simulator.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.simulator.data"><B>com.threerings.micasa.simulator.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.simulator.server"><B>com.threerings.micasa.simulator.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.server"><B>com.threerings.parlor.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.lobby"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>LobbyConfig.</B><B><A HREF="../../../../../../com/threerings/micasa/lobby/LobbyConfig.html#getGameConfig()">getGameConfig</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Instantiates and returns a game config instance using the game
|
||||
config classname provided by the lobby configuration parameters.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>LobbyController.</B><B><A HREF="../../../../../../com/threerings/micasa/lobby/LobbyController.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)">invitationCountered</A></B>(<A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A> invite,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SimulatorService.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/client/SimulatorService.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> simClass,
|
||||
int playerCount)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests that a new game be created.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SimulatorMarshaller.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/data/SimulatorMarshaller.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg1,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> arg2,
|
||||
int arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SimulatorManager.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorManager.html#createGame(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(com.threerings.crowd.data.BodyObject source,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> simClass,
|
||||
int playerCount)</CODE>
|
||||
|
||||
<BR>
|
||||
Creates a game along with the specified number of simulant players and forcibly moves all
|
||||
players into the game room.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SimulatorProvider.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorProvider.html#createGame(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> simClass,
|
||||
int playerCount)</CODE>
|
||||
|
||||
<BR>
|
||||
Processes a request from the client to create a new game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Simulant.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject self,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> gmgr,
|
||||
com.threerings.presents.dobj.DObjectManager omgr)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes the simulant with a body object and the game config for
|
||||
the game they'll be engaged in.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorManager.CreateGameTask.html#SimulatorManager.CreateGameTask(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">SimulatorManager.CreateGameTask</A></B>(com.threerings.crowd.data.BodyObject source,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> simClass,
|
||||
int playerCount)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>Invitation.</B><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#config">config</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The configuration of the game to be created.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Invitation.</B><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">counter</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A> observer)</CODE>
|
||||
|
||||
<BR>
|
||||
Counters this invitation with an invitation with different game
|
||||
configuration parameters.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableDirector.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> tableConfig,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Sends a request to create a table with the specified game configuration.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> tableConfig,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
com.threerings.presents.client.InvocationService.ResultListener listener)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests that a new table be created.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>InvitationResponseObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)">invitationCountered</A></B>(<A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A> invite,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Called if the invitation was countered with an alternate game
|
||||
configuration.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">invite</A></B>(com.threerings.util.Name invitee,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A> observer)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests that the named user be invited to a game described by the supplied game config.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.util.Name invitee,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> listener)</CODE>
|
||||
|
||||
<BR>
|
||||
You probably don't want to call this directly, but want to generate your invitation request
|
||||
via <A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>ParlorDirector.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">receivedInvite</A></B>(int remoteId,
|
||||
com.threerings.util.Name inviter,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Called by the invocation services when another user has invited us
|
||||
to play a game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">receivedInvite</A></B>(int remoteId,
|
||||
com.threerings.util.Name inviter,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests to start a single player game with the specified game configuration.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests that the specified single player game be started.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#Invitation(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.client.ParlorService, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">Invitation</A></B>(<A HREF="../../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> ctx,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A> pservice,
|
||||
com.threerings.util.Name opponent,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A> observer)</CODE>
|
||||
|
||||
<BR>
|
||||
Constructs a new invitation record.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#config">config</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The game config for the game that is being matchmade.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/TableMarshaller.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> arg1,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg2,
|
||||
com.threerings.presents.client.InvocationService.ResultListener arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#init(int, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">init</A></B>(int lobbyOid,
|
||||
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> tconfig,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes a new table instance, and assigns it the next monotonically increasing table id.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/ParlorMarshaller.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.util.Name arg1,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg2,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/ParlorMarshaller.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg1,
|
||||
com.threerings.presents.client.InvocationService.ConfirmListener arg2)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>GameConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Obtains a configured game configuration.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Provides this configurator with its configuration.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#clone()">clone</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>GameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig()">getGameConfig</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the configuration object for the game being managed by this manager.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>TableManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableManager.html#createTable(com.threerings.crowd.data.BodyObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">createTable</A></B>(com.threerings.crowd.data.BodyObject creator,
|
||||
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> tableConfig,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Creates a table for the specified creator and returns said table.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableProvider.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> arg1,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg2,
|
||||
com.threerings.presents.client.InvocationService.ResultListener arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
Handles a <A HREF="../../../../../../com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TableService.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> request.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableManager.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A> tableConfig,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
com.threerings.presents.client.InvocationService.ResultListener listener)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.crowd.data.BodyObject, com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig)">invite</A></B>(com.threerings.crowd.data.BodyObject inviter,
|
||||
com.threerings.crowd.data.BodyObject invitee,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Issues an invitation from the <code>inviter</code> to the <code>invitee</code> for a game as
|
||||
described by the supplied config object.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorProvider.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
com.threerings.util.Name arg1,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg2,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
Handles a <A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> request.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
com.threerings.util.Name invitee,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A> listener)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorSender.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorSender.html#sendInvite(com.threerings.presents.data.ClientObject, int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">sendInvite</A></B>(com.threerings.presents.data.ClientObject target,
|
||||
int arg1,
|
||||
com.threerings.util.Name arg2,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg3)</CODE>
|
||||
|
||||
<BR>
|
||||
Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><CODE>ParlorReceiver.receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)</CODE></A> on a client.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorProvider.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> arg1,
|
||||
com.threerings.presents.client.InvocationService.ConfirmListener arg2)</CODE>
|
||||
|
||||
<BR>
|
||||
Handles a <A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>ParlorService.startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(com.threerings.presents.data.ClientObject caller,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config,
|
||||
com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>PuzzlePanel.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzlePanel.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes the puzzle panel with the puzzle config of the puzzle whose user interface is
|
||||
being displayed by the panel</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes the board with the board dimensions.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>PlayerStatusView.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes the player status view with the puzzle config.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes the board with the board dimensions.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
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<A NAME="navbar_bottom"><!-- --></A>
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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|
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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PREV
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NEXT</FONT></TD>
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<A HREF="GameConfig.html" target="_top"><B>NO FRAMES</B></A>
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Copyright © 2011. All Rights Reserved.
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</BODY>
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</HTML>
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@@ -0,0 +1,297 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--NewPage-->
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<HEAD>
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
|
||||
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<TITLE>
|
||||
Uses of Class com.threerings.parlor.game.data.GameObject (vilya 1.3 API)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2011-04-06">
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
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<SCRIPT type="text/javascript">
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function windowTitle()
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{
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if (location.href.indexOf('is-external=true') == -1) {
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parent.document.title="Uses of Class com.threerings.parlor.game.data.GameObject (vilya 1.3 API)";
|
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</SCRIPT>
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<NOSCRIPT>
|
||||
</NOSCRIPT>
|
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</HEAD>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<B>Uses of Class<br>com.threerings.parlor.game.data.GameObject</B></H2>
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</CENTER>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Game object class for card games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#updateOccupants(com.threerings.parlor.game.data.GameObject)">updateOccupants</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> gameobj)</CODE>
|
||||
|
||||
<BR>
|
||||
Called by the table manager when the game object's players have changed.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with type parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher<T extends GameObject></A></B></CODE>
|
||||
|
||||
<BR>
|
||||
An abstract convenience class used server-side to keep an eye on a game and perform a one-time
|
||||
game-over activity when the game ends.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#PlayerStatusView(com.threerings.parlor.game.data.GameObject, int)">PlayerStatusView</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> gameobj,
|
||||
int pidx)</CODE>
|
||||
|
||||
<BR>
|
||||
Constructs a player status view.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Extends the basic <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A NAME="navbar_bottom"><!-- --></A>
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
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Copyright © 2011. All Rights Reserved.
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</BODY>
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</HTML>
|
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@@ -0,0 +1,181 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<TITLE>
|
||||
Uses of Interface com.threerings.parlor.game.data.UserIdentifier.Ider (vilya 1.3 API)
|
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</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2011-04-06">
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<NOSCRIPT>
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||||
</NOSCRIPT>
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</HEAD>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<H2>
|
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<B>Uses of Interface<br>com.threerings.parlor.game.data.UserIdentifier.Ider</B></H2>
|
||||
</CENTER>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
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|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static void</CODE></FONT></TD>
|
||||
<TD><CODE><B>UserIdentifier.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> userIder)</CODE>
|
||||
|
||||
<BR>
|
||||
Set the global user identifier to use.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
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Uses of Class com.threerings.parlor.game.data.UserIdentifier (vilya 1.3 API)
|
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<B>Uses of Class<br>com.threerings.parlor.game.data.UserIdentifier</B></H2>
|
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|
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No usage of com.threerings.parlor.game.data.UserIdentifier
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@@ -0,0 +1,52 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<HTML>
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<HEAD>
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:16 PDT 2011 -->
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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com.threerings.parlor.game.data (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
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||||
</HEAD>
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<BODY BGCOLOR="white">
|
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<FONT size="+1" CLASS="FrameTitleFont">
|
||||
<A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html" target="classFrame">com.threerings.parlor.game.data</A></FONT>
|
||||
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
|
||||
<TR>
|
||||
<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
|
||||
Interfaces</FONT>
|
||||
<FONT CLASS="FrameItemFont">
|
||||
<BR>
|
||||
<A HREF="GameCodes.html" title="interface in com.threerings.parlor.game.data" target="classFrame"><I>GameCodes</I></A>
|
||||
<BR>
|
||||
<A HREF="UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data" target="classFrame"><I>UserIdentifier.Ider</I></A></FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
|
||||
<TR>
|
||||
<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
|
||||
Classes</FONT>
|
||||
<FONT CLASS="FrameItemFont">
|
||||
<BR>
|
||||
<A HREF="GameAI.html" title="class in com.threerings.parlor.game.data" target="classFrame">GameAI</A>
|
||||
<BR>
|
||||
<A HREF="GameConfig.html" title="class in com.threerings.parlor.game.data" target="classFrame">GameConfig</A>
|
||||
<BR>
|
||||
<A HREF="GameObject.html" title="class in com.threerings.parlor.game.data" target="classFrame">GameObject</A>
|
||||
<BR>
|
||||
<A HREF="UserIdentifier.html" title="class in com.threerings.parlor.game.data" target="classFrame">UserIdentifier</A></FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,188 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<HTML>
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<HEAD>
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:16 PDT 2011 -->
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<TITLE>
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com.threerings.parlor.game.data (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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<SCRIPT type="text/javascript">
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if (location.href.indexOf('is-external=true') == -1) {
|
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parent.document.title="com.threerings.parlor.game.data (vilya 1.3 API)";
|
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|
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}
|
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</SCRIPT>
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<NOSCRIPT>
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|
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|
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</HEAD>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html"><B>PREV PACKAGE</B></A>
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<H2>
|
||||
Package com.threerings.parlor.game.data
|
||||
</H2>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Interface Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></B></TD>
|
||||
<TD>Constants relating to the game services.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></B></TD>
|
||||
<TD>Implement this and set the mutha up.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Class Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></B></TD>
|
||||
<TD>Represents attributes of an AI player.</TD>
|
||||
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|
||||
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|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></B></TD>
|
||||
<TD>The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
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|
||||
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|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TD>
|
||||
<TD>A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
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|
||||
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|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A></B></TD>
|
||||
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|
||||
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Hierarchy For Package com.threerings.parlor.game.data
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Class Hierarchy
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|
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|
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|
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|
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|
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|
||||
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|
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<LI TYPE="circle">com.threerings.io.SimpleStreamableObject (implements com.threerings.io.Streamable)
|
||||
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|
||||
<LI TYPE="circle">com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data"><B>GameAI</B></A><LI TYPE="circle">com.threerings.crowd.data.PlaceConfig<UL>
|
||||
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|
||||
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|
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<LI TYPE="circle">com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data"><B>UserIdentifier</B></A></UL>
|
||||
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|
||||
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|
||||
Interface Hierarchy
|
||||
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|
||||
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|
||||
<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
|
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|
||||
<LI TYPE="circle">com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data"><B>UserIdentifier.Ider</B></A></UL>
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<TD><A HREF="#com.threerings.micasa.lobby"><B>com.threerings.micasa.lobby</B></A></TD>
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<TD><A HREF="#com.threerings.micasa.simulator.client"><B>com.threerings.micasa.simulator.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.simulator.data"><B>com.threerings.micasa.simulator.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.micasa.simulator.server"><B>com.threerings.micasa.simulator.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.server"><B>com.threerings.parlor.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.lobby"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.lobby"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.client"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.data"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.server"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.card.data"><B>GameObject</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.card.server"><B>GameCodes</B></A></B>
|
||||
|
||||
<BR>
|
||||
Constants relating to the game services.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.client"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.data"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.data"><B>GameObject</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.client"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.data"><B>GameAI</B></A></B>
|
||||
|
||||
<BR>
|
||||
Represents attributes of an AI player.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.data"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/UserIdentifier.Ider.html#com.threerings.parlor.game.data"><B>UserIdentifier.Ider</B></A></B>
|
||||
|
||||
<BR>
|
||||
Implement this and set the mutha up.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.server"><B>GameAI</B></A></B>
|
||||
|
||||
<BR>
|
||||
Represents attributes of an AI player.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.game.server"><B>GameCodes</B></A></B>
|
||||
|
||||
<BR>
|
||||
Constants relating to the game services.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.server"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.game.server"><B>GameObject</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.server"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.client"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.client"><B>GameObject</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.data"><B>GameObject</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game object hosts the shared data associated with a game played by one or more players.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
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||||
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|
||||
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|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.drop.client"><B>GameConfig</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game config class encapsulates the configuration information for a particular type of game.</TD>
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.puzzle.server"><B>GameCodes</B></A></B>
|
||||
|
||||
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|
||||
Constants relating to the game services.</TD>
|
||||
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|
||||
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