API docs for 1.3 release.
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CardGameReceiver (vilya 1.3 API)
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<H2>
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com.threerings.parlor.card.client</FONT>
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<BR>
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Interface CardGameReceiver</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationReceiver</DD>
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</DL>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></DD>
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<DT><PRE>public interface <B>CardGameReceiver</B><DT>extends com.threerings.presents.client.InvocationReceiver</DL>
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</PRE>
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<P>
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Defines, for the card game services, a set of notifications delivered
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asynchronously by the server to the client.
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</B></TH>
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<TD><CODE>com.threerings.presents.client.InvocationReceiver.Registration</CODE></TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></B>(int fromidx,
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int toidx,
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int cards)</CODE>
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<BR>
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Dispatched to the client when a set of cards is transferred between
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two other players in the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int plidx,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</CODE>
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<BR>
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Dispatched to the client when it has received a set of cards
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from another player.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int oid,
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<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> hand)</CODE>
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<BR>
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Dispatched to the client when it has received a hand of cards.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int plidx,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</CODE>
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<BR>
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Dispatched to the client when the server has forced it to send
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a set of cards to another player.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="receivedHand(int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
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receivedHand</H3>
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<PRE>
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void <B>receivedHand</B>(int oid,
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<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> hand)</PRE>
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<DL>
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<DD>Dispatched to the client when it has received a hand of cards.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>oid</CODE> - the oid of the game for which this hand applies<DD><CODE>hand</CODE> - the received hand</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
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receivedCardsFromPlayer</H3>
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<PRE>
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void <B>receivedCardsFromPlayer</B>(int plidx,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</PRE>
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<DL>
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<DD>Dispatched to the client when it has received a set of cards
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from another player.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player providing the cards<DD><CODE>cards</CODE> - the cards received</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
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sentCardsToPlayer</H3>
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<PRE>
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void <B>sentCardsToPlayer</B>(int plidx,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</PRE>
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<DL>
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<DD>Dispatched to the client when the server has forced it to send
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a set of cards to another player.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player to which the cards were sent<DD><CODE>cards</CODE> - the cards sent</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="cardsTransferredBetweenPlayers(int, int, int)"><!-- --></A><H3>
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cardsTransferredBetweenPlayers</H3>
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<PRE>
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void <B>cardsTransferredBetweenPlayers</B>(int fromidx,
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int toidx,
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int cards)</PRE>
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<DL>
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<DD>Dispatched to the client when a set of cards is transferred between
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two other players in the game.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>fromidx</CODE> - the index of the player sending the cards<DD><CODE>toidx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the number of cards transferred</DL>
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