- Fixed bug with creating the default header.

- Don't set up the players labels if we're not connected.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@272 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-04-09 20:37:05 +00:00
parent 44ac9cf598
commit bf230b8998
@@ -82,6 +82,10 @@ public class PlayersDisplay extends Sprite
maxWidth = label.textWidth + TEXTWIDTH_ADD; maxWidth = label.textWidth + TEXTWIDTH_ADD;
} }
if (!_gameCtrl.isConnected()) {
return; // nothing to do
}
var players :Array = _gameCtrl.seating.getPlayerIds(); var players :Array = _gameCtrl.seating.getPlayerIds();
// create a label for each player // create a label for each player
@@ -128,7 +132,7 @@ public class PlayersDisplay extends Sprite
protected function createHeader () :TextField protected function createHeader () :TextField
{ {
var label :TextField = createHeader(); var label :TextField = new TextField();
// damn stylesheet doesn't seem to actually -work- // damn stylesheet doesn't seem to actually -work-
// var style :StyleSheet = new StyleSheet(); // var style :StyleSheet = new StyleSheet();
// style.fontWeight = "bold"; // style.fontWeight = "bold";