- Fixed bug with creating the default header.
- Don't set up the players labels if we're not connected. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@272 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -82,6 +82,10 @@ public class PlayersDisplay extends Sprite
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maxWidth = label.textWidth + TEXTWIDTH_ADD;
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maxWidth = label.textWidth + TEXTWIDTH_ADD;
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}
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}
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if (!_gameCtrl.isConnected()) {
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return; // nothing to do
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}
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var players :Array = _gameCtrl.seating.getPlayerIds();
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var players :Array = _gameCtrl.seating.getPlayerIds();
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// create a label for each player
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// create a label for each player
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@@ -128,7 +132,7 @@ public class PlayersDisplay extends Sprite
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protected function createHeader () :TextField
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protected function createHeader () :TextField
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{
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{
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var label :TextField = createHeader();
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var label :TextField = new TextField();
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// damn stylesheet doesn't seem to actually -work-
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// damn stylesheet doesn't seem to actually -work-
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// var style :StyleSheet = new StyleSheet();
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// var style :StyleSheet = new StyleSheet();
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// style.fontWeight = "bold";
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// style.fontWeight = "bold";
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