- Changed Table to just have an int as its key and use autoboxing to make
that a Comparable. It's a slight performance hit, as when a DSet is binary searched, it will be boxing up an int for every entry examined. Oh well. - Use some generics. - Some other cleanups I spotted while writing actionscript versions. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@29 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -199,12 +199,12 @@ public class TableItem
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"click came from [event=" + event + "].");
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} else {
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// otherwise, request to join the table at this position
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_tdtr.joinTable(table.getTableId(), position);
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_tdtr.joinTable(table.tableId, position);
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}
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} else if (cmd.equals("leave")) {
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// if we're not joining, we're leaving
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_tdtr.leaveTable(table.getTableId());
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_tdtr.leaveTable(table.tableId);
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} else if (cmd.equals("go")) {
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// they want to see the game... so go there
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@@ -189,7 +189,7 @@ public class TableListView extends JPanel
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Log.info("Table updated [table=" + table + "].");
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// locate the table item associated with this table
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TableItem item = getTableItem(table.getTableId());
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TableItem item = getTableItem(table.tableId);
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if (item == null) {
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Log.warning("Received table updated notification for " +
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"unknown table [table=" + table + "].");
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@@ -257,7 +257,7 @@ public class TableListView extends JPanel
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int ccount = _matchList.getComponentCount();
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for (int i = 0; i < ccount; i++) {
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TableItem child = (TableItem)_matchList.getComponent(i);
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if (child.table.getTableId() == tableId) {
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if (child.table.tableId == tableId) {
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return child;
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}
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}
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@@ -266,7 +266,7 @@ public class TableListView extends JPanel
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ccount = _playList.getComponentCount();
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for (int i = 0; i < ccount; i++) {
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TableItem child = (TableItem)_playList.getComponent(i);
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if (child.table.getTableId() == tableId) {
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if (child.table.tableId == tableId) {
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return child;
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}
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}
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