Actually remove the character sprite from the scene rather than just from our list.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@966 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -664,6 +664,7 @@ public class CrowdStageScenePanel extends StageScenePanel
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protected function removeSprite (sprite :CharacterIsoSprite) :void
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{
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_sprites.remove(sprite.getBodyOid());
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_objScene.removeChild(sprite);
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}
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protected function handleSpriteArrived (sprite :CharacterIsoSprite, tickStamp :int) :void
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