We don't want to force a restart if we're not supposed to, but we really don't want to veto it either. This could end up on the penders with the very thing we're waiting for, at which point vetoing that game restart would be bad and result in the puzzle not starting up.
Hopefully this'll fix yohoho's problem with the puzzles sometimes not restarting after stars are filled. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@81 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -338,7 +338,7 @@ public abstract class PuzzleController extends GameController
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gameDidStart();
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// we don't always start the action immediately
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return startActionImmediately() ?
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RESTART_ACTION : NO_RESTART_ACTION;
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RESTART_ACTION : CARE_NOT;
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}
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});
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break;
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