We don't want to force a restart if we're not supposed to, but we really don't want to veto it either. This could end up on the penders with the very thing we're waiting for, at which point vetoing that game restart would be bad and result in the puzzle not starting up.

Hopefully this'll fix yohoho's problem with the puzzles sometimes not restarting after stars are filled.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@81 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Mike Thomas
2006-09-29 18:28:59 +00:00
parent 7fd42fc729
commit a82fc55fa4
@@ -338,7 +338,7 @@ public abstract class PuzzleController extends GameController
gameDidStart();
// we don't always start the action immediately
return startActionImmediately() ?
RESTART_ACTION : NO_RESTART_ACTION;
RESTART_ACTION : CARE_NOT;
}
});
break;