From a82fc55fa48b73554e913636a50e1ad6aad90713 Mon Sep 17 00:00:00 2001 From: Mike Thomas Date: Fri, 29 Sep 2006 18:28:59 +0000 Subject: [PATCH] We don't want to force a restart if we're not supposed to, but we really don't want to veto it either. This could end up on the penders with the very thing we're waiting for, at which point vetoing that game restart would be bad and result in the puzzle not starting up. Hopefully this'll fix yohoho's problem with the puzzles sometimes not restarting after stars are filled. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@81 c613c5cb-e716-0410-b11b-feb51c14d237 --- src/java/com/threerings/puzzle/client/PuzzleController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/java/com/threerings/puzzle/client/PuzzleController.java b/src/java/com/threerings/puzzle/client/PuzzleController.java index 5fd571de..e89f428b 100644 --- a/src/java/com/threerings/puzzle/client/PuzzleController.java +++ b/src/java/com/threerings/puzzle/client/PuzzleController.java @@ -338,7 +338,7 @@ public abstract class PuzzleController extends GameController gameDidStart(); // we don't always start the action immediately return startActionImmediately() ? - RESTART_ACTION : NO_RESTART_ACTION; + RESTART_ACTION : CARE_NOT; } }); break;