Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,272 @@
|
||||
//
|
||||
// $Id: LobbyRegistry.java 3749 2005-11-09 04:00:16Z mdb $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.*;
|
||||
import com.samskivert.util.*;
|
||||
import com.threerings.util.StreamableArrayList;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationManager;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.micasa.Log;
|
||||
import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
|
||||
import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
|
||||
import com.threerings.micasa.server.MiCasaConfig;
|
||||
import com.threerings.micasa.server.MiCasaServer;
|
||||
|
||||
/**
|
||||
* The lobby registry is the primary class that coordinates the lobby
|
||||
* services on the client. It sets up the necessary invocation services
|
||||
* and keeps track of the lobbies in operation on the server. Only one
|
||||
* lobby registry should be created on a server.
|
||||
*
|
||||
* <p> Presently, the lobby registry is configured with lobbies via the
|
||||
* server configuration. An example configuration follows:
|
||||
*
|
||||
* <pre>
|
||||
* lobby_ids = foolobby, barlobby, bazlobby
|
||||
*
|
||||
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
|
||||
* foolobby.ugi = <universal game identifier>
|
||||
* foolobby.name = <human readable lobby name>
|
||||
* foolobby.config1 = some config value
|
||||
* foolobby.config2 = some other config value
|
||||
*
|
||||
* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
|
||||
* barlobby.ugi = <universal game identifier>
|
||||
* barlobby.name = <human readable lobby name>
|
||||
* ...
|
||||
* </pre>
|
||||
*
|
||||
* This information will be loaded from the MiCasa server configuration
|
||||
* which means that it should live in
|
||||
* <code>rsrc/config/micasa/server.properties</code> somwhere in the
|
||||
* classpath where it will override the default MiCasa server properties
|
||||
* file.
|
||||
*
|
||||
* <p> The <code>UGI</code> or universal game identifier is a string that
|
||||
* is used to uniquely identify every type of game and also to classify it
|
||||
* according to meaningful keywords. It is best described with a few
|
||||
* examples:
|
||||
*
|
||||
* <pre>
|
||||
* backgammon,board,strategy
|
||||
* spades,card,partner
|
||||
* yahtzee,dice
|
||||
* </pre>
|
||||
*
|
||||
* As you can see, a UGI should start with an identifier uniquely
|
||||
* identifying the type of game and can be followed by a list of keywords
|
||||
* that classify it as a member of a particular category of games
|
||||
* (eg. board, card, dice, partner game, strategy game). A game can belong
|
||||
* to multiple categories.
|
||||
*
|
||||
* <p> As long as the UGIs in use by a particular server make some kind of
|
||||
* sense, the client will be able to use them to search for lobbies
|
||||
* containing games of similar types using the provided facilities.
|
||||
*/
|
||||
public class LobbyRegistry
|
||||
implements LobbyProvider
|
||||
{
|
||||
/**
|
||||
* Initializes the registry. It will use the supplied configuration
|
||||
* instance to determine which lobbies to load, etc.
|
||||
*
|
||||
* @param invmgr a reference to the server's invocation manager.
|
||||
*/
|
||||
public void init (InvocationManager invmgr)
|
||||
{
|
||||
// register ourselves as an invocation service handler
|
||||
invmgr.registerDispatcher(new LobbyDispatcher(this), true);
|
||||
|
||||
// create our lobby managers
|
||||
String[] lmgrs = null;
|
||||
lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
|
||||
if (lmgrs == null || lmgrs.length == 0) {
|
||||
Log.warning("No lobbies specified in config file (via '" +
|
||||
LOBIDS_KEY + "' parameter).");
|
||||
|
||||
} else {
|
||||
for (int i = 0; i < lmgrs.length; i++) {
|
||||
loadLobby(lmgrs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the oid of the default lobby.
|
||||
*/
|
||||
public int getDefaultLobbyOid ()
|
||||
{
|
||||
return _defLobbyOid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts the properties for a lobby from the server config and
|
||||
* creates and initializes the lobby manager.
|
||||
*/
|
||||
protected void loadLobby (String lobbyId)
|
||||
{
|
||||
try {
|
||||
// extract the properties for this lobby
|
||||
Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
|
||||
|
||||
// get the lobby manager class and UGI
|
||||
String cfgClass = props.getProperty("config");
|
||||
if (StringUtil.isBlank(cfgClass)) {
|
||||
throw new Exception("Missing 'config' definition in " +
|
||||
"lobby configuration.");
|
||||
}
|
||||
|
||||
// create and initialize the lobby config object
|
||||
LobbyConfig config = (LobbyConfig)
|
||||
Class.forName(cfgClass).newInstance();
|
||||
config.init(props);
|
||||
|
||||
// create and initialize the lobby manager. it will call
|
||||
// lobbyReady() when it has obtained a reference to its lobby
|
||||
// object and is ready to roll
|
||||
LobbyManager lobmgr = (LobbyManager)
|
||||
MiCasaServer.plreg.createPlace(config, null);
|
||||
lobmgr.init(this, props);
|
||||
|
||||
} catch (Exception e) {
|
||||
Log.warning("Unable to create lobby manager " +
|
||||
"[lobbyId=" + lobbyId + ", error=" + e + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns information about all lobbies hosting games in the
|
||||
* specified category.
|
||||
*
|
||||
* @param requester the body object of the client requesting the lobby
|
||||
* list (which can be used to filter the list based on their
|
||||
* capabilities).
|
||||
* @param category the category of game for which the lobbies are
|
||||
* desired.
|
||||
* @param target the list into which the matching lobbies will be
|
||||
* deposited.
|
||||
*/
|
||||
public void getLobbies (BodyObject requester, String category,
|
||||
List target)
|
||||
{
|
||||
ArrayList list = (ArrayList)_lobbies.get(category);
|
||||
if (list != null) {
|
||||
target.addAll(list);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array containing the category identifiers of all the
|
||||
* categories in which lobbies have been registered with the registry.
|
||||
*
|
||||
* @param requester the body object of the client requesting the
|
||||
* cateogory list (which can be used to filter the list based on their
|
||||
* capabilities).
|
||||
*/
|
||||
public String[] getCategories (BodyObject requester)
|
||||
{
|
||||
// might want to cache this some day so that we don't recreate it
|
||||
// every time someone wants it. we can cache the array until the
|
||||
// category count changes
|
||||
String[] cats = new String[_lobbies.size()];
|
||||
Iterator iter = _lobbies.keySet().iterator();
|
||||
for (int i = 0; iter.hasNext(); i++) {
|
||||
cats[i] = (String)iter.next();
|
||||
}
|
||||
return cats;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request by the client to obtain a list of the lobby
|
||||
* categories available on this server.
|
||||
*/
|
||||
public void getCategories (ClientObject caller, CategoriesListener listener)
|
||||
{
|
||||
listener.gotCategories(getCategories((BodyObject)caller));
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request by the client to obtain a list of lobbies
|
||||
* matching the supplied category string.
|
||||
*/
|
||||
public void getLobbies (ClientObject caller, String category,
|
||||
LobbiesListener listener)
|
||||
{
|
||||
StreamableArrayList target = new StreamableArrayList();
|
||||
ArrayList list = (ArrayList)_lobbies.get(category);
|
||||
if (list != null) {
|
||||
target.addAll(list);
|
||||
}
|
||||
listener.gotLobbies(target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by our lobby managers once they have started up and are
|
||||
* ready to do their lobby duties.
|
||||
*/
|
||||
protected void lobbyReady (int placeOid, String gameIdent, String name)
|
||||
{
|
||||
// create a lobby record
|
||||
Lobby record = new Lobby(placeOid, gameIdent, name);
|
||||
|
||||
// if we don't already have a default lobby, this one is the big
|
||||
// winner
|
||||
if (_defLobbyOid == -1) {
|
||||
_defLobbyOid = placeOid;
|
||||
}
|
||||
|
||||
// and register it in all the right lobby tables
|
||||
StringTokenizer tok = new StringTokenizer(gameIdent, ",");
|
||||
while (tok.hasMoreTokens()) {
|
||||
String category = tok.nextToken();
|
||||
registerLobby(category, record);
|
||||
}
|
||||
}
|
||||
|
||||
/** Registers the supplied lobby in the specified category table. */
|
||||
protected void registerLobby (String category, Lobby record)
|
||||
{
|
||||
ArrayList catlist = (ArrayList)_lobbies.get(category);
|
||||
if (catlist == null) {
|
||||
catlist = new ArrayList();
|
||||
_lobbies.put(category, catlist);
|
||||
}
|
||||
catlist.add(record);
|
||||
Log.info("Registered lobby [cat=" + category +
|
||||
", record=" + record + "].");
|
||||
}
|
||||
|
||||
/** A table containing references to all of our lobby records (in the
|
||||
* form of category lists. */
|
||||
protected HashMap _lobbies = new HashMap();
|
||||
|
||||
/** The oid of the default lobby. */
|
||||
protected int _defLobbyOid = -1;
|
||||
|
||||
/** The configuration key for the lobby managers list. */
|
||||
protected static final String LOBIDS_KEY = "lobby_ids";
|
||||
}
|
||||
Reference in New Issue
Block a user