a4df87e52f
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
273 lines
9.6 KiB
Java
273 lines
9.6 KiB
Java
//
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// $Id: LobbyRegistry.java 3749 2005-11-09 04:00:16Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.lobby;
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import java.util.*;
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import com.samskivert.util.*;
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import com.threerings.util.StreamableArrayList;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationManager;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.micasa.Log;
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import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
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import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
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import com.threerings.micasa.server.MiCasaConfig;
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import com.threerings.micasa.server.MiCasaServer;
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/**
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* The lobby registry is the primary class that coordinates the lobby
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* services on the client. It sets up the necessary invocation services
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* and keeps track of the lobbies in operation on the server. Only one
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* lobby registry should be created on a server.
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*
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* <p> Presently, the lobby registry is configured with lobbies via the
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* server configuration. An example configuration follows:
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*
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* <pre>
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* lobby_ids = foolobby, barlobby, bazlobby
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*
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* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
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* foolobby.ugi = <universal game identifier>
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* foolobby.name = <human readable lobby name>
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* foolobby.config1 = some config value
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* foolobby.config2 = some other config value
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*
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* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
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* barlobby.ugi = <universal game identifier>
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* barlobby.name = <human readable lobby name>
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* ...
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* </pre>
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*
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* This information will be loaded from the MiCasa server configuration
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* which means that it should live in
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* <code>rsrc/config/micasa/server.properties</code> somwhere in the
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* classpath where it will override the default MiCasa server properties
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* file.
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*
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* <p> The <code>UGI</code> or universal game identifier is a string that
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* is used to uniquely identify every type of game and also to classify it
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* according to meaningful keywords. It is best described with a few
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* examples:
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*
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* <pre>
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* backgammon,board,strategy
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* spades,card,partner
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* yahtzee,dice
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* </pre>
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*
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* As you can see, a UGI should start with an identifier uniquely
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* identifying the type of game and can be followed by a list of keywords
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* that classify it as a member of a particular category of games
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* (eg. board, card, dice, partner game, strategy game). A game can belong
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* to multiple categories.
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*
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* <p> As long as the UGIs in use by a particular server make some kind of
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* sense, the client will be able to use them to search for lobbies
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* containing games of similar types using the provided facilities.
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*/
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public class LobbyRegistry
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implements LobbyProvider
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{
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/**
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* Initializes the registry. It will use the supplied configuration
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* instance to determine which lobbies to load, etc.
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*
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* @param invmgr a reference to the server's invocation manager.
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*/
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public void init (InvocationManager invmgr)
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{
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// register ourselves as an invocation service handler
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invmgr.registerDispatcher(new LobbyDispatcher(this), true);
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// create our lobby managers
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String[] lmgrs = null;
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lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
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if (lmgrs == null || lmgrs.length == 0) {
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Log.warning("No lobbies specified in config file (via '" +
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LOBIDS_KEY + "' parameter).");
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} else {
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for (int i = 0; i < lmgrs.length; i++) {
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loadLobby(lmgrs[i]);
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}
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}
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}
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/**
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* Returns the oid of the default lobby.
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*/
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public int getDefaultLobbyOid ()
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{
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return _defLobbyOid;
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}
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/**
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* Extracts the properties for a lobby from the server config and
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* creates and initializes the lobby manager.
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*/
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protected void loadLobby (String lobbyId)
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{
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try {
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// extract the properties for this lobby
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Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
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// get the lobby manager class and UGI
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String cfgClass = props.getProperty("config");
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if (StringUtil.isBlank(cfgClass)) {
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throw new Exception("Missing 'config' definition in " +
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"lobby configuration.");
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}
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// create and initialize the lobby config object
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LobbyConfig config = (LobbyConfig)
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Class.forName(cfgClass).newInstance();
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config.init(props);
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// create and initialize the lobby manager. it will call
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// lobbyReady() when it has obtained a reference to its lobby
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// object and is ready to roll
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LobbyManager lobmgr = (LobbyManager)
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MiCasaServer.plreg.createPlace(config, null);
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lobmgr.init(this, props);
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} catch (Exception e) {
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Log.warning("Unable to create lobby manager " +
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"[lobbyId=" + lobbyId + ", error=" + e + "].");
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}
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}
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/**
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* Returns information about all lobbies hosting games in the
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* specified category.
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*
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* @param requester the body object of the client requesting the lobby
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* list (which can be used to filter the list based on their
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* capabilities).
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* @param category the category of game for which the lobbies are
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* desired.
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* @param target the list into which the matching lobbies will be
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* deposited.
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*/
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public void getLobbies (BodyObject requester, String category,
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List target)
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{
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ArrayList list = (ArrayList)_lobbies.get(category);
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if (list != null) {
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target.addAll(list);
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}
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}
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/**
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* Returns an array containing the category identifiers of all the
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* categories in which lobbies have been registered with the registry.
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*
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* @param requester the body object of the client requesting the
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* cateogory list (which can be used to filter the list based on their
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* capabilities).
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*/
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public String[] getCategories (BodyObject requester)
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{
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// might want to cache this some day so that we don't recreate it
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// every time someone wants it. we can cache the array until the
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// category count changes
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String[] cats = new String[_lobbies.size()];
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Iterator iter = _lobbies.keySet().iterator();
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for (int i = 0; iter.hasNext(); i++) {
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cats[i] = (String)iter.next();
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}
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return cats;
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}
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/**
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* Processes a request by the client to obtain a list of the lobby
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* categories available on this server.
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*/
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public void getCategories (ClientObject caller, CategoriesListener listener)
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{
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listener.gotCategories(getCategories((BodyObject)caller));
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}
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/**
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* Processes a request by the client to obtain a list of lobbies
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* matching the supplied category string.
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*/
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public void getLobbies (ClientObject caller, String category,
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LobbiesListener listener)
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{
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StreamableArrayList target = new StreamableArrayList();
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ArrayList list = (ArrayList)_lobbies.get(category);
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if (list != null) {
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target.addAll(list);
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}
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listener.gotLobbies(target);
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}
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/**
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* Called by our lobby managers once they have started up and are
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* ready to do their lobby duties.
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*/
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protected void lobbyReady (int placeOid, String gameIdent, String name)
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{
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// create a lobby record
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Lobby record = new Lobby(placeOid, gameIdent, name);
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// if we don't already have a default lobby, this one is the big
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// winner
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if (_defLobbyOid == -1) {
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_defLobbyOid = placeOid;
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}
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// and register it in all the right lobby tables
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StringTokenizer tok = new StringTokenizer(gameIdent, ",");
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while (tok.hasMoreTokens()) {
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String category = tok.nextToken();
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registerLobby(category, record);
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}
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}
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/** Registers the supplied lobby in the specified category table. */
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protected void registerLobby (String category, Lobby record)
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{
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ArrayList catlist = (ArrayList)_lobbies.get(category);
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if (catlist == null) {
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catlist = new ArrayList();
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_lobbies.put(category, catlist);
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}
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catlist.add(record);
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Log.info("Registered lobby [cat=" + category +
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", record=" + record + "].");
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}
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/** A table containing references to all of our lobby records (in the
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* form of category lists. */
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protected HashMap _lobbies = new HashMap();
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/** The oid of the default lobby. */
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protected int _defLobbyOid = -1;
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/** The configuration key for the lobby managers list. */
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protected static final String LOBIDS_KEY = "lobby_ids";
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}
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