Files
vilya/src/java/com/threerings/micasa/lobby/LobbyRegistry.java
T
Michael Bayne a4df87e52f Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00

273 lines
9.6 KiB
Java

//
// $Id: LobbyRegistry.java 3749 2005-11-09 04:00:16Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.lobby;
import java.util.*;
import com.samskivert.util.*;
import com.threerings.util.StreamableArrayList;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.data.BodyObject;
import com.threerings.micasa.Log;
import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
import com.threerings.micasa.server.MiCasaConfig;
import com.threerings.micasa.server.MiCasaServer;
/**
* The lobby registry is the primary class that coordinates the lobby
* services on the client. It sets up the necessary invocation services
* and keeps track of the lobbies in operation on the server. Only one
* lobby registry should be created on a server.
*
* <p> Presently, the lobby registry is configured with lobbies via the
* server configuration. An example configuration follows:
*
* <pre>
* lobby_ids = foolobby, barlobby, bazlobby
*
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
* foolobby.ugi = <universal game identifier>
* foolobby.name = <human readable lobby name>
* foolobby.config1 = some config value
* foolobby.config2 = some other config value
*
* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
* barlobby.ugi = <universal game identifier>
* barlobby.name = <human readable lobby name>
* ...
* </pre>
*
* This information will be loaded from the MiCasa server configuration
* which means that it should live in
* <code>rsrc/config/micasa/server.properties</code> somwhere in the
* classpath where it will override the default MiCasa server properties
* file.
*
* <p> The <code>UGI</code> or universal game identifier is a string that
* is used to uniquely identify every type of game and also to classify it
* according to meaningful keywords. It is best described with a few
* examples:
*
* <pre>
* backgammon,board,strategy
* spades,card,partner
* yahtzee,dice
* </pre>
*
* As you can see, a UGI should start with an identifier uniquely
* identifying the type of game and can be followed by a list of keywords
* that classify it as a member of a particular category of games
* (eg. board, card, dice, partner game, strategy game). A game can belong
* to multiple categories.
*
* <p> As long as the UGIs in use by a particular server make some kind of
* sense, the client will be able to use them to search for lobbies
* containing games of similar types using the provided facilities.
*/
public class LobbyRegistry
implements LobbyProvider
{
/**
* Initializes the registry. It will use the supplied configuration
* instance to determine which lobbies to load, etc.
*
* @param invmgr a reference to the server's invocation manager.
*/
public void init (InvocationManager invmgr)
{
// register ourselves as an invocation service handler
invmgr.registerDispatcher(new LobbyDispatcher(this), true);
// create our lobby managers
String[] lmgrs = null;
lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
if (lmgrs == null || lmgrs.length == 0) {
Log.warning("No lobbies specified in config file (via '" +
LOBIDS_KEY + "' parameter).");
} else {
for (int i = 0; i < lmgrs.length; i++) {
loadLobby(lmgrs[i]);
}
}
}
/**
* Returns the oid of the default lobby.
*/
public int getDefaultLobbyOid ()
{
return _defLobbyOid;
}
/**
* Extracts the properties for a lobby from the server config and
* creates and initializes the lobby manager.
*/
protected void loadLobby (String lobbyId)
{
try {
// extract the properties for this lobby
Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
// get the lobby manager class and UGI
String cfgClass = props.getProperty("config");
if (StringUtil.isBlank(cfgClass)) {
throw new Exception("Missing 'config' definition in " +
"lobby configuration.");
}
// create and initialize the lobby config object
LobbyConfig config = (LobbyConfig)
Class.forName(cfgClass).newInstance();
config.init(props);
// create and initialize the lobby manager. it will call
// lobbyReady() when it has obtained a reference to its lobby
// object and is ready to roll
LobbyManager lobmgr = (LobbyManager)
MiCasaServer.plreg.createPlace(config, null);
lobmgr.init(this, props);
} catch (Exception e) {
Log.warning("Unable to create lobby manager " +
"[lobbyId=" + lobbyId + ", error=" + e + "].");
}
}
/**
* Returns information about all lobbies hosting games in the
* specified category.
*
* @param requester the body object of the client requesting the lobby
* list (which can be used to filter the list based on their
* capabilities).
* @param category the category of game for which the lobbies are
* desired.
* @param target the list into which the matching lobbies will be
* deposited.
*/
public void getLobbies (BodyObject requester, String category,
List target)
{
ArrayList list = (ArrayList)_lobbies.get(category);
if (list != null) {
target.addAll(list);
}
}
/**
* Returns an array containing the category identifiers of all the
* categories in which lobbies have been registered with the registry.
*
* @param requester the body object of the client requesting the
* cateogory list (which can be used to filter the list based on their
* capabilities).
*/
public String[] getCategories (BodyObject requester)
{
// might want to cache this some day so that we don't recreate it
// every time someone wants it. we can cache the array until the
// category count changes
String[] cats = new String[_lobbies.size()];
Iterator iter = _lobbies.keySet().iterator();
for (int i = 0; iter.hasNext(); i++) {
cats[i] = (String)iter.next();
}
return cats;
}
/**
* Processes a request by the client to obtain a list of the lobby
* categories available on this server.
*/
public void getCategories (ClientObject caller, CategoriesListener listener)
{
listener.gotCategories(getCategories((BodyObject)caller));
}
/**
* Processes a request by the client to obtain a list of lobbies
* matching the supplied category string.
*/
public void getLobbies (ClientObject caller, String category,
LobbiesListener listener)
{
StreamableArrayList target = new StreamableArrayList();
ArrayList list = (ArrayList)_lobbies.get(category);
if (list != null) {
target.addAll(list);
}
listener.gotLobbies(target);
}
/**
* Called by our lobby managers once they have started up and are
* ready to do their lobby duties.
*/
protected void lobbyReady (int placeOid, String gameIdent, String name)
{
// create a lobby record
Lobby record = new Lobby(placeOid, gameIdent, name);
// if we don't already have a default lobby, this one is the big
// winner
if (_defLobbyOid == -1) {
_defLobbyOid = placeOid;
}
// and register it in all the right lobby tables
StringTokenizer tok = new StringTokenizer(gameIdent, ",");
while (tok.hasMoreTokens()) {
String category = tok.nextToken();
registerLobby(category, record);
}
}
/** Registers the supplied lobby in the specified category table. */
protected void registerLobby (String category, Lobby record)
{
ArrayList catlist = (ArrayList)_lobbies.get(category);
if (catlist == null) {
catlist = new ArrayList();
_lobbies.put(category, catlist);
}
catlist.add(record);
Log.info("Registered lobby [cat=" + category +
", record=" + record + "].");
}
/** A table containing references to all of our lobby records (in the
* form of category lists. */
protected HashMap _lobbies = new HashMap();
/** The oid of the default lobby. */
protected int _defLobbyOid = -1;
/** The configuration key for the lobby managers list. */
protected static final String LOBIDS_KEY = "lobby_ids";
}