Making callEZCode() 'internal' booched it for WorldGameControl.

Made it protected, added a second function for 'friend' access.
We could use a custom namespace for this, too.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@206 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-22 03:53:44 +00:00
parent 9e8dce3619
commit 9eedd5678c
3 changed files with 16 additions and 6 deletions
@@ -12,7 +12,7 @@ public class SeatingControl extends SubControl
*/
public function getPlayerPosition (playerId :int) :int
{
return int(_ctrl.callEZCode("getPlayerPosition_v1", playerId));
return int(_ctrl.callEZCodeFriend("getPlayerPosition_v1", playerId));
}
/**
@@ -21,7 +21,7 @@ public class SeatingControl extends SubControl
*/
public function getPlayerIds () :Array /* of playerId (int) */
{
return (_ctrl.callEZCode("getPlayers_v1") as Array);
return (_ctrl.callEZCodeFriend("getPlayers_v1") as Array);
}
// TODO: methods for allowing a player to pick a seat