Pass the GameManager to gameCreated().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@440 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -46,7 +46,6 @@ import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.client.TableService;
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import com.threerings.parlor.client.TableService;
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@@ -317,9 +316,9 @@ public class TableManager
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throws InvocationException
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throws InvocationException
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{
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{
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try {
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try {
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PlaceManager pmgr = CrowdServer.plreg.createPlace(createConfig(table));
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GameManager gmgr = (GameManager)CrowdServer.plreg.createPlace(createConfig(table));
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GameObject gobj = (GameObject) pmgr.getPlaceObject();
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GameObject gobj = (GameObject)gmgr.getPlaceObject();
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gameCreated(table, gobj);
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gameCreated(table, gobj, gmgr);
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return gobj.getOid();
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return gobj.getOid();
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} catch (Throwable t) {
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} catch (Throwable t) {
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@@ -344,7 +343,7 @@ public class TableManager
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* Called when our game has been created, we take this opportunity to clean up the table and
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* Called when our game has been created, we take this opportunity to clean up the table and
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* transition it to "in play" mode.
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* transition it to "in play" mode.
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*/
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*/
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protected void gameCreated (Table table, GameObject gameobj)
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protected void gameCreated (Table table, GameObject gameobj, GameManager gmgr)
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{
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{
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// update the table with the newly created game object
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// update the table with the newly created game object
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table.gameOid = gameobj.getOid();
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table.gameOid = gameobj.getOid();
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