Updated docs for 1.6 release.

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Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,434 +1,444 @@
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PuzzleGameMarshaller (vilya 1.3 API)
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com.threerings.puzzle.data</FONT>
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Class PuzzleGameMarshaller</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.data.InvocationMarshaller
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.PuzzleGameMarshaller</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, com.threerings.presents.data.InvocationCodes, <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DD>
</DL>
<HR>
<DL>
<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
<div class="header">
<div class="subTitle">com.threerings.puzzle.data</div>
<h2 title="Class PuzzleGameMarshaller" class="title">Class PuzzleGameMarshaller</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
<li>
<ul class="inheritance">
<li>com.threerings.presents.data.InvocationMarshaller</li>
<li>
<ul class="inheritance">
<li>com.threerings.puzzle.data.PuzzleGameMarshaller</li>
</ul>
</li>
</ul>
</li>
</ul>
<div class="description">
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<dl>
<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, com.threerings.presents.data.InvocationCodes, <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a></dd>
</dl>
<hr>
<br>
<pre>@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from PuzzleGameService.java.")
</FONT>public class <B>PuzzleGameMarshaller</B><DT>extends com.threerings.presents.data.InvocationMarshaller<DT>implements <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></DL>
</PRE>
<P>
Provides the implementation of the <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
public class <span class="typeNameLabel">PuzzleGameMarshaller</span>
extends com.threerings.presents.data.InvocationMarshaller
implements <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></pre>
<div class="block">Provides the implementation of the <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><code>PuzzleGameService</code></a> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.
<P>
<P>
<HR>
<P>
to the requesting client.</div>
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<B>Nested Class Summary</B></FONT></TH>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
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<TD><CODE>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</CODE></TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.threerings.presents.data.InvocationMarshaller</h3>
<code>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</code></li>
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<h3>Nested classes/interfaces inherited from interface&nbsp;com.threerings.presents.client.InvocationService</h3>
<code>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</code></li>
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<code>com.threerings.io.Streamable.Closure</code></li>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS">UPDATE_PROGRESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC">UPDATE_PROGRESS_SYNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<h3>Field Summary</h3>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS">UPDATE_PROGRESS</a></span></code>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-"><code>updateProgress(int, int[])</code></a> requests.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC">UPDATE_PROGRESS_SYNC</a></span></code>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-"><code>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</code></a> requests.</div>
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<h3>Fields inherited from interface&nbsp;com.threerings.puzzle.data.<a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a></h3>
<code><a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</a></code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.presents.data.InvocationCodes</h3>
<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
</ul>
</li>
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller()">PuzzleGameMarshaller</A></B>()</CODE>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller--">PuzzleGameMarshaller</a></span>()</code>&nbsp;</td>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])">updateProgress</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.presents.data.InvocationMarshaller"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
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<TD><CODE>getInvocationCode, init, readField__invCode, readField__invOid, readObject, setInvocationOid, setNoResponse, toString, writeField__invCode, writeField__invOid</CODE></TD>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-">updateProgress</a></span>(int&nbsp;arg1,
int[]&nbsp;arg2)</code>
<div class="block">Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></span>(int&nbsp;arg1,
int[]&nbsp;arg2,
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;arg3)</code>
<div class="block">Debug variant of <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> that is only used when
<a href="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards--"><code>PuzzlePanel.isSyncingBoards()</code></a> is true and which includes the board states associated
with each event.</div>
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<h3>Methods inherited from class&nbsp;com.threerings.presents.data.InvocationMarshaller</h3>
<code>getInvocationCode, init, readObject, setInvocationOid, setNoResponse, toString</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<A NAME="UPDATE_PROGRESS"><!-- --></A><H3>
UPDATE_PROGRESS</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS">Constant Field Values</A></DL>
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<A NAME="UPDATE_PROGRESS_SYNC"><!-- --></A><H3>
UPDATE_PROGRESS_SYNC</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS_SYNC</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.
<P>
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC">Constant Field Values</A></DL>
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<h4>UPDATE_PROGRESS</h4>
<pre>public static final&nbsp;int UPDATE_PROGRESS</pre>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-"><code>updateProgress(int, int[])</code></a> requests.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS">Constant Field Values</a></dd>
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<h4>UPDATE_PROGRESS_SYNC</h4>
<pre>public static final&nbsp;int UPDATE_PROGRESS_SYNC</pre>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-"><code>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</code></a> requests.</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC">Constant Field Values</a></dd>
</dl>
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<A NAME="PuzzleGameMarshaller()"><!-- --></A><H3>
PuzzleGameMarshaller</H3>
<PRE>
public <B>PuzzleGameMarshaller</B>()</PRE>
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<h4>PuzzleGameMarshaller</h4>
<pre>public&nbsp;PuzzleGameMarshaller()</pre>
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<A NAME="updateProgress(int, int[])"><!-- --></A><H3>
updateProgress</H3>
<PRE>
public void <B>updateProgress</B>(int&nbsp;arg1,
int[]&nbsp;arg2)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">PuzzleGameService</A></CODE></B></DD>
<DD>Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">updateProgress</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><!-- --></A><H3>
updateProgressSync</H3>
<PRE>
public void <B>updateProgressSync</B>(int&nbsp;arg1,
<ul class="blockList">
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<h4>updateProgress</h4>
<pre>public&nbsp;void&nbsp;updateProgress(int&nbsp;arg1,
int[]&nbsp;arg2)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-">PuzzleGameService</a></code></span></div>
<div class="block">Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-">updateProgress</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></code></dd>
</dl>
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<h4>updateProgressSync</h4>
<pre>public&nbsp;void&nbsp;updateProgressSync(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">PuzzleGameService</A></CODE></B></DD>
<DD>Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;arg3)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">PuzzleGameService</a></code></span></div>
<div class="block">Debug variant of <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> that is only used when
<a href="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards--"><code>PuzzlePanel.isSyncingBoards()</code></a> is true and which includes the board states associated
with each event.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></code></dd>
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