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Rating (vilya 1.3 API)
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com.threerings.parlor.rating.server</FONT>
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Class Rating</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.rating.server.Rating</B>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A></DD>
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<DT><PRE>public class <B>Rating</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A></DL>
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</PRE>
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<P>
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Encapsulates the rating/experience tuple representing a player's rating for a game, and logic
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for calculating rating changes.
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<P>
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<P>
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<div class="subTitle">com.threerings.parlor.rating.server</div>
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<h2 title="Class Rating" class="title">Class Rating</h2>
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<dt>All Implemented Interfaces:</dt>
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<dd><a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></dd>
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<br>
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<pre>public class <span class="typeNameLabel">Rating</span>
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extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>
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implements <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></pre>
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<div class="block">Encapsulates the rating/experience tuple representing a player's rating for a game, and logic
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for calculating rating changes.</div>
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#experience">experience</A></B></CODE>
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<BR>
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The number of times the player's played our game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#rating">rating</A></B></CODE>
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<BR>
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The player's rating for our game.</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.parlor.rating.data.RatingCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.rating.data.<A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#DEFAULT_RATING">DEFAULT_RATING</A>, <A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MAXIMUM_RATING">MAXIMUM_RATING</A>, <A HREF="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MINIMUM_RATING">MINIMUM_RATING</A></CODE></TD>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#experience">experience</a></span></code>
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<div class="block">The number of times the player's played our game.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#rating">rating</a></span></code>
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<div class="block">The player's rating for our game.</div>
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<h3>Fields inherited from interface com.threerings.parlor.rating.data.<a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></h3>
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||||
<code><a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#DEFAULT_RATING">DEFAULT_RATING</a>, <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MAXIMUM_RATING">MAXIMUM_RATING</a>, <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MINIMUM_RATING">MINIMUM_RATING</a></code></li>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#Rating()">Rating</A></B>()</CODE>
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<BR>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#Rating--">Rating</a></span>()</code> </td>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#computeAdjustment(float, int, com.threerings.parlor.rating.server.Rating)">computeAdjustment</A></B>(float W,
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int opprat,
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<A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A> rating)</CODE>
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<BR>
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Computes a ratings adjustment for the given player, using a modified
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version of the FIDE Chess rating system as:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#computeRating(com.threerings.parlor.rating.server.Rating[], int, float)">computeRating</A></B>(<A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>[] ratings,
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int pidx,
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float W)</CODE>
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||||
<BR>
|
||||
Computes a player's updated rating using a modified version of the
|
||||
FIDE/ELO system.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#isProvisional()">isProvisional</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns true if this rating is provisional (experience < 20).</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html#toString()">toString</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
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|
||||
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|
||||
|
||||
<P>
|
||||
|
||||
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|
||||
<li class="blockList"><a name="method.summary">
|
||||
<!-- -->
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||||
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|
||||
<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>static float</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#computeAdjustment-float-int-com.threerings.parlor.rating.server.Rating-">computeAdjustment</a></span>(float W,
|
||||
int opprat,
|
||||
<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a> rating)</code>
|
||||
<div class="block">Computes a ratings adjustment for the given player, using a modified
|
||||
version of the FIDE Chess rating system as:</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#computeRating-com.threerings.parlor.rating.server.Rating:A-int-float-">computeRating</a></span>(<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a>[] ratings,
|
||||
int pidx,
|
||||
float W)</code>
|
||||
<div class="block">Computes a player's updated rating using a modified version of the
|
||||
FIDE/ELO system.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#isProvisional--">isProvisional</a></span>()</code>
|
||||
<div class="block">Returns true if this rating is provisional (<code>experience < 20</code>).</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#toString--">toString</a></span>()</code> </td>
|
||||
</tr>
|
||||
</table>
|
||||
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|
||||
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||||
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|
||||
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|
||||
<h3>Methods inherited from class java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
|
||||
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
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||||
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|
||||
<div class="details">
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="rating"><!-- --></A><H3>
|
||||
rating</H3>
|
||||
<PRE>
|
||||
public int <B>rating</B></PRE>
|
||||
<DL>
|
||||
<DD>The player's rating for our game.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="experience"><!-- --></A><H3>
|
||||
experience</H3>
|
||||
<PRE>
|
||||
public int <B>experience</B></PRE>
|
||||
<DL>
|
||||
<DD>The number of times the player's played our game.
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<h4>rating</h4>
|
||||
<pre>public int rating</pre>
|
||||
<div class="block">The player's rating for our game.</div>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="experience">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockListLast">
|
||||
<li class="blockList">
|
||||
<h4>experience</h4>
|
||||
<pre>public int experience</pre>
|
||||
<div class="block">The number of times the player's played our game.</div>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="Rating()"><!-- --></A><H3>
|
||||
Rating</H3>
|
||||
<PRE>
|
||||
public <B>Rating</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<ul class="blockList">
|
||||
<li class="blockList"><a name="constructor.detail">
|
||||
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|
||||
</a>
|
||||
<h3>Constructor Detail</h3>
|
||||
<a name="Rating--">
|
||||
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|
||||
</a>
|
||||
<ul class="blockListLast">
|
||||
<li class="blockList">
|
||||
<h4>Rating</h4>
|
||||
<pre>public Rating()</pre>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="computeRating(com.threerings.parlor.rating.server.Rating[], int, float)"><!-- --></A><H3>
|
||||
computeRating</H3>
|
||||
<PRE>
|
||||
public static int <B>computeRating</B>(<A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>[] ratings,
|
||||
<ul class="blockList">
|
||||
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|
||||
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||||
</a>
|
||||
<h3>Method Detail</h3>
|
||||
<a name="computeRating-com.threerings.parlor.rating.server.Rating:A-int-float-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
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||||
<h4>computeRating</h4>
|
||||
<pre>public static int computeRating(<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a>[] ratings,
|
||||
int pidx,
|
||||
float W)</PRE>
|
||||
<DL>
|
||||
<DD>Computes a player's updated rating using a modified version of the
|
||||
float W)</pre>
|
||||
<div class="block">Computes a player's updated rating using a modified version of the
|
||||
FIDE/ELO system. The rating adjustment is computed for the player versus
|
||||
each opponent individually and these adjustments are summed and scaled
|
||||
by one over the number of opponents to create the final rating
|
||||
@@ -298,39 +300,40 @@ public static int <B>computeRating</B>(<A HREF="../../../../../com/threerings/pa
|
||||
bounded to the rating range. <em>Note:</em> provisional players (those
|
||||
with experience of less than 20) will be treated as having, at most, the
|
||||
default rating when used as an opponent in calculatons for a
|
||||
non-provisional player.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>ratings</CODE> - the pre-match ratings of each of the opponents.<DD><CODE>pidx</CODE> - the index of the player whose rating is to be calculated.<DD><CODE>W</CODE> - the win value for the player whose rating is to be calculated,
|
||||
(1.0 means the player won, 0.5 means they drew, 0 means they lost).
|
||||
<DT><B>Returns:</B><DD>the player's updated rating or -1 if none of the opponents could
|
||||
non-provisional player.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>ratings</code> - the pre-match ratings of each of the opponents.</dd>
|
||||
<dd><code>pidx</code> - the index of the player whose rating is to be calculated.</dd>
|
||||
<dd><code>W</code> - the win value for the player whose rating is to be calculated,
|
||||
(1.0 means the player won, 0.5 means they drew, 0 means they lost).</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the player's updated rating or -1 if none of the opponents could
|
||||
be applicably rated against this player due to provisional/
|
||||
non-provisional mismatch or lack of participation.</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="computeAdjustment(float, int, com.threerings.parlor.rating.server.Rating)"><!-- --></A><H3>
|
||||
computeAdjustment</H3>
|
||||
<PRE>
|
||||
public static float <B>computeAdjustment</B>(float W,
|
||||
non-provisional mismatch or lack of participation.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="computeAdjustment-float-int-com.threerings.parlor.rating.server.Rating-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
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|
||||
<h4>computeAdjustment</h4>
|
||||
<pre>public static float computeAdjustment(float W,
|
||||
int opprat,
|
||||
<A HREF="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A> rating)</PRE>
|
||||
<DL>
|
||||
<DD>Computes a ratings adjustment for the given player, using a modified
|
||||
<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a> rating)</pre>
|
||||
<div class="block">Computes a ratings adjustment for the given player, using a modified
|
||||
version of the FIDE Chess rating system as:
|
||||
|
||||
<pre>
|
||||
<pre><code>
|
||||
adjustment = K(W - We)
|
||||
|
||||
where:
|
||||
|
||||
K = if (experience < 20) then 64
|
||||
else if (rating < 2100 and experience >= 20) then 32
|
||||
else if (rating >= 2100 and rating < 2400 and experience >= 20)
|
||||
K = if (experience < 20) then 64
|
||||
else if (rating < 2100 and experience >= 20) then 32
|
||||
else if (rating >= 2100 and rating < 2400 and experience >= 20)
|
||||
then 24
|
||||
else 16
|
||||
W = score for the game just completed, as 1.0, 0.5, and 0.0 for a
|
||||
@@ -339,108 +342,110 @@ public static float <B>computeAdjustment</B>(float W,
|
||||
We = expected score (win expectancy) as determined by:
|
||||
|
||||
We = 1 / (10^(dR/400) + 1)
|
||||
</pre>
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>W</CODE> - the win value the game in question (1.0 means the player won,
|
||||
0.5 means they drew, 0 means they lost).<DD><CODE>opprat</CODE> - the opponent's current rating.<DD><CODE>rating</CODE> - the player's current rating.
|
||||
<DT><B>Returns:</B><DD>the adjustment to the player's rating.</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isProvisional()"><!-- --></A><H3>
|
||||
isProvisional</H3>
|
||||
<PRE>
|
||||
public boolean <B>isProvisional</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns true if this rating is provisional (experience < 20).
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="toString()"><!-- --></A><H3>
|
||||
toString</H3>
|
||||
<PRE>
|
||||
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>toString</B>()</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
</code></pre></div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>W</code> - the win value the game in question (1.0 means the player won,
|
||||
0.5 means they drew, 0 means they lost).</dd>
|
||||
<dd><code>opprat</code> - the opponent's current rating.</dd>
|
||||
<dd><code>rating</code> - the player's current rating.</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the adjustment to the player's rating.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="isProvisional--">
|
||||
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|
||||
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|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>isProvisional</h4>
|
||||
<pre>public boolean isProvisional()</pre>
|
||||
<div class="block">Returns true if this rating is provisional (<code>experience < 20</code>).</div>
|
||||
</li>
|
||||
</ul>
|
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<h4>toString</h4>
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<pre>public <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> toString()</pre>
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||||
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Reference in New Issue
Block a user