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<div class="subTitle">com.threerings.parlor.rating.server</div>
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<h2 title="Class Rating" class="title">Class Rating</h2>
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<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
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<dd><a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></dd>
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</dl>
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<hr>
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<br>
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<pre>public class <span class="typeNameLabel">Rating</span>
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extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>
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implements <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></pre>
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<div class="block">Encapsulates the rating/experience tuple representing a player's rating for a game, and logic
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for calculating rating changes.</div>
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</li>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#experience">experience</a></span></code>
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<div class="block">The number of times the player's played our game.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#rating">rating</a></span></code>
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<div class="block">The player's rating for our game.</div>
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<h3>Fields inherited from interface com.threerings.parlor.rating.data.<a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</a></h3>
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<code><a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#DEFAULT_RATING">DEFAULT_RATING</a>, <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MAXIMUM_RATING">MAXIMUM_RATING</a>, <a href="../../../../../com/threerings/parlor/rating/data/RatingCodes.html#MINIMUM_RATING">MINIMUM_RATING</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#Rating--">Rating</a></span>()</code> </td>
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</tr>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>static float</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#computeAdjustment-float-int-com.threerings.parlor.rating.server.Rating-">computeAdjustment</a></span>(float W,
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int opprat,
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<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a> rating)</code>
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<div class="block">Computes a ratings adjustment for the given player, using a modified
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version of the FIDE Chess rating system as:</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#computeRating-com.threerings.parlor.rating.server.Rating:A-int-float-">computeRating</a></span>(<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a>[] ratings,
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int pidx,
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float W)</code>
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<div class="block">Computes a player's updated rating using a modified version of the
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FIDE/ELO system.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#isProvisional--">isProvisional</a></span>()</code>
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<div class="block">Returns true if this rating is provisional (<code>experience < 20</code>).</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/rating/server/Rating.html#toString--">toString</a></span>()</code> </td>
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<h3>Methods inherited from class java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<h4>rating</h4>
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<pre>public int rating</pre>
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<div class="block">The player's rating for our game.</div>
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</li>
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</ul>
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<a name="experience">
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<h4>experience</h4>
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<pre>public int experience</pre>
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<div class="block">The number of times the player's played our game.</div>
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<h4>Rating</h4>
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<pre>public Rating()</pre>
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<h3>Method Detail</h3>
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<a name="computeRating-com.threerings.parlor.rating.server.Rating:A-int-float-">
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<h4>computeRating</h4>
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<pre>public static int computeRating(<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a>[] ratings,
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int pidx,
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float W)</pre>
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<div class="block">Computes a player's updated rating using a modified version of the
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FIDE/ELO system. The rating adjustment is computed for the player versus
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each opponent individually and these adjustments are summed and scaled
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by one over the number of opponents to create the final rating
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adjustment, which is then added to the player's previous rating and
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bounded to the rating range. <em>Note:</em> provisional players (those
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with experience of less than 20) will be treated as having, at most, the
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default rating when used as an opponent in calculatons for a
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non-provisional player.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>ratings</code> - the pre-match ratings of each of the opponents.</dd>
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<dd><code>pidx</code> - the index of the player whose rating is to be calculated.</dd>
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<dd><code>W</code> - the win value for the player whose rating is to be calculated,
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(1.0 means the player won, 0.5 means they drew, 0 means they lost).</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the player's updated rating or -1 if none of the opponents could
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be applicably rated against this player due to provisional/
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non-provisional mismatch or lack of participation.</dd>
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</dl>
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</li>
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</ul>
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<a name="computeAdjustment-float-int-com.threerings.parlor.rating.server.Rating-">
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<h4>computeAdjustment</h4>
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<pre>public static float computeAdjustment(float W,
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int opprat,
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<a href="../../../../../com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</a> rating)</pre>
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<div class="block">Computes a ratings adjustment for the given player, using a modified
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version of the FIDE Chess rating system as:
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<pre><code>
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adjustment = K(W - We)
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where:
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K = if (experience < 20) then 64
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else if (rating < 2100 and experience >= 20) then 32
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else if (rating >= 2100 and rating < 2400 and experience >= 20)
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then 24
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else 16
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W = score for the game just completed, as 1.0, 0.5, and 0.0 for a
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win, draw, or loss, respectively.
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dR = opponent's rating minus player's rating.
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We = expected score (win expectancy) as determined by:
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We = 1 / (10^(dR/400) + 1)
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</code></pre></div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>W</code> - the win value the game in question (1.0 means the player won,
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0.5 means they drew, 0 means they lost).</dd>
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<dd><code>opprat</code> - the opponent's current rating.</dd>
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<dd><code>rating</code> - the player's current rating.</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the adjustment to the player's rating.</dd>
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</dl>
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<a name="isProvisional--">
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<h4>isProvisional</h4>
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<pre>public boolean isProvisional()</pre>
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<div class="block">Returns true if this rating is provisional (<code>experience < 20</code>).</div>
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<a name="toString--">
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<h4>toString</h4>
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<pre>public <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> toString()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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