Updated docs for 1.6 release.

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Michael Bayne
2015-03-14 10:44:30 -07:00
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1099 changed files with 266256 additions and 276770 deletions
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GameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Class GameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameManagerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></DD>
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<DT><PRE>public class <B>GameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></DL>
</PRE>
<P>
Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.
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<div class="header">
<div class="subTitle">com.threerings.parlor.game.server</div>
<h2 title="Class GameManagerDelegate" class="title">Class GameManagerDelegate</h2>
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<ul class="inheritance">
<li>com.threerings.crowd.server.PlaceManagerDelegate</li>
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<ul class="inheritance">
<li><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</a></li>
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<ul class="inheritance">
<li>com.threerings.parlor.game.server.GameManagerDelegate</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</a>, <a href="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</a>, <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</a></dd>
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<hr>
<br>
<pre>public class <span class="typeNameLabel">GameManagerDelegate</span>
extends <a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</a></pre>
<div class="block">Extends the <a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><code>PlayManagerDelegate</code></a> mechanism with game manager specific methods.</div>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()">GameManagerDelegate</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate--">GameManagerDelegate</a></span>()</code>&nbsp;</td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate-com.threerings.parlor.game.server.GameManager-">GameManagerDelegate</a></span>(<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr)</code>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;
<div class="block"><span class="deprecationComment">use the zero-argument constructor.</span></div>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game ended.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game was started.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to end.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game is about to reset, but before any other clearing out of game data has
taken place.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.server.PlayManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<h3>Method Summary</h3>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd--">gameDidEnd</a></span>()</code>
<div class="block">Called by the game manager after the game ended.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart--">gameDidStart</a></span>()</code>
<div class="block">Called by the game manager after the game was started.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd--">gameWillEnd</a></span>()</code>
<div class="block">Called by the game manager when the game is about to end.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset--">gameWillReset</a></span>()</code>
<div class="block">Called when the game is about to reset, but before any other clearing out of game data has
taken place.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart--">gameWillStart</a></span>()</code>
<div class="block">Called by the game manager when the game is about to start.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">playerWasReplaced</a></span>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</code>
<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a></span>(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called when the specified player has been set as an AI with the supplied AI configuration.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI-int-com.threerings.parlor.game.data.GameAI-">tickAI</a></span>(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called by the manager when we should do some AI.</div>
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<code><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit-com.threerings.crowd.data.PlaceConfig-">didInit</a></code></li>
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<h3>Methods inherited from class&nbsp;com.threerings.crowd.server.PlaceManagerDelegate</h3>
<code>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</code></li>
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<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="GameManagerDelegate()"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
public <B>GameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>GameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
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<h4>GameManagerDelegate</h4>
<pre>public&nbsp;GameManagerDelegate()</pre>
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<h4>GameManagerDelegate</h4>
<pre><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</a>
public&nbsp;GameManagerDelegate(<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr)</pre>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;<span class="deprecationComment">use the zero-argument constructor.</span></div>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called by the game manager after the game was started.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
playerWasReplaced</H3>
<PRE>
public void <B>playerWasReplaced</B>(int&nbsp;pidx,
<ul class="blockList">
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<h3>Method Detail</h3>
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<h4>gameWillStart</h4>
<pre>public&nbsp;void&nbsp;gameWillStart()</pre>
<div class="block">Called by the game manager when the game is about to start.</div>
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<h4>gameDidStart</h4>
<pre>public&nbsp;void&nbsp;gameDidStart()</pre>
<div class="block">Called by the game manager after the game was started.</div>
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<h4>playerWasReplaced</h4>
<pre>public&nbsp;void&nbsp;playerWasReplaced(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</PRE>
<DL>
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tickAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
tickAI</H3>
<PRE>
public void <B>tickAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index to fake some gameplay for.<DD><CODE>ai</CODE> - a record indicating the AI's configuration.</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillEnd()"><!-- --></A><H3>
gameWillEnd</H3>
<PRE>
public void <B>gameWillEnd</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to end.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called by the game manager after the game ended.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called when the game is about to reset, but before any other clearing out of game data has
com.threerings.util.Name&nbsp;newPlayer)</pre>
<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
</li>
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<ul class="blockList">
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<h4>tickAI</h4>
<pre>public&nbsp;void&nbsp;tickAI(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</pre>
<div class="block">Called by the manager when we should do some AI. Only called while the game is IN_PLAY.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pidx</code> - the player index to fake some gameplay for.</dd>
<dd><code>ai</code> - a record indicating the AI's configuration.</dd>
</dl>
</li>
</ul>
<a name="gameWillEnd--">
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</a>
<ul class="blockList">
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<h4>gameWillEnd</h4>
<pre>public&nbsp;void&nbsp;gameWillEnd()</pre>
<div class="block">Called by the game manager when the game is about to end.</div>
</li>
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<a name="gameDidEnd--">
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</a>
<ul class="blockList">
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<h4>gameDidEnd</h4>
<pre>public&nbsp;void&nbsp;gameDidEnd()</pre>
<div class="block">Called by the game manager after the game ended.</div>
</li>
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<a name="gameWillReset--">
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</a>
<ul class="blockList">
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<h4>gameWillReset</h4>
<pre>public&nbsp;void&nbsp;gameWillReset()</pre>
<div class="block">Called when the game is about to reset, but before any other clearing out of game data has
taken place. Derived classes should override this if they need to perform some pre-reset
activities.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
setAI</H3>
<PRE>
public void <B>setAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
activities.</div>
</li>
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<h4>setAI</h4>
<pre>public&nbsp;void&nbsp;setAI(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</pre>
<div class="block">Called when the specified player has been set as an AI with the supplied AI configuration.</div>
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