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vilya/apidocs/com/threerings/parlor/game/server/GameManagerDelegate.html
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<div class="subTitle">com.threerings.parlor.game.server</div>
<h2 title="Class GameManagerDelegate" class="title">Class GameManagerDelegate</h2>
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<ul class="inheritance">
<li>com.threerings.crowd.server.PlaceManagerDelegate</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</a></li>
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<li>com.threerings.parlor.game.server.GameManagerDelegate</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</a>, <a href="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</a>, <a href="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</a></dd>
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<pre>public class <span class="typeNameLabel">GameManagerDelegate</span>
extends <a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</a></pre>
<div class="block">Extends the <a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><code>PlayManagerDelegate</code></a> mechanism with game manager specific methods.</div>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate--">GameManagerDelegate</a></span>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate-com.threerings.parlor.game.server.GameManager-">GameManagerDelegate</a></span>(<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr)</code>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;
<div class="block"><span class="deprecationComment">use the zero-argument constructor.</span></div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd--">gameDidEnd</a></span>()</code>
<div class="block">Called by the game manager after the game ended.</div>
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<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart--">gameDidStart</a></span>()</code>
<div class="block">Called by the game manager after the game was started.</div>
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<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd--">gameWillEnd</a></span>()</code>
<div class="block">Called by the game manager when the game is about to end.</div>
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<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset--">gameWillReset</a></span>()</code>
<div class="block">Called when the game is about to reset, but before any other clearing out of game data has
taken place.</div>
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<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart--">gameWillStart</a></span>()</code>
<div class="block">Called by the game manager when the game is about to start.</div>
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<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced-int-com.threerings.util.Name-com.threerings.util.Name-">playerWasReplaced</a></span>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</code>
<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
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<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a></span>(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called when the specified player has been set as an AI with the supplied AI configuration.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI-int-com.threerings.parlor.game.data.GameAI-">tickAI</a></span>(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called by the manager when we should do some AI.</div>
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<h3>Methods inherited from class&nbsp;com.threerings.parlor.server.<a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</a></h3>
<code><a href="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit-com.threerings.crowd.data.PlaceConfig-">didInit</a></code></li>
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<h3>Methods inherited from class&nbsp;com.threerings.crowd.server.PlaceManagerDelegate</h3>
<code>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<h4>GameManagerDelegate</h4>
<pre>public&nbsp;GameManagerDelegate()</pre>
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<h4>GameManagerDelegate</h4>
<pre><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</a>
public&nbsp;GameManagerDelegate(<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr)</pre>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;<span class="deprecationComment">use the zero-argument constructor.</span></div>
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<h4>gameWillStart</h4>
<pre>public&nbsp;void&nbsp;gameWillStart()</pre>
<div class="block">Called by the game manager when the game is about to start.</div>
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<a name="gameDidStart--">
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<h4>gameDidStart</h4>
<pre>public&nbsp;void&nbsp;gameDidStart()</pre>
<div class="block">Called by the game manager after the game was started.</div>
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<h4>playerWasReplaced</h4>
<pre>public&nbsp;void&nbsp;playerWasReplaced(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</pre>
<div class="block">Called when a player in the game has been replaced by a call to <a href="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-"><code>GameManager.replacePlayer(int, com.threerings.util.Name)</code></a>.</div>
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<h4>tickAI</h4>
<pre>public&nbsp;void&nbsp;tickAI(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</pre>
<div class="block">Called by the manager when we should do some AI. Only called while the game is IN_PLAY.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pidx</code> - the player index to fake some gameplay for.</dd>
<dd><code>ai</code> - a record indicating the AI's configuration.</dd>
</dl>
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<h4>gameWillEnd</h4>
<pre>public&nbsp;void&nbsp;gameWillEnd()</pre>
<div class="block">Called by the game manager when the game is about to end.</div>
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<h4>gameDidEnd</h4>
<pre>public&nbsp;void&nbsp;gameDidEnd()</pre>
<div class="block">Called by the game manager after the game ended.</div>
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<h4>gameWillReset</h4>
<pre>public&nbsp;void&nbsp;gameWillReset()</pre>
<div class="block">Called when the game is about to reset, but before any other clearing out of game data has
taken place. Derived classes should override this if they need to perform some pre-reset
activities.</div>
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<h4>setAI</h4>
<pre>public&nbsp;void&nbsp;setAI(int&nbsp;pidx,
<a href="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</pre>
<div class="block">Called when the specified player has been set as an AI with the supplied AI configuration.</div>
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