Made turns work in party games as well as seated games.
In a party game, if a next player is unspecified, the player that has been around the longest without getting a turn will get the turn. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@539 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -76,7 +76,7 @@ public class EZGameManager extends GameManager
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{
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{
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public EZGameManager ()
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public EZGameManager ()
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{
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{
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addDelegate(_turnDelegate = new EZGameTurnDelegate());
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// addDelegate(_turnDelegate = new EZGameTurnDelegate());
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}
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}
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/**
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/**
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@@ -139,21 +139,21 @@ public class EZGameManager extends GameManager
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{
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{
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validateUser(caller);
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validateUser(caller);
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// make sure this player is the turn holder
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// // make sure this player is the turn holder
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Name holder = _ezObj.turnHolder;
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// Name holder = _ezObj.turnHolder;
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if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
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// if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
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throw new InvocationException(InvocationCodes.ACCESS_DENIED);
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// throw new InvocationException(InvocationCodes.ACCESS_DENIED);
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}
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// }
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Name nextTurnHolder = null;
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// Name nextTurnHolder = null;
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if (nextPlayerId != 0) {
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// if (nextPlayerId != 0) {
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BodyObject target = getPlayerByOid(nextPlayerId);
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// BodyObject target = getPlayerByOid(nextPlayerId);
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if (target != null) {
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// if (target != null) {
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nextTurnHolder = target.getVisibleName();
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// nextTurnHolder = target.getVisibleName();
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}
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// }
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}
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// }
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_turnDelegate.endTurn(nextTurnHolder);
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_turnDelegate.endTurn(nextPlayerId);
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}
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}
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// from EZGameProvider
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// from EZGameProvider
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@@ -556,6 +556,26 @@ public class EZGameManager extends GameManager
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return new EZGameObject();
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return new EZGameObject();
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}
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}
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@Override
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protected void didInit ()
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{
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super.didInit();
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// initialize the appropriate turn delegate
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if (getMatchType() == GameConfig.PARTY) {
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EZPartyTurnDelegate del = new EZPartyTurnDelegate();
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_turnDelegate = del;
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addDelegate(del);
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del.didInit(_config);
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} else {
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EZSeatedTurnDelegate del = new EZSeatedTurnDelegate();
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_turnDelegate = del;
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addDelegate(del);
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del.didInit(_config);
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}
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}
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@Override
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@Override
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protected void didStartup ()
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protected void didStartup ()
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{
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{
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@@ -1,81 +1,12 @@
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//
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//
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// $Id$
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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// Lesser General Public License for more details.
|
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//
|
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// You should have received a copy of the GNU Lesser General Public
|
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.server;
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package com.threerings.ezgame.server;
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import com.samskivert.util.ListUtil;
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public interface EZGameTurnDelegate
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import com.samskivert.util.RandomUtil;
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import com.threerings.util.Name;
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import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
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/**
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* A special turn delegate for ez games.
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*/
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public class EZGameTurnDelegate extends TurnGameManagerDelegate
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{
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{
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/**
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/**
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* A form of endTurn where you can specify the next turn holder oid.
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* Start the next turn, specifying the id of the next turn holder or 0.
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*/
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*/
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public void endTurn (Name nextPlayer)
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public void endTurn (int nextTurnHolderId);
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{
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_nextPlayer = nextPlayer;
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endTurn();
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}
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@Override
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protected void setFirstTurnHolder ()
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{
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// make it nobody's turn
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_turnIdx = -1;
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}
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@Override
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protected void setNextTurnHolder ()
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{
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// if the user-supplied value seems to make sense, use it!
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if (_nextPlayer != null) {
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// copy the value, clear out _nextPlayer.
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Name nextPlayer = _nextPlayer;
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_nextPlayer = null;
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int index = ListUtil.indexOf(_turnGame.getPlayers(), nextPlayer);
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if (index != -1) {
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_turnIdx = index;
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return;
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}
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}
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// Otherwise, if it's nobody's turn randomly pick a turn holder
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if (_turnIdx == -1) {
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assignTurnRandomly();
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return;
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}
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// otherwise, do the default behavior
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super.setNextTurnHolder();
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}
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/** An override next turn holder, or null. */
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protected Name _nextPlayer;
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}
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}
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@@ -0,0 +1,177 @@
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//
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// $Id: EZGameTurnDelegate.java 523 2007-12-07 21:41:22Z ray $
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//
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// Vilya library - tools for developing networked games
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|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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|
// http://www.threerings.net/code/vilya/
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|
//
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|
// This library is free software; you can redistribute it and/or modify it
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||||||
|
// under the terms of the GNU Lesser General Public License as published
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||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
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|
//
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|
// This library is distributed in the hope that it will be useful,
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||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||||
|
// Lesser General Public License for more details.
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||||||
|
//
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||||||
|
// You should have received a copy of the GNU Lesser General Public
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||||||
|
// License along with this library; if not, write to the Free Software
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||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.server;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedHashSet;
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import com.samskivert.util.RandomUtil;
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import com.threerings.util.Name;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.parlor.game.server.GameManagerDelegate;
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import com.threerings.parlor.turn.data.TurnGameObject;
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import com.threerings.parlor.turn.server.TurnGameManager;
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/**
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* A special turn delegate for seated ez games.
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*/
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public class EZPartyTurnDelegate extends GameManagerDelegate
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implements EZGameTurnDelegate
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{
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@Override
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public void setPlaceManager (PlaceManager plmgr)
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{
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super.setPlaceManager(plmgr);
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_tgmgr = (TurnGameManager) plmgr;
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}
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@Override
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public void didStartup (PlaceObject plobj)
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{
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super.didStartup(plobj);
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_plobj = plobj;
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_turnGame = (TurnGameObject) plobj;
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}
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@Override
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public void bodyEntered (int bodyOid)
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{
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super.bodyEntered(bodyOid);
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if (_ordering != null) {
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_ordering.add(bodyOid);
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}
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}
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@Override
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public void bodyLeft (int bodyOid)
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{
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super.bodyLeft(bodyOid);
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|
if (_ordering != null) {
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_ordering.remove(bodyOid);
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}
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}
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|
@Override
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public void gameDidEnd ()
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|
{
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super.gameDidEnd();
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|
// we can forget about any ordering now
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_ordering = null;
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}
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// from EZGameTurnDelegate
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public void endTurn (int nextPlayerId)
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{
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_tgmgr.turnDidEnd();
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if (!_turnGame.isInPlay()) {
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|
_turnGame.setTurnHolder(null);
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_currentHolderId = 0;
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|
return;
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|
}
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// set up the ordering if we haven't done so already
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|
if (_ordering == null) {
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|
createOrdering();
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|
}
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|
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|
// try using the player-specified value
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|
if (nextPlayerId != 0 && setNextTurn(nextPlayerId)) {
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|
return;
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|
}
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|
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|
Iterator<Integer> itr = _ordering.iterator();
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|
while (itr.hasNext()) {
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|
nextPlayerId = itr.next();
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|
if (nextPlayerId != _currentHolderId) {
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|
setNextTurn(nextPlayerId); // should always work
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|
return;
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|
}
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|
}
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|
|
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|
// we may get to the end without finding a new turn holder. Oh well!
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|
}
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|
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|
/**
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|
* Set the next turn holder to the specified id, returning true on success.
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|
*/
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|
protected boolean setNextTurn (int nextPlayerId)
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|
{
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|
BodyObject nextPlayer = ((EZGameManager) _plmgr).getOccupantByOid(nextPlayerId);
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|
if (nextPlayer == null) {
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|
return false;
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|
}
|
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|
|
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|
// if the last turn holder was still in there, move them to the end of the list now
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|
if (_ordering.remove(_currentHolderId)) {
|
||||||
|
_ordering.add(_currentHolderId);
|
||||||
|
}
|
||||||
|
|
||||||
|
_tgmgr.turnWillStart();
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|
_turnGame.setTurnHolder(nextPlayer.getVisibleName());
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||||||
|
_tgmgr.turnDidStart();
|
||||||
|
_currentHolderId = nextPlayerId;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add all the occupant body oids to the _ordering list in a random order.
|
||||||
|
*/
|
||||||
|
protected void createOrdering ()
|
||||||
|
{
|
||||||
|
ArrayList<Integer> list = new ArrayList<Integer>(_plobj.occupants.size());
|
||||||
|
for (int ii = _plobj.occupants.size() - 1; ii >= 0; ii--) {
|
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|
list.add(_plobj.occupants.get(ii));
|
||||||
|
}
|
||||||
|
|
||||||
|
// randomize the list
|
||||||
|
Collections.shuffle(list, RandomUtil.rand);
|
||||||
|
|
||||||
|
// and start out the ordering using that random order
|
||||||
|
_ordering = new LinkedHashSet<Integer>(list);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The place object. */
|
||||||
|
protected PlaceObject _plobj;
|
||||||
|
|
||||||
|
/** The game manager for which we are delegating. */
|
||||||
|
protected TurnGameManager _tgmgr;
|
||||||
|
|
||||||
|
/** A reference to our game object. */
|
||||||
|
protected TurnGameObject _turnGame;
|
||||||
|
|
||||||
|
/** Tracks the turn ordering for occupants. */
|
||||||
|
protected LinkedHashSet<Integer> _ordering;
|
||||||
|
|
||||||
|
/** The oid of the current turn holder. */
|
||||||
|
protected int _currentHolderId;
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
//
|
||||||
|
// $Id: EZGameTurnDelegate.java 523 2007-12-07 21:41:22Z ray $
|
||||||
|
//
|
||||||
|
// Vilya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/vilya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.ezgame.server;
|
||||||
|
|
||||||
|
import com.samskivert.util.ListUtil;
|
||||||
|
import com.samskivert.util.RandomUtil;
|
||||||
|
|
||||||
|
import com.threerings.util.Name;
|
||||||
|
|
||||||
|
import com.threerings.crowd.data.BodyObject;
|
||||||
|
|
||||||
|
import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A special turn delegate for seated ez games.
|
||||||
|
*/
|
||||||
|
public class EZSeatedTurnDelegate extends TurnGameManagerDelegate
|
||||||
|
implements EZGameTurnDelegate
|
||||||
|
{
|
||||||
|
// from EZGameTurnDelegate
|
||||||
|
public void endTurn (int nextPlayerId)
|
||||||
|
{
|
||||||
|
_nextPlayerId = nextPlayerId;
|
||||||
|
endTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void setFirstTurnHolder ()
|
||||||
|
{
|
||||||
|
// make it nobody's turn
|
||||||
|
_turnIdx = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void setNextTurnHolder ()
|
||||||
|
{
|
||||||
|
// if the user-supplied value seems to make sense, use it!
|
||||||
|
if (_nextPlayerId != 0) {
|
||||||
|
// clear out _nextPlayerId.
|
||||||
|
int nextId = _nextPlayerId;
|
||||||
|
_nextPlayerId = 0;
|
||||||
|
|
||||||
|
BodyObject nextPlayer = ((EZGameManager) _plmgr).getPlayerByOid(nextId);
|
||||||
|
if (nextPlayer != null) {
|
||||||
|
int index = ListUtil.indexOf(_turnGame.getPlayers(), nextPlayer.getVisibleName());
|
||||||
|
if (index != -1) {
|
||||||
|
_turnIdx = index;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, if it's nobody's turn- randomly pick a turn holder
|
||||||
|
if (_turnIdx == -1) {
|
||||||
|
assignTurnRandomly();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, do the default behavior
|
||||||
|
super.setNextTurnHolder();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** An override next turn holder, or 0. */
|
||||||
|
protected int _nextPlayerId;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user