Checkpoint: converting parlor stuff to actionscript.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@30 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-07-28 02:47:21 +00:00
parent b82ab59b1d
commit 7ee319bb2b
33 changed files with 3870 additions and 0 deletions
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//
// $Id: TableConfig.java 3604 2005-06-17 20:25:28Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Streamable;
import com.threerings.io.TypedArray;
/**
* Table configuration parameters for a game that is to be matchmade
* using the table services.
*/
public class TableConfig
implements Streamable
{
/** The total number of players that are desired for the table,
* or -1 for a party game. For team games, this should be set to the
* total number of players overall, as teams may be unequal. */
public var desiredPlayerCount :int;
/** The minimum number of players needed overall (or per-team if a
* team-based game) for the game to start at the creator's discretion. */
public var minimumPlayerCount :int;
/** If non-null, indicates that this is a team-based game and contains
* the team assignments for each player. For example, a game with
* three players in two teams- players 0 and 2 versus player 1- would
* have { {0, 2}, {1} }; */
public var teamMemberIndices :TypedArray;
/** Whether the table is "private". */
public var privateTable :Boolean;
// from Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeInt(desiredPlayerCount);
out.writeInt(minimumPlayerCount);
out.writeField(teamMemberIndices);
out.writeBoolean(privateTable);
}
// from Streamable
public function readObject (ins :ObjectInputStream) :void
{
desiredPlayerCount = ins.readInt();
minimumPlayerCount = ins.readInt();
teamMemberIndices = (ins.readField("[[I") as TypedArray);
privateTable = ins.readBoolean();
}
}
}