Let's allow localChat() without being connected. If nothing else it'll make 'standalone' game debugging easier.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@269 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Par Winzell
2007-04-04 21:04:15 +00:00
parent a36376ccc2
commit 782cf97f86
@@ -286,7 +286,6 @@ public class GameControlBackend
public function localChat_v1 (msg :String) :void
{
validateConnected();
validateChat(msg);
// The sendChat() messages will end up being routed
// through this method on each client.