Let's allow localChat() without being connected. If nothing else it'll make 'standalone' game debugging easier.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@269 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -286,7 +286,6 @@ public class GameControlBackend
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public function localChat_v1 (msg :String) :void
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{
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validateConnected();
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validateChat(msg);
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// The sendChat() messages will end up being routed
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// through this method on each client.
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