From 782cf97f866d715960f2c48a3c6461311134a8bc Mon Sep 17 00:00:00 2001 From: Par Winzell Date: Wed, 4 Apr 2007 21:04:15 +0000 Subject: [PATCH] Let's allow localChat() without being connected. If nothing else it'll make 'standalone' game debugging easier. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@269 c613c5cb-e716-0410-b11b-feb51c14d237 --- src/as/com/threerings/ezgame/client/GameControlBackend.as | 1 - 1 file changed, 1 deletion(-) diff --git a/src/as/com/threerings/ezgame/client/GameControlBackend.as b/src/as/com/threerings/ezgame/client/GameControlBackend.as index d689346b..54cb125a 100644 --- a/src/as/com/threerings/ezgame/client/GameControlBackend.as +++ b/src/as/com/threerings/ezgame/client/GameControlBackend.as @@ -286,7 +286,6 @@ public class GameControlBackend public function localChat_v1 (msg :String) :void { - validateConnected(); validateChat(msg); // The sendChat() messages will end up being routed // through this method on each client.