Wrong "its"
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@984 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -241,7 +241,7 @@ public class ParlorManager
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invite.config.players = new Name[] { invite.invitee.getVisibleName(),
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invite.inviter.getVisibleName() };
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// create the game manager and begin it's initialization process; the game manager will
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// create the game manager and begin its initialization process; the game manager will
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// take care of notifying the players that the game has been created
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createGameManager(invite.config);
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@@ -132,7 +132,7 @@ public abstract class DropBoardView extends PuzzleBoardView
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}
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/**
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* Creates a new piece sprite and places it directly in it's correct
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* Creates a new piece sprite and places it directly in its correct
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* position.
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*/
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public void createPiece (int piece, int sx, int sy)
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@@ -260,7 +260,7 @@ public class DropSprite extends Sprite
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* Puts the drop sprite into (or takes it out of) bouncing mode. Bouncing mode is used to put
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* the sprite into limbo after it lands but before we commit the landing, giving the user a
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* last moment change move or rotate the piece. While the sprite is "bouncing" it will be
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* rendered one pixel below it's at rest state.
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* rendered one pixel below its at rest state.
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*/
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public void setBouncing (boolean bouncing)
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{
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@@ -229,7 +229,7 @@ public class EditorApp implements Runnable
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pmode = ModeUtil.getDisplayMode(
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gd, cmode.getWidth(), cmode.getHeight(), 16, 15);
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} catch (Throwable t) {
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// Win98 seems to choke on it's own vomit when we attempt to
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// Win98 seems to choke on its own vomit when we attempt to
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// enumerate the available display modes; yay!
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log.warning("Failed to probe display mode.", t);
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}
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@@ -190,7 +190,7 @@ public class SceneDirector extends BasicDirector
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}
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}
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// load up the pending scene so that we can communicate it's most recent version to the
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// load up the pending scene so that we can communicate its most recent version to the
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// server
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_pendingModel = loadSceneModel(sceneId);
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