diff --git a/src/java/com/threerings/parlor/server/ParlorManager.java b/src/java/com/threerings/parlor/server/ParlorManager.java index f768bdd9..350cd4e5 100644 --- a/src/java/com/threerings/parlor/server/ParlorManager.java +++ b/src/java/com/threerings/parlor/server/ParlorManager.java @@ -241,7 +241,7 @@ public class ParlorManager invite.config.players = new Name[] { invite.invitee.getVisibleName(), invite.inviter.getVisibleName() }; - // create the game manager and begin it's initialization process; the game manager will + // create the game manager and begin its initialization process; the game manager will // take care of notifying the players that the game has been created createGameManager(invite.config); diff --git a/src/java/com/threerings/puzzle/drop/client/DropBoardView.java b/src/java/com/threerings/puzzle/drop/client/DropBoardView.java index a2da52b7..0ac184c8 100644 --- a/src/java/com/threerings/puzzle/drop/client/DropBoardView.java +++ b/src/java/com/threerings/puzzle/drop/client/DropBoardView.java @@ -132,7 +132,7 @@ public abstract class DropBoardView extends PuzzleBoardView } /** - * Creates a new piece sprite and places it directly in it's correct + * Creates a new piece sprite and places it directly in its correct * position. */ public void createPiece (int piece, int sx, int sy) diff --git a/src/java/com/threerings/puzzle/drop/client/DropSprite.java b/src/java/com/threerings/puzzle/drop/client/DropSprite.java index d7ed0923..7f60c646 100644 --- a/src/java/com/threerings/puzzle/drop/client/DropSprite.java +++ b/src/java/com/threerings/puzzle/drop/client/DropSprite.java @@ -260,7 +260,7 @@ public class DropSprite extends Sprite * Puts the drop sprite into (or takes it out of) bouncing mode. Bouncing mode is used to put * the sprite into limbo after it lands but before we commit the landing, giving the user a * last moment change move or rotate the piece. While the sprite is "bouncing" it will be - * rendered one pixel below it's at rest state. + * rendered one pixel below its at rest state. */ public void setBouncing (boolean bouncing) { diff --git a/src/java/com/threerings/stage/tools/editor/EditorApp.java b/src/java/com/threerings/stage/tools/editor/EditorApp.java index 8024cdae..6c5dccf0 100644 --- a/src/java/com/threerings/stage/tools/editor/EditorApp.java +++ b/src/java/com/threerings/stage/tools/editor/EditorApp.java @@ -229,7 +229,7 @@ public class EditorApp implements Runnable pmode = ModeUtil.getDisplayMode( gd, cmode.getWidth(), cmode.getHeight(), 16, 15); } catch (Throwable t) { - // Win98 seems to choke on it's own vomit when we attempt to + // Win98 seems to choke on its own vomit when we attempt to // enumerate the available display modes; yay! log.warning("Failed to probe display mode.", t); } diff --git a/src/java/com/threerings/whirled/client/SceneDirector.java b/src/java/com/threerings/whirled/client/SceneDirector.java index f952c2e4..7416f759 100644 --- a/src/java/com/threerings/whirled/client/SceneDirector.java +++ b/src/java/com/threerings/whirled/client/SceneDirector.java @@ -190,7 +190,7 @@ public class SceneDirector extends BasicDirector } } - // load up the pending scene so that we can communicate it's most recent version to the + // load up the pending scene so that we can communicate its most recent version to the // server _pendingModel = loadSceneModel(sceneId);