Fixed some logic I broke a few weeks back.
There's no more isPartyGame(), and needsNoShowTimer() simply checks to see if the game is seated, but needsNoShowTimer() can be overridden and so I shouldn't have treated it as equivalent to !isPartyGame(). git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@248 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -876,9 +876,8 @@ public class GameManager extends PlaceManager
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*/
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*/
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protected void playersAllHere ()
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protected void playersAllHere ()
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{
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{
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// start up the game if we're not a party game and if we haven't
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// if we're a seated game and we haven't already started, start.
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// already done so
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if ((getGameType() == GameConfig.SEATED_GAME) && (_gameobj.state == GameObject.PRE_GAME)) {
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if (needsNoShowTimer() && _gameobj.state == GameObject.PRE_GAME) {
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startGame();
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startGame();
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}
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}
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}
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}
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