From 59c6bf814b7c5165ef495fe6d4d2421bd8442e08 Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Thu, 15 Mar 2007 21:22:46 +0000 Subject: [PATCH] Fixed some logic I broke a few weeks back. There's no more isPartyGame(), and needsNoShowTimer() simply checks to see if the game is seated, but needsNoShowTimer() can be overridden and so I shouldn't have treated it as equivalent to !isPartyGame(). git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@248 c613c5cb-e716-0410-b11b-feb51c14d237 --- src/java/com/threerings/parlor/game/server/GameManager.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/java/com/threerings/parlor/game/server/GameManager.java b/src/java/com/threerings/parlor/game/server/GameManager.java index 8aca5cad..8a035177 100644 --- a/src/java/com/threerings/parlor/game/server/GameManager.java +++ b/src/java/com/threerings/parlor/game/server/GameManager.java @@ -876,9 +876,8 @@ public class GameManager extends PlaceManager */ protected void playersAllHere () { - // start up the game if we're not a party game and if we haven't - // already done so - if (needsNoShowTimer() && _gameobj.state == GameObject.PRE_GAME) { + // if we're a seated game and we haven't already started, start. + if ((getGameType() == GameConfig.SEATED_GAME) && (_gameobj.state == GameObject.PRE_GAME)) { startGame(); } }