Clarify, although can this be what is meant? There does not appear to be
a way to start a new round other than by setting a nonzero delay when ending the previous round. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@239 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -502,7 +502,8 @@ public class EZGameControl extends BaseControl
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/**
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/**
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* Ends the current round. If nextRoundDelay is greater than zero, the next round will be
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* Ends the current round. If nextRoundDelay is greater than zero, the next round will be
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* started in the specified number of seconds.
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* started in the specified number of seconds, otherwise no next round
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* will be started.
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*/
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*/
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public function endRound (nextRoundDelay :int = 0) :void
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public function endRound (nextRoundDelay :int = 0) :void
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{
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{
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