Javadoc fixes.

This commit is contained in:
Michael Bayne
2015-03-14 10:01:07 -07:00
parent 94c9852b2a
commit 380e78dd98
4 changed files with 10 additions and 10 deletions
@@ -57,7 +57,7 @@ import static com.threerings.micasa.Log.log;
* <p> Presently, the lobby registry is configured with lobbies via the server configuration. An
* example configuration follows:
*
* <pre>
* <pre>{@code
* lobby_ids = foolobby, barlobby, bazlobby
*
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
@@ -70,7 +70,7 @@ import static com.threerings.micasa.Log.log;
* barlobby.ugi = <universal game identifier>
* barlobby.name = <human readable lobby name>
* ...
* </pre>
* }</pre>
*
* This information will be loaded from the MiCasa server configuration which means that it should
* live in <code>rsrc/config/micasa/server.properties</code> somwhere in the classpath where it
@@ -80,11 +80,11 @@ import static com.threerings.micasa.Log.log;
* identify every type of game and also to classify it according to meaningful keywords. It is best
* described with a few examples:
*
* <pre>
* <pre>{@code
* backgammon,board,strategy
* spades,card,partner
* yahtzee,dice
* </pre>
* }</pre>
*
* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
* can be followed by a list of keywords that classify it as a member of a particular category of
@@ -96,7 +96,7 @@ public class Rating
* Computes a ratings adjustment for the given player, using a modified
* version of the FIDE Chess rating system as:
*
* <pre>
* <pre>{@code
* adjustment = K(W - We)
*
* where:
@@ -112,7 +112,7 @@ public class Rating
* We = expected score (win expectancy) as determined by:
*
* We = 1 / (10^(dR/400) + 1)
* </pre>
* }</pre>
*
* @param W the win value the game in question (1.0 means the player won,
* 0.5 means they drew, 0 means they lost).
@@ -144,8 +144,8 @@ public class Rating
}
/**
* Returns true if this rating is provisional (experience < 20).
*/
* Returns true if this rating is provisional ({@code experience < 20}).
*/
public boolean isProvisional ()
{
return (experience < 20);
@@ -76,7 +76,7 @@ public class TestTileLoader implements TileSetIDBroker
* will be used to create tilesets for all the .png files in the same
* directory.
*
* @return a HashIntMap containing a TileSetId -> TileSet mapping for
* @return a HashIntMap containing a {@code TileSetId -> TileSet} mapping for
* all the tilesets we create.
*/
public HashIntMap<TileSet> loadTestTiles ()
@@ -46,7 +46,7 @@ public class IntSetStat extends SetStat<Integer>
/**
* Constructs a new IntSetStat that will store up to maxSize ints.
*
* @param maxSize the maximum number of ints to store in the IntSetStat. Must be <= 255.
* @param maxSize the maximum number of ints to store in the IntSetStat. Must be {@code <= 255}.
*/
public IntSetStat (int maxSize)
{