diff --git a/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java b/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java index a7b9e131..568c30bf 100644 --- a/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java +++ b/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java @@ -57,7 +57,7 @@ import static com.threerings.micasa.Log.log; *

Presently, the lobby registry is configured with lobbies via the server configuration. An * example configuration follows: * - *

+ * 
{@code
  * lobby_ids = foolobby, barlobby, bazlobby
  *
  * foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
@@ -70,7 +70,7 @@ import static com.threerings.micasa.Log.log;
  * barlobby.ugi = 
  * barlobby.name = 
  * ...
- * 
+ * }
* * This information will be loaded from the MiCasa server configuration which means that it should * live in rsrc/config/micasa/server.properties somwhere in the classpath where it @@ -80,11 +80,11 @@ import static com.threerings.micasa.Log.log; * identify every type of game and also to classify it according to meaningful keywords. It is best * described with a few examples: * - *
+ * 
{@code
  * backgammon,board,strategy
  * spades,card,partner
  * yahtzee,dice
- * 
+ * }
* * As you can see, a UGI should start with an identifier uniquely identifying the type of game and * can be followed by a list of keywords that classify it as a member of a particular category of diff --git a/core/src/main/java/com/threerings/parlor/rating/server/Rating.java b/core/src/main/java/com/threerings/parlor/rating/server/Rating.java index b6d4e3c9..c6369d78 100644 --- a/core/src/main/java/com/threerings/parlor/rating/server/Rating.java +++ b/core/src/main/java/com/threerings/parlor/rating/server/Rating.java @@ -96,7 +96,7 @@ public class Rating * Computes a ratings adjustment for the given player, using a modified * version of the FIDE Chess rating system as: * - *
+     * 
{@code
      * adjustment = K(W - We)
      *
      * where:
@@ -112,7 +112,7 @@ public class Rating
      * We = expected score (win expectancy) as determined by:
      *
      *     We = 1 / (10^(dR/400) + 1)
-     * 
+ * }
* * @param W the win value the game in question (1.0 means the player won, * 0.5 means they drew, 0 means they lost). @@ -144,8 +144,8 @@ public class Rating } /** - * Returns true if this rating is provisional (experience < 20). - */ + * Returns true if this rating is provisional ({@code experience < 20}). + */ public boolean isProvisional () { return (experience < 20); diff --git a/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java b/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java index 438eabd8..3d60701c 100644 --- a/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java +++ b/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java @@ -76,7 +76,7 @@ public class TestTileLoader implements TileSetIDBroker * will be used to create tilesets for all the .png files in the same * directory. * - * @return a HashIntMap containing a TileSetId -> TileSet mapping for + * @return a HashIntMap containing a {@code TileSetId -> TileSet} mapping for * all the tilesets we create. */ public HashIntMap loadTestTiles () diff --git a/core/src/main/java/com/threerings/stats/data/IntSetStat.java b/core/src/main/java/com/threerings/stats/data/IntSetStat.java index 9ff49626..87d8c7ce 100644 --- a/core/src/main/java/com/threerings/stats/data/IntSetStat.java +++ b/core/src/main/java/com/threerings/stats/data/IntSetStat.java @@ -46,7 +46,7 @@ public class IntSetStat extends SetStat /** * Constructs a new IntSetStat that will store up to maxSize ints. * - * @param maxSize the maximum number of ints to store in the IntSetStat. Must be <= 255. + * @param maxSize the maximum number of ints to store in the IntSetStat. Must be {@code <= 255}. */ public IntSetStat (int maxSize) {