diff --git a/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java b/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java index a7b9e131..568c30bf 100644 --- a/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java +++ b/core/src/main/java/com/threerings/micasa/lobby/LobbyRegistry.java @@ -57,7 +57,7 @@ import static com.threerings.micasa.Log.log; *
Presently, the lobby registry is configured with lobbies via the server configuration. An * example configuration follows: * - *
+ * {@code
* lobby_ids = foolobby, barlobby, bazlobby
*
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
@@ -70,7 +70,7 @@ import static com.threerings.micasa.Log.log;
* barlobby.ugi =
* barlobby.name =
* ...
- *
+ * }
*
* This information will be loaded from the MiCasa server configuration which means that it should
* live in rsrc/config/micasa/server.properties somwhere in the classpath where it
@@ -80,11 +80,11 @@ import static com.threerings.micasa.Log.log;
* identify every type of game and also to classify it according to meaningful keywords. It is best
* described with a few examples:
*
- *
+ * {@code
* backgammon,board,strategy
* spades,card,partner
* yahtzee,dice
- *
+ * }
*
* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
* can be followed by a list of keywords that classify it as a member of a particular category of
diff --git a/core/src/main/java/com/threerings/parlor/rating/server/Rating.java b/core/src/main/java/com/threerings/parlor/rating/server/Rating.java
index b6d4e3c9..c6369d78 100644
--- a/core/src/main/java/com/threerings/parlor/rating/server/Rating.java
+++ b/core/src/main/java/com/threerings/parlor/rating/server/Rating.java
@@ -96,7 +96,7 @@ public class Rating
* Computes a ratings adjustment for the given player, using a modified
* version of the FIDE Chess rating system as:
*
- *
+ * {@code
* adjustment = K(W - We)
*
* where:
@@ -112,7 +112,7 @@ public class Rating
* We = expected score (win expectancy) as determined by:
*
* We = 1 / (10^(dR/400) + 1)
- *
+ * }
*
* @param W the win value the game in question (1.0 means the player won,
* 0.5 means they drew, 0 means they lost).
@@ -144,8 +144,8 @@ public class Rating
}
/**
- * Returns true if this rating is provisional (experience < 20).
- */
+ * Returns true if this rating is provisional ({@code experience < 20}).
+ */
public boolean isProvisional ()
{
return (experience < 20);
diff --git a/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java b/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java
index 438eabd8..3d60701c 100644
--- a/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java
+++ b/core/src/main/java/com/threerings/stage/tools/editor/TestTileLoader.java
@@ -76,7 +76,7 @@ public class TestTileLoader implements TileSetIDBroker
* will be used to create tilesets for all the .png files in the same
* directory.
*
- * @return a HashIntMap containing a TileSetId -> TileSet mapping for
+ * @return a HashIntMap containing a {@code TileSetId -> TileSet} mapping for
* all the tilesets we create.
*/
public HashIntMap