Revamped some table stuff. First I don't know why I called players occupants,
that was stupid. Now they're called players. Next I added a list of watchers rather than simply a count. If we're going to go to all the trouble to update the table when the watchers change, let's have the goods. This will probably break Bang and/or Yohoho. I'll fix them toot sweet. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@515 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -318,7 +318,7 @@ public class TableDirector extends BasicDirector
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}
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// All this to check to see if we created a party game (and should now enter).
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if (table.gameOid != -1 && (table.occupants.length == 0)) {
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if (table.gameOid != -1 && (table.players.length == 0)) {
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// let's boogie!
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_pctx.getParlorDirector().gameIsReady(table.gameOid);
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}
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@@ -343,9 +343,9 @@ public class TableDirector extends BasicDirector
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_ourTable = null;
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}
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// look for our username in the occupants array
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// look for our username in the players array
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var self :BodyObject = (_pctx.getClient().getClientObject() as BodyObject);
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if (ArrayUtil.contains(table.occupants, self.getVisibleName())) {
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if (ArrayUtil.contains(table.players, self.getVisibleName())) {
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_ourTable = table;
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}
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