Move PlayManager*.java from crowd.server to parlor.server.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@696 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Par Winzell
2008-07-31 17:28:18 +00:00
parent 9ba443d432
commit 117d9cb03f
4 changed files with 159 additions and 2 deletions
@@ -42,7 +42,6 @@ import com.threerings.crowd.chat.server.SpeakUtil;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceManagerDelegate;
import com.threerings.crowd.server.PlayManager;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.data.GameAI;
@@ -50,6 +49,7 @@ import com.threerings.parlor.game.data.GameCodes;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
import com.threerings.parlor.server.ParlorSender;
import com.threerings.parlor.server.PlayManager;
import com.threerings.util.MessageBundle;
@@ -21,11 +21,11 @@
package com.threerings.parlor.game.server;
import com.threerings.crowd.server.PlayManagerDelegate;
import com.threerings.util.Name;
import com.threerings.parlor.game.data.GameAI;
import com.threerings.parlor.server.PlayManagerDelegate;
/**
* Extends the {@link PlayManagerDelegate} mechanism with game manager specific methods.
@@ -0,0 +1,51 @@
//
// $Id: GameManagerDelegate.java 487 2007-11-10 04:41:44Z mdb $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.server;
import com.threerings.crowd.data.BodyObject;
import com.threerings.presents.data.ClientObject;
/**
* An interface to be implemented by a {@code PlaceManager} that wishes to host
* places that have players. This generalizes the idea of a game further than what
* is afforded by {@code GameManager}, linking it up with {@code AVRGameManager}.
*/
public interface PlayManager
{
/**
* Return true if the given client is a player in this place.
*/
boolean isPlayer (ClientObject client);
/**
* Return true if the given client is a server-side agent in this place.
*/
boolean isAgent (ClientObject client);
/**
* Make sure that the given caller is a player or an agent and can write to the data
* of the given playerId.
* @return the resolved player object to write to
**/
BodyObject checkWritePermission (ClientObject client, int playerId);
}
@@ -0,0 +1,106 @@
//
// $Id: GameManagerDelegate.java 487 2007-11-10 04:41:44Z mdb $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.server;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationCodes;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.server.PlaceManagerDelegate;
/**
* The base class for any delegate that wishes to service both {@code GameManager}
* games and {@code AVRGameManager} games -- or, in fact, any {@code PlaceManager}
* that implements {@code PlayManager}.
*/
public class PlayManagerDelegate extends PlaceManagerDelegate
{
@Override
public void didInit (PlaceConfig config)
{
super.didInit(config);
_gmgr = (PlayManager)_plmgr;
}
/**
* Returns true if the supplied occupant is a player, false if not.
*/
protected boolean isPlayer (ClientObject occupant)
{
return (occupant != null) && _gmgr.isPlayer(occupant);
}
/**
* Returns true if the supplied occupant is an agent, false if not.
*/
protected boolean isAgent (ClientObject occupant)
{
return (occupant != null) && _gmgr.isAgent(occupant);
}
/**
* Checks that the caller in question is a player if the game is not a party game.
*
* @return a casted {@link PlayerObject} reference if the method returns at all.
*/
protected void verifyIsPlayer (ClientObject caller)
throws InvocationException
{
if (!isPlayer(caller)) {
throw new InvocationException(InvocationCodes.E_ACCESS_DENIED);
}
}
/**
* Checks that the caller in question is a player if the game is not a party game
* or an agent for games that use server-side code.
*/
protected void verifyIsPlayerOrAgent (ClientObject caller)
throws InvocationException
{
if (!isPlayer(caller) && !isAgent(caller)) {
throw new InvocationException(InvocationCodes.E_ACCESS_DENIED);
}
}
/**
* Make sure that the given caller is a player or an agent and can write to the data
* of the given playerId.
* @return the resolved player object to write to
**/
protected BodyObject verifyWritePermission (ClientObject caller, int playerId)
throws InvocationException
{
verifyIsPlayerOrAgent(caller);
BodyObject player = _gmgr.checkWritePermission(caller, playerId);
if (player == null) {
throw new InvocationException(InvocationCodes.ACCESS_DENIED);
}
return player;
}
/** A reference to our manager. */
protected PlayManager _gmgr;
}