mdb
f5f4f8b336
Update the piecen count when we enter the game room.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@377 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 20:53:53 +00:00
mdb
5a96e13b29
Shrunk the tiles to 64x64.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@376 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 19:08:50 +00:00
mdb
367c4cfa83
Right click now sends PLACE_NOTHING. Removed code to draw black border.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@375 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 18:42:33 +00:00
mdb
6fa026432c
Added code to display remaining piecen count for each player.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@374 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 18:10:57 +00:00
mdb
28791449cc
End the turn automatically if a player has no playable piecens after they
...
place their tile.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@373 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 02:19:24 +00:00
mdb
cb2f09cab0
Handle multiple -D args properly.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@372 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 02:19:04 +00:00
mdb
72e0998b6f
Set things up if we show up in the room and its our turn. Also do the
...
right thing if we had no piecens to place, but our act of placing a tile
freed up one of our piecens for placement.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@371 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 02:18:47 +00:00
mdb
1b5809f3fa
Add code to count piecens from the tile state rather than the piecen set.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@370 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 02:17:54 +00:00
mdb
d520132440
Allow reenabling of piecen placement and paint a white rectangle around
...
the last placed tile.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@369 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-18 02:17:30 +00:00
mdb
aa148ebf00
Commented out the piece removal (we're going for a whole game).
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@368 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-17 23:28:34 +00:00
mdb
2d029fe059
Revamps galore! Player info display! Working scoring for all cases (we
...
hope)! It's a glorious day!
git-svn-id: https://samskivert.googlecode.com/svn/trunk@367 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-17 23:27:52 +00:00
mdb
6a5b6e629b
Fixed and finished up cloister scoring for already on the board cloisters.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@365 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-17 05:01:51 +00:00
mdb
52dfdf7332
Initial code to compute scores and to handle incremental scoring.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@364 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-17 04:34:14 +00:00
mdb
8f5295ee48
git-svn-id: https://samskivert.googlecode.com/svn/trunk@363 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-17 02:19:54 +00:00
mdb
2ebed980b5
Move features and claim array initialization into initFeatures() so that
...
we can call it after unserialization as well as via the regular
constructor.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@362 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-16 17:12:32 +00:00
mdb
ce346764d5
Specify a valid rather than blank tile for the throwaway placing tile.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@361 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-16 17:11:58 +00:00
mdb
520df41715
Fixed bug in isValidPlacement(); added code to log reason for invalid
...
placement; changed initFeatures() to inheritFeatures().
git-svn-id: https://samskivert.googlecode.com/svn/trunk@360 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-16 17:11:07 +00:00
mdb
56873a6443
Implemented claim groups and the necessary code to properly propagate
...
claim groups to newly placed tiles and to existing tiles when a piecen is
placed or a tile is placed that joins groups. Whee!
git-svn-id: https://samskivert.googlecode.com/svn/trunk@359 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-16 09:31:46 +00:00
mdb
df898f60d1
Whole bunches of stuff. The game flow should do the right thing from start
...
to finish (ending the game when the last tile is played). Added a turn
indicator view that displays whose turn it is, the tile being placed and
the number of tiles remaining to be played. Added code to create
geometries for each tile which dictates which parts of it are farms, roads
and cities, respectively. These are currently used to render the tiles but
will eventually just be used to identify where the user wants to place
their piecen.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@358 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-16 01:41:55 +00:00
mdb
7dc00b831e
Created tile feature geometry specifications and test code to draw the
...
geometry to make sure it is correct.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@356 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-15 19:55:15 +00:00
mdb
25cf08c651
Removed debug logging.
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@355 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-15 19:54:53 +00:00
mdb
6d377584f5
Have things to the point where players take turns placing tiles. Whee!
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@353 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-12 20:34:13 +00:00
mdb
0c23daaeb6
Doris the rename-asaurus!
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@351 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-11 04:08:22 +00:00
mdb
4c6b9f9546
Added isValidPlacement() for checking after the fact whether a tile
...
placement is legal.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@350 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-11 04:00:49 +00:00
mdb
f476914a61
Tiles render themselves using a primitive but informative method. Wrote
...
code to figure out where tiles can legally be placed. Wrote code that
displays a tile for placement on the board and does some neat calculations
to determine the orientation of the tile based on the mouse coordinates
within the tile. It's progress folks. We love progress.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@349 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-10 06:14:57 +00:00
mdb
48c2c126ab
Mo betta progress!
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@348 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-10 03:35:02 +00:00
mdb
bec5738f2b
Skeleton for Venison! The tile-laying game of farming, brigandeering and
...
general conquest.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@347 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-09 20:27:35 +00:00
mdb
bc718ddb13
Initial revision
...
git-svn-id: https://samskivert.googlecode.com/svn/trunk@340 6335cc39-0255-0410-8fd6-9bcaacd3b74c
2001-10-03 18:32:27 +00:00