Add code to count piecens from the tile state rather than the piecen set.
git-svn-id: https://samskivert.googlecode.com/svn/trunk@370 6335cc39-0255-0410-8fd6-9bcaacd3b74c
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@@ -1,5 +1,5 @@
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//
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// $Id: TileUtil.java,v 1.10 2001/10/17 23:27:52 mdb Exp $
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// $Id: TileUtil.java,v 1.11 2001/10/18 02:17:54 mdb Exp $
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package com.threerings.venison;
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@@ -523,9 +523,36 @@ public class TileUtil implements TileCodes
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return (tidx >= 0) ? (VenisonTile)tiles.get(tidx) : null;
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}
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/**
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* Returns the number of piecens on the board owned the specified
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* player. This can be used when we need to count piecens and the
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* server potentially hasn't gotten around to processing piecen
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* removal events quite yet.
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*
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* @param tiles a list of the tiles on the board.
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* @param playerIndex the index of the player whose piecen count is
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* desired.
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*/
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public static int countPiecens (List tiles, int playerIndex)
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{
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int count = 0;
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for (int i = 0; i < tiles.size(); i++) {
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VenisonTile tile = (VenisonTile)tiles.get(i);
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if (tile.piecen != null &&
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tile.piecen.owner == playerIndex) {
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count++;
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}
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}
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return count;
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}
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/**
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* Returns the number of piecens on the board owned the specified
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* player.
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*
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* @param piecens the piecens set from the game object.
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* @param playerIndex the index of the player whose piecen count is
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* desired.
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*/
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public static int countPiecens (DSet piecens, int playerIndex)
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{
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