Alas, changing the schedule() signature breaks a ton of Game Gardens games, so
I'm rolling back the fluency addition. It's not sufficiently useful to merit the breakage, especially since you can do (_foo = new Interval()).schedule() to achieve much the same effect. Boo for backwards binary compatibility. git-svn-id: https://samskivert.googlecode.com/svn/trunk@2641 6335cc39-0255-0410-8fd6-9bcaacd3b74c
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@@ -123,23 +123,19 @@ public abstract class Interval
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/**
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* Schedules this interval to execute once at <code>when</code>. Supersedes any previous
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* schedule that this Interval may have had.
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*
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* @return this for convenient method chaining.
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*/
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public final Interval schedule (Date when)
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public final void schedule (Date when)
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{
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return schedule(when.getTime() - System.currentTimeMillis());
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schedule(when.getTime() - System.currentTimeMillis());
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}
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/**
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* Schedule the interval to execute once, after the specified delay. Supersedes any previous
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* schedule that this Interval may have had.
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*
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* @return this for convenient method chaining.
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*/
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public final Interval schedule (long delay)
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public final void schedule (long delay)
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{
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return schedule(delay, 0L);
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schedule(delay, 0L);
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}
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/**
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@@ -149,12 +145,10 @@ public abstract class Interval
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* <p> Note: if a repeating interval is scheduled to post itself to a RunQueue and the target
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* RunQueue is shutdown when the interval expires, the interval will cancel itself and log a
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* warning message. </p>
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*
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* @return this for convenient method chaining.
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*/
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public final Interval schedule (long delay, boolean repeat)
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public final void schedule (long delay, boolean repeat)
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{
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return schedule(delay, repeat ? delay : 0L);
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schedule(delay, repeat ? delay : 0L);
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}
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/**
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@@ -165,12 +159,10 @@ public abstract class Interval
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* <p> Note: if a repeating interval is scheduled to post itself to a RunQueue and the target
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* RunQueue is shutdown when the interval expires, the interval will cancel itself and log a
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* warning message. </p>
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*
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* @return this for convenient method chaining.
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*/
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public final Interval schedule (long initialDelay, long repeatDelay)
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public final void schedule (long initialDelay, long repeatDelay)
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{
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return schedule(initialDelay, repeatDelay, true);
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schedule(initialDelay, repeatDelay, true);
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}
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/**
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@@ -187,13 +179,11 @@ public abstract class Interval
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* {@link Timer#schedule(TimerTask, long, long)} which ensures that there will be close to
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* <code>repeateDelay</code> milliseconds between expirations.
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*
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* @return this for convenient method chaining.
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*
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* @exception IllegalArgumentException if fixedRate is false and a RunQueue has been specified.
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* That doesn't make sense because the fixed delay cannot account for the time that the
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* RunBuddy sits on the RunQueue waiting to call expire().
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*/
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public final Interval schedule (long initialDelay, long repeatDelay, boolean fixedRate)
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public final void schedule (long initialDelay, long repeatDelay, boolean fixedRate)
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{
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cancel();
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IntervalTask task = new IntervalTask(this);
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@@ -212,8 +202,6 @@ public abstract class Interval
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_timer = createTimer();
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scheduleTask(initialDelay, repeatDelay, fixedRate);
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}
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return this;
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}
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/**
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