Whitespace & doc cleanup.
Tabs -> spaces, one space between sentences, capitalization fix, etc.
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@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
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// */
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// public Box transform (Transform3D transform, Box result) {
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// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
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// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform
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// // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
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// // selecting either the minimum or maximum for each component based on whether it will
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// // increase or decrease the total (which depends on the sign of the matrix element).
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// transform.update(Transform3D.AFFINE);
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@@ -167,7 +167,7 @@ public interface IMatrix4
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/**
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* Linearly interpolates between this and the specified other matrix (treating the matrices as
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* affine);, placing the result in the object provided.
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* affine), placing the result in the object provided.
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*
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* @return a reference to the result object, for chaining.
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*/
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@@ -282,7 +282,7 @@ public interface IMatrix4
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/**
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* Returns an approximation of the uniform scale for this matrix (the cube root of the
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* signed volume of the parallelepiped spanned by the axis vectors);.
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* signed volume of the parallelepiped spanned by the axis vectors).
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*/
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double approximateUniformScale ();
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
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}
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/**
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* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
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* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
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*/
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public Rectangle (IDimension d) {
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setBounds(0, 0, d.width(), d.height());
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@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
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// */
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// public Box transform (Transform3D transform, Box result) {
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// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
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// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform
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// // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
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// // selecting either the minimum or maximum for each component based on whether it will
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// // increase or decrease the total (which depends on the sign of the matrix element).
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// transform.update(Transform3D.AFFINE);
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@@ -167,7 +167,7 @@ public interface IMatrix4
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/**
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* Linearly interpolates between this and the specified other matrix (treating the matrices as
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* affine);, placing the result in the object provided.
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* affine), placing the result in the object provided.
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*
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* @return a reference to the result object, for chaining.
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*/
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@@ -282,7 +282,7 @@ public interface IMatrix4
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/**
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* Returns an approximation of the uniform scale for this matrix (the cube root of the
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* signed volume of the parallelepiped spanned by the axis vectors);.
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* signed volume of the parallelepiped spanned by the axis vectors).
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*/
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float approximateUniformScale ();
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
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}
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/**
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* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
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* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
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*/
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public Rectangle (IDimension d) {
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setBounds(0, 0, d.width(), d.height());
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
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}
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/**
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* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
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* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
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*/
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public Rectangle (IDimension d) {
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setBounds(0, 0, d.width(), d.height());
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