Whitespace & doc cleanup.

Tabs -> spaces, one space between sentences, capitalization fix, etc.
This commit is contained in:
David Hoover
2012-05-10 22:02:03 -07:00
parent 8bcd5c25c8
commit 0a03eb6849
28 changed files with 64 additions and 64 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
<ant antfile="bootstrap.xml"/> <ant antfile="bootstrap.xml"/>
<import file="${user.home}/.m2/ooo-build/${ooo-build.vers}/ooo-build.xml"/> <import file="${user.home}/.m2/ooo-build/${ooo-build.vers}/ooo-build.xml"/>
to the top level of your build.xml. Then you can depend on -init-ooo in your lowest level to the top level of your build.xml. Then you can depend on -init-ooo in your lowest level
target to expose ooo-build's maven macros, javac macros, and antcontrib. target to expose ooo-build's maven macros, javac macros, and antcontrib.
--> -->
@@ -140,7 +140,7 @@ public abstract class AbstractRoundRectangle extends RectangularShape implements
PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO
}; };
/** The coefficient to calculate control points of Bezier curves. */ /** The coefficient to calculate control points of Bezier curves. */
protected static final double U = 0.5f - 2f / 3f * (Math.sqrt(2f) - 1f); protected static final double U = 0.5f - 2f / 3f * (Math.sqrt(2f) - 1f);
/** The points coordinates calculation table. */ /** The points coordinates calculation table. */
@@ -299,13 +299,13 @@ public class AffineTransform extends AbstractTransform
@Override // from Transform @Override // from Transform
public Point inverseTransform (IPoint p, Point into) { public Point inverseTransform (IPoint p, Point into) {
double x = p.x() - tx, y = p.y() - ty; double x = p.x() - tx, y = p.y() - ty;
double det = m00 * m11 - m01 * m10; double det = m00 * m11 - m01 * m10;
if (Math.abs(det) == 0f) { if (Math.abs(det) == 0f) {
// determinant is zero; matrix is not invertible // determinant is zero; matrix is not invertible
throw new NoninvertibleTransformException(this.toString()); throw new NoninvertibleTransformException(this.toString());
} }
double rdet = 1 / det; double rdet = 1 / det;
return into.set((x * m11 - y * m10) * rdet, return into.set((x * m11 - y * m10) * rdet,
(y * m00 - x * m01) * rdet); (y * m00 - x * m01) * rdet);
} }
@@ -324,13 +324,13 @@ public class AffineTransform extends AbstractTransform
@Override // from Transform @Override // from Transform
public Vector inverseTransform (IVector v, Vector into) { public Vector inverseTransform (IVector v, Vector into) {
double x = v.x(), y = v.y(); double x = v.x(), y = v.y();
double det = m00 * m11 - m01 * m10; double det = m00 * m11 - m01 * m10;
if (Math.abs(det) == 0f) { if (Math.abs(det) == 0f) {
// determinant is zero; matrix is not invertible // determinant is zero; matrix is not invertible
throw new NoninvertibleTransformException(this.toString()); throw new NoninvertibleTransformException(this.toString());
} }
double rdet = 1 / det; double rdet = 1 / det;
return into.set((x * m11 - y * m10) * rdet, return into.set((x * m11 - y * m10) * rdet,
(y * m00 - x * m01) * rdet); (y * m00 - x * m01) * rdet);
} }
+7 -7
View File
@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
// */ // */
// public Box transform (Transform3D transform, Box result) { // public Box transform (Transform3D transform, Box result) {
// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY], // // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform // // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
// // selecting either the minimum or maximum for each component based on whether it will // // selecting either the minimum or maximum for each component based on whether it will
// // increase or decrease the total (which depends on the sign of the matrix element). // // increase or decrease the total (which depends on the sign of the matrix element).
// transform.update(Transform3D.AFFINE); // transform.update(Transform3D.AFFINE);
@@ -426,7 +426,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where x equals the value specified. * at the plane where x equals the value specified.
*/ */
protected boolean intersectsX (IRay3 ray, double x) { protected boolean intersectsX (IRay3 ray, double x) {
@@ -441,7 +441,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where y equals the value specified. * at the plane where y equals the value specified.
*/ */
protected boolean intersectsY (IRay3 ray, double y) { protected boolean intersectsY (IRay3 ray, double y) {
@@ -456,7 +456,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where z equals the value specified. * at the plane where z equals the value specified.
*/ */
protected boolean intersectsZ (IRay3 ray, double z) { protected boolean intersectsZ (IRay3 ray, double z) {
@@ -471,7 +471,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where x equals the value specified, or returns * intersects the box at the plane where x equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
@@ -487,7 +487,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where y equals the value specified, or returns * intersects the box at the plane where y equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
@@ -503,7 +503,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where z equals the value specified, or returns * intersects the box at the plane where z equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
+2 -2
View File
@@ -169,7 +169,7 @@ public class Frustum
// } // }
/** /**
* Determines the maximum signed distance of the point from the planes of the frustum. If * Determines the maximum signed distance of the point from the planes of the frustum. If
* the distance is less than or equal to zero, the point lies inside the frustum. * the distance is less than or equal to zero, the point lies inside the frustum.
*/ */
public double distance (Vector3 point) { public double distance (Vector3 point) {
@@ -240,7 +240,7 @@ public class Frustum
/** The vertices of the frustum. */ /** The vertices of the frustum. */
protected Vector3[] _vertices = new Vector3[8]; protected Vector3[] _vertices = new Vector3[8];
/** The planes of the frustum (as derived from the vertices). The plane normals point out of /** The planes of the frustum (as derived from the vertices). The plane normals point out of
* the frustum. */ * the frustum. */
protected Plane[] _planes = new Plane[6]; protected Plane[] _planes = new Plane[6];
+1 -1
View File
@@ -32,7 +32,7 @@ public interface ILine extends IShape, Cloneable
Point p2 (); Point p2 ();
/** Initializes the supplied point with this line's ending point. /** Initializes the supplied point with this line's ending point.
* @return the supplied point. */ * @return the supplied point. */
Point p2 (Point target); Point p2 (Point target);
/** Returns the square of the distance from the specified point to the line defined by this /** Returns the square of the distance from the specified point to the line defined by this
+2 -2
View File
@@ -167,7 +167,7 @@ public interface IMatrix4
/** /**
* Linearly interpolates between this and the specified other matrix (treating the matrices as * Linearly interpolates between this and the specified other matrix (treating the matrices as
* affine);, placing the result in the object provided. * affine), placing the result in the object provided.
* *
* @return a reference to the result object, for chaining. * @return a reference to the result object, for chaining.
*/ */
@@ -282,7 +282,7 @@ public interface IMatrix4
/** /**
* Returns an approximation of the uniform scale for this matrix (the cube root of the * Returns an approximation of the uniform scale for this matrix (the cube root of the
* signed volume of the parallelepiped spanned by the axis vectors);. * signed volume of the parallelepiped spanned by the axis vectors).
*/ */
double approximateUniformScale (); double approximateUniformScale ();
+2 -2
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@@ -33,7 +33,7 @@ public interface IQuaternion
/** /**
* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them * Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
* in the provided vector. This uses the factorization method described in David Eberly's * in the provided vector. This uses the factorization method described in David Eberly's
* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle * <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
* Formulas</a>. * Formulas</a>.
* *
@@ -99,7 +99,7 @@ public interface IQuaternion
/** /**
* Interpolates between this and the specified other quaternion, placing the result in the * Interpolates between this and the specified other quaternion, placing the result in the
* object provided. Based on the code in Nick Bobick's article, * object provided. Based on the code in Nick Bobick's article,
* <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects * <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects
* Using Quaternions</a>. * Using Quaternions</a>.
* *
+3 -3
View File
@@ -87,7 +87,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the * Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
* glRotatef function. * glRotatef function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -101,7 +101,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the * Sets this to a rotation matrix. The formula comes from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Inverts this matrix and places the result in the given object. This code is based on the * Inverts this matrix and places the result in the given object. This code is based on the
* examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and * examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and
* Quaternion FAQ</a>. * Quaternion FAQ</a>.
* *
+5 -5
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@@ -190,7 +190,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the * Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
* glRotatef function. * glRotatef function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -205,7 +205,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the * Sets this to a rotation matrix. The formula comes from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -339,7 +339,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a perspective projection matrix. The formula comes from the OpenGL * Sets this to a perspective projection matrix. The formula comes from the OpenGL
* documentation for the gluPerspective function. * documentation for the gluPerspective function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -353,7 +353,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a perspective projection matrix. The formula comes from the OpenGL * Sets this to a perspective projection matrix. The formula comes from the OpenGL
* documentation for the glFrustum function. * documentation for the glFrustum function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -383,7 +383,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to an orthographic projection matrix. The formula comes from the OpenGL * Sets this to an orthographic projection matrix. The formula comes from the OpenGL
* documentation for the glOrtho function. * documentation for the glOrtho function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
+1 -1
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@@ -10,7 +10,7 @@ import java.util.Random;
import pythagoras.util.Platform; import pythagoras.util.Platform;
/** /**
* A unit quaternion. Many of the formulas come from the * A unit quaternion. Many of the formulas come from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
*/ */
public class Quaternion implements IQuaternion, Serializable public class Quaternion implements IQuaternion, Serializable
+1 -1
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
} }
/** /**
* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions. * Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
*/ */
public Rectangle (IDimension d) { public Rectangle (IDimension d) {
setBounds(0, 0, d.width(), d.height()); setBounds(0, 0, d.width(), d.height());
@@ -140,7 +140,7 @@ public abstract class AbstractRoundRectangle extends RectangularShape implements
PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO
}; };
/** The coefficient to calculate control points of Bezier curves. */ /** The coefficient to calculate control points of Bezier curves. */
protected static final float U = 0.5f - 2f / 3f * (FloatMath.sqrt(2f) - 1f); protected static final float U = 0.5f - 2f / 3f * (FloatMath.sqrt(2f) - 1f);
/** The points coordinates calculation table. */ /** The points coordinates calculation table. */
@@ -299,13 +299,13 @@ public class AffineTransform extends AbstractTransform
@Override // from Transform @Override // from Transform
public Point inverseTransform (IPoint p, Point into) { public Point inverseTransform (IPoint p, Point into) {
float x = p.x() - tx, y = p.y() - ty; float x = p.x() - tx, y = p.y() - ty;
float det = m00 * m11 - m01 * m10; float det = m00 * m11 - m01 * m10;
if (Math.abs(det) == 0f) { if (Math.abs(det) == 0f) {
// determinant is zero; matrix is not invertible // determinant is zero; matrix is not invertible
throw new NoninvertibleTransformException(this.toString()); throw new NoninvertibleTransformException(this.toString());
} }
float rdet = 1 / det; float rdet = 1 / det;
return into.set((x * m11 - y * m10) * rdet, return into.set((x * m11 - y * m10) * rdet,
(y * m00 - x * m01) * rdet); (y * m00 - x * m01) * rdet);
} }
@@ -324,13 +324,13 @@ public class AffineTransform extends AbstractTransform
@Override // from Transform @Override // from Transform
public Vector inverseTransform (IVector v, Vector into) { public Vector inverseTransform (IVector v, Vector into) {
float x = v.x(), y = v.y(); float x = v.x(), y = v.y();
float det = m00 * m11 - m01 * m10; float det = m00 * m11 - m01 * m10;
if (Math.abs(det) == 0f) { if (Math.abs(det) == 0f) {
// determinant is zero; matrix is not invertible // determinant is zero; matrix is not invertible
throw new NoninvertibleTransformException(this.toString()); throw new NoninvertibleTransformException(this.toString());
} }
float rdet = 1 / det; float rdet = 1 / det;
return into.set((x * m11 - y * m10) * rdet, return into.set((x * m11 - y * m10) * rdet,
(y * m00 - x * m01) * rdet); (y * m00 - x * m01) * rdet);
} }
+7 -7
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@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
// */ // */
// public Box transform (Transform3D transform, Box result) { // public Box transform (Transform3D transform, Box result) {
// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY], // // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform // // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
// // selecting either the minimum or maximum for each component based on whether it will // // selecting either the minimum or maximum for each component based on whether it will
// // increase or decrease the total (which depends on the sign of the matrix element). // // increase or decrease the total (which depends on the sign of the matrix element).
// transform.update(Transform3D.AFFINE); // transform.update(Transform3D.AFFINE);
@@ -426,7 +426,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where x equals the value specified. * at the plane where x equals the value specified.
*/ */
protected boolean intersectsX (IRay3 ray, float x) { protected boolean intersectsX (IRay3 ray, float x) {
@@ -441,7 +441,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where y equals the value specified. * at the plane where y equals the value specified.
*/ */
protected boolean intersectsY (IRay3 ray, float y) { protected boolean intersectsY (IRay3 ray, float y) {
@@ -456,7 +456,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box * Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where z equals the value specified. * at the plane where z equals the value specified.
*/ */
protected boolean intersectsZ (IRay3 ray, float z) { protected boolean intersectsZ (IRay3 ray, float z) {
@@ -471,7 +471,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where x equals the value specified, or returns * intersects the box at the plane where x equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
@@ -487,7 +487,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where y equals the value specified, or returns * intersects the box at the plane where y equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
@@ -503,7 +503,7 @@ public class Box implements IBox, Serializable
} }
/** /**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where z equals the value specified, or returns * intersects the box at the plane where z equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection. * {@link Float#MAX_VALUE} if there is no such intersection.
*/ */
+2 -2
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@@ -169,7 +169,7 @@ public class Frustum
// } // }
/** /**
* Determines the maximum signed distance of the point from the planes of the frustum. If * Determines the maximum signed distance of the point from the planes of the frustum. If
* the distance is less than or equal to zero, the point lies inside the frustum. * the distance is less than or equal to zero, the point lies inside the frustum.
*/ */
public float distance (Vector3 point) { public float distance (Vector3 point) {
@@ -240,7 +240,7 @@ public class Frustum
/** The vertices of the frustum. */ /** The vertices of the frustum. */
protected Vector3[] _vertices = new Vector3[8]; protected Vector3[] _vertices = new Vector3[8];
/** The planes of the frustum (as derived from the vertices). The plane normals point out of /** The planes of the frustum (as derived from the vertices). The plane normals point out of
* the frustum. */ * the frustum. */
protected Plane[] _planes = new Plane[6]; protected Plane[] _planes = new Plane[6];
+1 -1
View File
@@ -32,7 +32,7 @@ public interface ILine extends IShape, Cloneable
Point p2 (); Point p2 ();
/** Initializes the supplied point with this line's ending point. /** Initializes the supplied point with this line's ending point.
* @return the supplied point. */ * @return the supplied point. */
Point p2 (Point target); Point p2 (Point target);
/** Returns the square of the distance from the specified point to the line defined by this /** Returns the square of the distance from the specified point to the line defined by this
+2 -2
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@@ -167,7 +167,7 @@ public interface IMatrix4
/** /**
* Linearly interpolates between this and the specified other matrix (treating the matrices as * Linearly interpolates between this and the specified other matrix (treating the matrices as
* affine);, placing the result in the object provided. * affine), placing the result in the object provided.
* *
* @return a reference to the result object, for chaining. * @return a reference to the result object, for chaining.
*/ */
@@ -282,7 +282,7 @@ public interface IMatrix4
/** /**
* Returns an approximation of the uniform scale for this matrix (the cube root of the * Returns an approximation of the uniform scale for this matrix (the cube root of the
* signed volume of the parallelepiped spanned by the axis vectors);. * signed volume of the parallelepiped spanned by the axis vectors).
*/ */
float approximateUniformScale (); float approximateUniformScale ();
+2 -2
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@@ -33,7 +33,7 @@ public interface IQuaternion
/** /**
* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them * Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
* in the provided vector. This uses the factorization method described in David Eberly's * in the provided vector. This uses the factorization method described in David Eberly's
* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle * <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
* Formulas</a>. * Formulas</a>.
* *
@@ -99,7 +99,7 @@ public interface IQuaternion
/** /**
* Interpolates between this and the specified other quaternion, placing the result in the * Interpolates between this and the specified other quaternion, placing the result in the
* object provided. Based on the code in Nick Bobick's article, * object provided. Based on the code in Nick Bobick's article,
* <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects * <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects
* Using Quaternions</a>. * Using Quaternions</a>.
* *
+3 -3
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@@ -87,7 +87,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the * Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
* glRotatef function. * glRotatef function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -101,7 +101,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the * Sets this to a rotation matrix. The formula comes from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
} }
/** /**
* Inverts this matrix and places the result in the given object. This code is based on the * Inverts this matrix and places the result in the given object. This code is based on the
* examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and * examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and
* Quaternion FAQ</a>. * Quaternion FAQ</a>.
* *
+5 -5
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@@ -190,7 +190,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the * Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
* glRotatef function. * glRotatef function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -205,7 +205,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a rotation matrix. The formula comes from the * Sets this to a rotation matrix. The formula comes from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -339,7 +339,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a perspective projection matrix. The formula comes from the OpenGL * Sets this to a perspective projection matrix. The formula comes from the OpenGL
* documentation for the gluPerspective function. * documentation for the gluPerspective function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -353,7 +353,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to a perspective projection matrix. The formula comes from the OpenGL * Sets this to a perspective projection matrix. The formula comes from the OpenGL
* documentation for the glFrustum function. * documentation for the glFrustum function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
@@ -383,7 +383,7 @@ public final class Matrix4 implements IMatrix4, Serializable
} }
/** /**
* Sets this to an orthographic projection matrix. The formula comes from the OpenGL * Sets this to an orthographic projection matrix. The formula comes from the OpenGL
* documentation for the glOrtho function. * documentation for the glOrtho function.
* *
* @return a reference to this matrix, for chaining. * @return a reference to this matrix, for chaining.
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@@ -10,7 +10,7 @@ import java.util.Random;
import pythagoras.util.Platform; import pythagoras.util.Platform;
/** /**
* A unit quaternion. Many of the formulas come from the * A unit quaternion. Many of the formulas come from the
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>. * <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
*/ */
public class Quaternion implements IQuaternion, Serializable public class Quaternion implements IQuaternion, Serializable
+1 -1
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
} }
/** /**
* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions. * Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
*/ */
public Rectangle (IDimension d) { public Rectangle (IDimension d) {
setBounds(0, 0, d.width(), d.height()); setBounds(0, 0, d.width(), d.height());
+1 -1
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
} }
/** /**
* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions. * Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
*/ */
public Rectangle (IDimension d) { public Rectangle (IDimension d) {
setBounds(0, 0, d.width(), d.height()); setBounds(0, 0, d.width(), d.height());