Switch to polling-based auth integration.
It turns out that having the web page talk to the running game client via HTTP on localhost is fraught with various web-browser-dependent security limits and complexity. This polling based system doesn't require any more of the web browser than doing what it could do back in 1996.
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@@ -63,11 +63,6 @@
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<version>6.0.0</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>org.nanohttpd</groupId>
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<artifactId>nanohttpd</artifactId>
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<version>2.3.1</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/de.mkammerer/argon2-jvm -->
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<dependency>
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<groupId>de.mkammerer</groupId>
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