Files
nenya/src/java/com/threerings/jme/model/Rotator.java
T
Andrzej Kapolka fb8f4ce0a8 Fixed a bug with the texture controllers and moved some shared code into
a utility class.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@132 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-31 22:05:46 +00:00

113 lines
3.4 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.model;
import java.io.IOException;
import java.util.Properties;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.OutputCapsule;
import com.samskivert.util.StringUtil;
import com.threerings.jme.Log;
import com.threerings.jme.util.JmeUtil;
/**
* A procedural animation that rotates a node around at a constant angular
* velocity.
*/
public class Rotator extends ModelController
{
@Override // documentation inherited
public void configure (Properties props, Spatial target)
{
super.configure(props, target);
_axis = JmeUtil.parseAxis(props.getProperty("axis", "x"));
_velocity = Float.parseFloat(props.getProperty("velocity", "3.14"));
}
// documentation inherited
public void update (float time)
{
if (!isActive()) {
return;
}
_rot.fromAngleNormalAxis(time * _velocity, _axis);
_target.getLocalRotation().multLocal(_rot);
}
@Override // documentation inherited
public Controller putClone (
Controller store, Model.CloneCreator properties)
{
Rotator rstore;
if (store == null) {
rstore = new Rotator();
} else {
rstore = (Rotator)store;
}
super.putClone(rstore, properties);
rstore._axis = _axis;
rstore._velocity = _velocity;
return rstore;
}
@Override // documentation inherited
public void read (JMEImporter im)
throws IOException
{
super.read(im);
InputCapsule capsule = im.getCapsule(this);
_axis = (Vector3f)capsule.readSavable("axis", null);
_velocity = capsule.readFloat("velocity", 0f);
}
@Override // documentation inherited
public void write (JMEExporter ex)
throws IOException
{
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(_axis, "axis", null);
capsule.write(_velocity, "velocity", 0f);
}
/** The axis about which to rotate. */
protected Vector3f _axis;
/** The velocity at which to rotate in radians per second. */
protected float _velocity;
/** A temporary quaternion. */
protected Quaternion _rot = new Quaternion();
private static final long serialVersionUID = 1;
}