dc4b721198
definitions. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@159 ed5b42cb-e716-0410-a449-f6a68f950b19
207 lines
6.7 KiB
Java
207 lines
6.7 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Nenya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/nenya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.jme.util;
|
|
|
|
import java.io.BufferedReader;
|
|
import java.io.File;
|
|
import java.io.FileReader;
|
|
import java.io.IOException;
|
|
|
|
import com.jme.math.Vector3f;
|
|
import com.jme.scene.Controller;
|
|
import com.jme.scene.state.GLSLShaderObjectsState;
|
|
import com.jme.system.DisplaySystem;
|
|
|
|
import com.samskivert.util.StringUtil;
|
|
|
|
import com.threerings.jme.Log;
|
|
|
|
/**
|
|
* Some static classes and methods of general utility to applications using JME.
|
|
*/
|
|
public class JmeUtil
|
|
{
|
|
/**
|
|
* Represents the current position and direction in an animation composed of a fixed number of
|
|
* discrete frames using one of the repeat types defined in {@link Controller}.
|
|
*/
|
|
public static class FrameState
|
|
{
|
|
/** The index of the current frame. */
|
|
public int idx;
|
|
|
|
/** The current direction of animation. */
|
|
public int dir = +1;
|
|
|
|
/** The fractional progress towards the next frame. */
|
|
public float accum;
|
|
|
|
/**
|
|
* Resets the state back to the beginning.
|
|
*/
|
|
public void reset ()
|
|
{
|
|
set(0, +1, 0f);
|
|
}
|
|
|
|
/**
|
|
* Sets the entire frame state.
|
|
*/
|
|
public void set (int idx, int dir, float accum)
|
|
{
|
|
this.idx = idx;
|
|
this.dir = dir;
|
|
this.accum = accum;
|
|
}
|
|
|
|
/**
|
|
* Updates the frame state after some amount of time has elapsed.
|
|
*/
|
|
public void update (float elapsed, float frameRate, int frameCount, int repeatType)
|
|
{
|
|
float frames = elapsed * frameRate;
|
|
for (accum += frames; accum >= 1f; accum -= 1f) {
|
|
advance(frameCount, repeatType);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Advances the position by one frame.
|
|
*/
|
|
public void advance (int frameCount, int repeatType)
|
|
{
|
|
if ((idx += dir) >= frameCount) {
|
|
if (repeatType == Controller.RT_CLAMP) {
|
|
idx = frameCount - 1;
|
|
dir = 0;
|
|
} else if (repeatType == Controller.RT_WRAP) {
|
|
idx = 0;
|
|
} else { // repeatType == Controller.RT_CYCLE
|
|
idx = frameCount - 2;
|
|
dir = -1;
|
|
}
|
|
} else if (idx < 0) {
|
|
idx = 1;
|
|
dir = +1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempts to parse a string containing an axis: either "x", "y", or "z", or three
|
|
* comma-delimited values representing an axis vector. The value returned may be one of
|
|
* JME's "constant" vectors (for example, {@link Vector3f#UNIT_X}), so don't modify it.
|
|
*/
|
|
public static Vector3f parseAxis (String axis)
|
|
{
|
|
if ("x".equalsIgnoreCase(axis)) {
|
|
return Vector3f.UNIT_X;
|
|
} else if ("y".equalsIgnoreCase(axis)) {
|
|
return Vector3f.UNIT_Y;
|
|
} else if ("z".equalsIgnoreCase(axis)) {
|
|
return Vector3f.UNIT_Z;
|
|
} else {
|
|
Vector3f vector = parseVector3f(axis);
|
|
if (vector != null) {
|
|
vector.normalizeLocal();
|
|
}
|
|
return vector;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempts to parse a string containing three comma-delimited values and return a
|
|
* {@link Vector3f}.
|
|
*/
|
|
public static Vector3f parseVector3f (String vector)
|
|
{
|
|
if (vector != null) {
|
|
float[] vals = StringUtil.parseFloatArray(vector);
|
|
if (vals != null && vals.length == 3) {
|
|
return new Vector3f(vals[0], vals[1], vals[2]);
|
|
} else {
|
|
Log.warning("Invalid vector [vector=" + vector + "].");
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Attempts to parse a string describing one of the repeat types defined in {@link Controller}:
|
|
* "clamp", "cycle", or "wrap". Will return the specified default if the type is
|
|
* <code>null</code> or invalid.
|
|
*/
|
|
public static int parseRepeatType (String type, int defaultType)
|
|
{
|
|
if ("clamp".equals(type)) {
|
|
return Controller.RT_CLAMP;
|
|
} else if ("cycle".equals(type)) {
|
|
return Controller.RT_CYCLE;
|
|
} else if ("wrap".equals(type)) {
|
|
return Controller.RT_WRAP;
|
|
} else if (type != null) {
|
|
Log.warning("Invalid repeat type [type=" + type + "].");
|
|
}
|
|
return defaultType;
|
|
}
|
|
|
|
/**
|
|
* Loads the specified shaders (prepending the supplied preprocessor definitions)
|
|
* and returns a GLSL shader state. One of the supplied files may be <code>null</code>
|
|
* in order to use the fixed-function pipeline for that part.
|
|
*
|
|
* @param defs a number of preprocessor definitions to be #defined in both shaders
|
|
* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
|
|
*/
|
|
public static GLSLShaderObjectsState loadShaders (File vert, File frag, String... defs)
|
|
{
|
|
GLSLShaderObjectsState sstate =
|
|
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
|
|
sstate.load(
|
|
(vert == null) ? null : readSource(vert, defs),
|
|
(frag == null) ? null : readSource(frag, defs));
|
|
return sstate;
|
|
}
|
|
|
|
/**
|
|
* Loads an entire source file as a string, prepending the supplied preprocessor definitions.
|
|
*/
|
|
protected static String readSource (File file, String[] defs)
|
|
{
|
|
StringBuffer buf = new StringBuffer();
|
|
String ln = System.getProperty("line.separator");
|
|
for (String def : defs) {
|
|
buf.append("#define ").append(def).append(ln);
|
|
}
|
|
try {
|
|
BufferedReader reader = new BufferedReader(new FileReader(file));
|
|
String line;
|
|
while ((line = reader.readLine()) != null) {
|
|
buf.append(line).append(ln);
|
|
}
|
|
} catch (IOException e) {
|
|
return null;
|
|
}
|
|
return buf.toString();
|
|
}
|
|
}
|