// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.util; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.io.IOException; import com.jme.math.Vector3f; import com.jme.scene.Controller; import com.jme.scene.state.GLSLShaderObjectsState; import com.jme.system.DisplaySystem; import com.samskivert.util.StringUtil; import com.threerings.jme.Log; /** * Some static classes and methods of general utility to applications using JME. */ public class JmeUtil { /** * Represents the current position and direction in an animation composed of a fixed number of * discrete frames using one of the repeat types defined in {@link Controller}. */ public static class FrameState { /** The index of the current frame. */ public int idx; /** The current direction of animation. */ public int dir = +1; /** The fractional progress towards the next frame. */ public float accum; /** * Resets the state back to the beginning. */ public void reset () { set(0, +1, 0f); } /** * Sets the entire frame state. */ public void set (int idx, int dir, float accum) { this.idx = idx; this.dir = dir; this.accum = accum; } /** * Updates the frame state after some amount of time has elapsed. */ public void update (float elapsed, float frameRate, int frameCount, int repeatType) { float frames = elapsed * frameRate; for (accum += frames; accum >= 1f; accum -= 1f) { advance(frameCount, repeatType); } } /** * Advances the position by one frame. */ public void advance (int frameCount, int repeatType) { if ((idx += dir) >= frameCount) { if (repeatType == Controller.RT_CLAMP) { idx = frameCount - 1; dir = 0; } else if (repeatType == Controller.RT_WRAP) { idx = 0; } else { // repeatType == Controller.RT_CYCLE idx = frameCount - 2; dir = -1; } } else if (idx < 0) { idx = 1; dir = +1; } } } /** * Attempts to parse a string containing an axis: either "x", "y", or "z", or three * comma-delimited values representing an axis vector. The value returned may be one of * JME's "constant" vectors (for example, {@link Vector3f#UNIT_X}), so don't modify it. */ public static Vector3f parseAxis (String axis) { if ("x".equalsIgnoreCase(axis)) { return Vector3f.UNIT_X; } else if ("y".equalsIgnoreCase(axis)) { return Vector3f.UNIT_Y; } else if ("z".equalsIgnoreCase(axis)) { return Vector3f.UNIT_Z; } else { Vector3f vector = parseVector3f(axis); if (vector != null) { vector.normalizeLocal(); } return vector; } } /** * Attempts to parse a string containing three comma-delimited values and return a * {@link Vector3f}. */ public static Vector3f parseVector3f (String vector) { if (vector != null) { float[] vals = StringUtil.parseFloatArray(vector); if (vals != null && vals.length == 3) { return new Vector3f(vals[0], vals[1], vals[2]); } else { Log.warning("Invalid vector [vector=" + vector + "]."); } } return null; } /** * Attempts to parse a string describing one of the repeat types defined in {@link Controller}: * "clamp", "cycle", or "wrap". Will return the specified default if the type is * null or invalid. */ public static int parseRepeatType (String type, int defaultType) { if ("clamp".equals(type)) { return Controller.RT_CLAMP; } else if ("cycle".equals(type)) { return Controller.RT_CYCLE; } else if ("wrap".equals(type)) { return Controller.RT_WRAP; } else if (type != null) { Log.warning("Invalid repeat type [type=" + type + "]."); } return defaultType; } /** * Loads the specified shaders (prepending the supplied preprocessor definitions) * and returns a GLSL shader state. One of the supplied files may be null * in order to use the fixed-function pipeline for that part. * * @param defs a number of preprocessor definitions to be #defined in both shaders * (e.g., "ENABLE_FOG", "NUM_LIGHTS 2"). */ public static GLSLShaderObjectsState loadShaders (File vert, File frag, String... defs) { GLSLShaderObjectsState sstate = DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState(); sstate.load( (vert == null) ? null : readSource(vert, defs), (frag == null) ? null : readSource(frag, defs)); return sstate; } /** * Loads an entire source file as a string, prepending the supplied preprocessor definitions. */ protected static String readSource (File file, String[] defs) { StringBuffer buf = new StringBuffer(); String ln = System.getProperty("line.separator"); for (String def : defs) { buf.append("#define ").append(def).append(ln); } try { BufferedReader reader = new BufferedReader(new FileReader(file)); String line; while ((line = reader.readLine()) != null) { buf.append(line).append(ln); } } catch (IOException e) { return null; } return buf.toString(); } }