//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.util;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.state.GLSLShaderObjectsState;
import com.jme.system.DisplaySystem;
import com.samskivert.util.StringUtil;
import com.threerings.jme.Log;
/**
* Some static classes and methods of general utility to applications using JME.
*/
public class JmeUtil
{
/**
* Represents the current position and direction in an animation composed of a fixed number of
* discrete frames using one of the repeat types defined in {@link Controller}.
*/
public static class FrameState
{
/** The index of the current frame. */
public int idx;
/** The current direction of animation. */
public int dir = +1;
/** The fractional progress towards the next frame. */
public float accum;
/**
* Resets the state back to the beginning.
*/
public void reset ()
{
set(0, +1, 0f);
}
/**
* Sets the entire frame state.
*/
public void set (int idx, int dir, float accum)
{
this.idx = idx;
this.dir = dir;
this.accum = accum;
}
/**
* Updates the frame state after some amount of time has elapsed.
*/
public void update (float elapsed, float frameRate, int frameCount, int repeatType)
{
float frames = elapsed * frameRate;
for (accum += frames; accum >= 1f; accum -= 1f) {
advance(frameCount, repeatType);
}
}
/**
* Advances the position by one frame.
*/
public void advance (int frameCount, int repeatType)
{
if ((idx += dir) >= frameCount) {
if (repeatType == Controller.RT_CLAMP) {
idx = frameCount - 1;
dir = 0;
} else if (repeatType == Controller.RT_WRAP) {
idx = 0;
} else { // repeatType == Controller.RT_CYCLE
idx = frameCount - 2;
dir = -1;
}
} else if (idx < 0) {
idx = 1;
dir = +1;
}
}
}
/**
* Attempts to parse a string containing an axis: either "x", "y", or "z", or three
* comma-delimited values representing an axis vector. The value returned may be one of
* JME's "constant" vectors (for example, {@link Vector3f#UNIT_X}), so don't modify it.
*/
public static Vector3f parseAxis (String axis)
{
if ("x".equalsIgnoreCase(axis)) {
return Vector3f.UNIT_X;
} else if ("y".equalsIgnoreCase(axis)) {
return Vector3f.UNIT_Y;
} else if ("z".equalsIgnoreCase(axis)) {
return Vector3f.UNIT_Z;
} else {
Vector3f vector = parseVector3f(axis);
if (vector != null) {
vector.normalizeLocal();
}
return vector;
}
}
/**
* Attempts to parse a string containing three comma-delimited values and return a
* {@link Vector3f}.
*/
public static Vector3f parseVector3f (String vector)
{
if (vector != null) {
float[] vals = StringUtil.parseFloatArray(vector);
if (vals != null && vals.length == 3) {
return new Vector3f(vals[0], vals[1], vals[2]);
} else {
Log.warning("Invalid vector [vector=" + vector + "].");
}
}
return null;
}
/**
* Attempts to parse a string describing one of the repeat types defined in {@link Controller}:
* "clamp", "cycle", or "wrap". Will return the specified default if the type is
* null or invalid.
*/
public static int parseRepeatType (String type, int defaultType)
{
if ("clamp".equals(type)) {
return Controller.RT_CLAMP;
} else if ("cycle".equals(type)) {
return Controller.RT_CYCLE;
} else if ("wrap".equals(type)) {
return Controller.RT_WRAP;
} else if (type != null) {
Log.warning("Invalid repeat type [type=" + type + "].");
}
return defaultType;
}
/**
* Loads the specified shaders (prepending the supplied preprocessor definitions)
* and returns a GLSL shader state. One of the supplied files may be null
* in order to use the fixed-function pipeline for that part.
*
* @param defs a number of preprocessor definitions to be #defined in both shaders
* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
*/
public static GLSLShaderObjectsState loadShaders (File vert, File frag, String... defs)
{
GLSLShaderObjectsState sstate =
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
sstate.load(
(vert == null) ? null : readSource(vert, defs),
(frag == null) ? null : readSource(frag, defs));
return sstate;
}
/**
* Loads an entire source file as a string, prepending the supplied preprocessor definitions.
*/
protected static String readSource (File file, String[] defs)
{
StringBuffer buf = new StringBuffer();
String ln = System.getProperty("line.separator");
for (String def : defs) {
buf.append("#define ").append(def).append(ln);
}
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
String line;
while ((line = reader.readLine()) != null) {
buf.append(line).append(ln);
}
} catch (IOException e) {
return null;
}
return buf.toString();
}
}