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nenya/src/java/com/threerings/jme/sprite/Path.java
T
Dave Hoover db71878346 Welcome to the future.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-04 21:47:34 +00:00

52 lines
1.5 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.scene.Controller;
/**
* Defines a framework for moving sprites around and notifying interested
* parties when the sprite has completed its path or if the path has been
* cancelled.
*/
public abstract class Path extends Controller
{
/**
* Creates and initializes this path with the sprite it will be
* manipulating.
*/
protected Path (Sprite sprite)
{
_sprite = sprite;
}
/**
* Called when this path is removed from its sprite (either due to
* completion or cancellation).
*/
public void wasRemoved ()
{
}
protected Sprite _sprite;
}