// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.sprite; import com.jme.scene.Controller; /** * Defines a framework for moving sprites around and notifying interested * parties when the sprite has completed its path or if the path has been * cancelled. */ public abstract class Path extends Controller { /** * Creates and initializes this path with the sprite it will be * manipulating. */ protected Path (Sprite sprite) { _sprite = sprite; } /** * Called when this path is removed from its sprite (either due to * completion or cancellation). */ public void wasRemoved () { } protected Sprite _sprite; }