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nenya/src/java/com/threerings/jme/sprite/LinePath.java
T
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00

61 lines
1.9 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.math.Vector3f;
/**
* Moves a sprite along a straight line.
*/
public class LinePath extends Path
{
/**
* Moves the supplied sprite from the starting coordinate to the
* specified destination coordinate in the specified time.
*/
public LinePath (Sprite sprite, Vector3f start, Vector3f finish,
float duration)
{
super(sprite);
_start = start;
_finish = finish;
_duration = duration;
}
// documentation inherited
public void update (float time)
{
_accum += time;
if (_accum >= _duration) {
_sprite.setLocalTranslation(_finish);
_sprite.pathCompleted();
} else {
_temp.interpolate(_start, _finish, _accum / _duration);
_sprite.setLocalTranslation(_temp);
}
}
protected Vector3f _start, _finish;
protected float _duration, _accum;
protected Vector3f _temp = new Vector3f(0, 0, 0);
}