// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.sprite; import com.jme.math.Vector3f; /** * Moves a sprite along a straight line. */ public class LinePath extends Path { /** * Moves the supplied sprite from the starting coordinate to the * specified destination coordinate in the specified time. */ public LinePath (Sprite sprite, Vector3f start, Vector3f finish, float duration) { super(sprite); _start = start; _finish = finish; _duration = duration; } // documentation inherited public void update (float time) { _accum += time; if (_accum >= _duration) { _sprite.setLocalTranslation(_finish); _sprite.pathCompleted(); } else { _temp.interpolate(_start, _finish, _accum / _duration); _sprite.setLocalTranslation(_temp); } } protected Vector3f _start, _finish; protected float _duration, _accum; protected Vector3f _temp = new Vector3f(0, 0, 0); }