98a09e8d75
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@990 ed5b42cb-e716-0410-a449-f6a68f950b19
107 lines
2.9 KiB
ActionScript
107 lines
2.9 KiB
ActionScript
//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast {
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import flash.display.Bitmap;
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import flash.display.Sprite;
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import flash.geom.Point;
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import flash.events.Event;
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import com.threerings.media.Tickable;
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import com.threerings.util.StringUtil;
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public class MultiFrameBitmap extends Sprite
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implements Tickable
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{
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public function MultiFrameBitmap (frames :Array, fps :Number)
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{
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_frames = frames;
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_bitmap = new Bitmap();
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_fps = fps;
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_frameRate = fps / 1000.0;
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addChild(_bitmap);
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setFrame(0);
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}
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public function tick (tickStamp :int) :void
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{
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if (_start == 0) {
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_start = tickStamp;
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}
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var elapsedTime :int = (tickStamp - _start);
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var frameIndex :int = Math.floor(elapsedTime * _frameRate) % _frames.length;
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setFrame(frameIndex);
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}
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protected function setFrame (index :int) :void
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{
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if (_curFrameIndex != index) {
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_bitmap.bitmapData = Bitmap(_frames[index]).bitmapData;
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_curFrameIndex = index;
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}
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}
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public function getFrame (index :int) :Bitmap
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{
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return _frames[index];
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}
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public function getFrameCount () :int
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{
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return _frames.length;
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}
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public function hitTest (stageX :int, stageY :int) :Boolean
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{
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if (_curFrameIndex == -1) {
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return false;
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} else {
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if (!_bitmap.hitTestPoint(stageX, stageY, true)) {
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// Doesn't even hit the bounds...
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return false;
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}
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// Check the actual pixels...
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var pt :Point = _bitmap.globalToLocal(new Point(stageX, stageY));
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return _bitmap.bitmapData.hitTest(new Point(0, 0), 0, pt);
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}
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}
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public function clone () :MultiFrameBitmap
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{
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return new MultiFrameBitmap(_frames, _fps);
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}
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protected var _frames :Array;
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protected var _bitmap :Bitmap;
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protected var _start :int;
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protected var _frameRate :Number;
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protected var _fps :Number;
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protected var _curFrameIndex :int = -1;
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}
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}
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