// // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast { import flash.display.Bitmap; import flash.display.Sprite; import flash.geom.Point; import flash.events.Event; import com.threerings.media.Tickable; import com.threerings.util.StringUtil; public class MultiFrameBitmap extends Sprite implements Tickable { public function MultiFrameBitmap (frames :Array, fps :Number) { _frames = frames; _bitmap = new Bitmap(); _fps = fps; _frameRate = fps / 1000.0; addChild(_bitmap); setFrame(0); } public function tick (tickStamp :int) :void { if (_start == 0) { _start = tickStamp; } var elapsedTime :int = (tickStamp - _start); var frameIndex :int = Math.floor(elapsedTime * _frameRate) % _frames.length; setFrame(frameIndex); } protected function setFrame (index :int) :void { if (_curFrameIndex != index) { _bitmap.bitmapData = Bitmap(_frames[index]).bitmapData; _curFrameIndex = index; } } public function getFrame (index :int) :Bitmap { return _frames[index]; } public function getFrameCount () :int { return _frames.length; } public function hitTest (stageX :int, stageY :int) :Boolean { if (_curFrameIndex == -1) { return false; } else { if (!_bitmap.hitTestPoint(stageX, stageY, true)) { // Doesn't even hit the bounds... return false; } // Check the actual pixels... var pt :Point = _bitmap.globalToLocal(new Point(stageX, stageY)); return _bitmap.bitmapData.hitTest(new Point(0, 0), 0, pt); } } public function clone () :MultiFrameBitmap { return new MultiFrameBitmap(_frames, _fps); } protected var _frames :Array; protected var _bitmap :Bitmap; protected var _start :int; protected var _frameRate :Number; protected var _fps :Number; protected var _curFrameIndex :int = -1; } }