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nenya/src/ms/TRAnimationExporter.mcr
T
Andrzej Kapolka 41d9f206d5 Moved the Max exporters here to live with the model code.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@59 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-10-18 00:14:16 +00:00

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--
-- $Id$
--
-- Narya library - tools for developing networked games
-- Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
-- http://www.threerings.net/code/narya/
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the GNU Lesser General Public License as published
-- by the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public
-- License along with this library; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
macroScript TRAnimationExporter category:"File" \
buttonText:"Export Animation as XML..." toolTip:"Export Animation as XML" (
-- Writes a point3-valued attribute to the file
fn writePoint3Attr attr p outFile =
(
format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
)
-- Writes a quat-valued attribute to the file
fn writeQuatAttr attr q outFile =
(
format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
)
-- Writes a single node transform
fn writeTransform node outFile = (
format " <transform name=\"%\"" node.name to:outFile
xform = node.transform
if node.parent != undefined do (
xform = xform * (inverse node.parent.transform)
)
writePoint3Attr " translation" xform.translationPart outFile
writeQuatAttr " rotation" (inverse xform.rotationPart) outFile
writePoint3Attr " scale" xform.scalePart outFile
format "/>\n" to:outFile
)
-- Writes a single animation frame
fn writeFrame nodes outFile = (
format " <frame>\n" to:outFile
for node in nodes do in coordsys world (
writeTransform node outFile
)
format " </frame>\n\n" to:outFile
)
-- Writes animation to the named file
fn writeAnimation fileName =
(
outFile = createfile fileName
format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
format "<animation frameRate=\"%\">\n\n" frameRate to:outFile
objs = objects as array
sels = selection as array
if sels.count > 0 do (
objs = sels
)
for t = animationRange.start to animationRange.end do at time t (
writeFrame objs outFile
)
if sels.count > 0 do (
select sels
)
format "</animation>\n" to:outFile
close outFile
)
--
-- Main entry point
--
-- Get the target filename
persistent global xmlAnimFileName
local fileName
if (xmlAnimFileName == undefined) then (
fileName = maxFilePath + (getFilenameFile maxFileName) + ".mxml"
) else (
fileName = xmlAnimFileName
)
fileName = getSaveFileName caption:"Select File to Export" \
filename:fileName types:"XML Animations (*.MXML)|*.mxml|All|*.*"
if fileName != undefined do (
xmlAnimFileName = fileName
writeAnimation fileName
)
)